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  1. zetibia

    Update

    Hello, Updated the following codes in the source code: and And yet I can not login with the client 10.58, why?
  2. zetibia

    Lua player: getInbox ()

    Hello I would like to put a check of the mailbox command, with this command: player: getInbox () if the player has X items in the mailbox, there will be the execution of a command. Is it possible? and (Tile(toPosition)):getItemHoldingCount() >= 1000 What should I correct for this to work?
  3. zetibia

    Linux processor is using 250%

    @dominique120, the command is: # perf top
  4. zetibia

    Linux processor is using 250%

    @dominique120 it is offline, will see a tutorial of how to use this program you spoke
  5. zetibia

    Linux processor is using 250%

    @Breed, It's a bug because, when you restart the server spends time with normal processing.
  6. zetibia

    Linux processor is using 250%

    @dominique120 , He said those installed for it was the markSamman, and he did not know how to install, and the markSamman does not answer me, must is too busy. See the picture that my friend sent me. http://oi61.tinypic.com/s5aiac.jpg
  7. zetibia

    Linux processor is using 250%

    http://prntscr.com/5x1fe2
  8. zetibia

    Linux processor is using 250%

    Someone is using bug in the server, a friend showed me a screen where showed a command and showed all the work of ./tfs, GlobalEvents%,% actions, creaturescripts%,% libs, and etc ... I wonder if anyone knows modify to post showing that way it will greatly help to find these bugs. The screen...
  9. zetibia

    Lua Problem MailBox

    This new tfs is missing a few things, among them is the limit to receive items in the mailbox, it is causing me problem almost one week, anyone who can put limit to receive a limited amount of mail (market, houses, parcel) please contact, I can reward you.
  10. zetibia

    Lua Help Npc

    10:16 test [152]: buy label 10:16 Benjamin: Do you want to buy 1 label for 1 gold coins? how to remove this how to buy items, leave only by trade channel?? ps.: I checked the moon scripts and realized that the change is not in it, and yes or in lib or source. Tranks you
  11. zetibia

    Lua Check Position Runes

    I am wanting to make a script for when the player uses a rune in a given area the script to do something, example use storage. I am using the following: however gives error, what is wrong and what should I do? Thank U
  12. zetibia

    Lua Global Storage

    How could I make to the script check the mule character?
  13. zetibia

    Lua Global Storage

    Printer, I use these functions, however it does not arrow in my database the keys. http://prntscr.com/5n0v6e
  14. zetibia

    Solved [TFS 1.0] Raid System (Time&Date)

    Which version of tfs you are using?
  15. zetibia

    Lua Global Storage

    My globalstorages are not sent to the database, I wonder as I do for her to go to the database and that it does not reset every time the server restarts ... Would you like to World Quests global same, but without globalStorage is complicated.
  16. zetibia

    Linux Core 130%

    I understand what you are talking about, checked my script but I can not indentificar something that gives loop, sure found one that was using globalStorage, retired but still today continues to use 120 ~ 130% of the processor, which are the functions that can give loop , Global Storage...
  17. zetibia

    Linux Core 130%

    What main scripts that can cause this overuse? script which can have infinite loop?
  18. zetibia

    Linux Core 130%

    500 players online, Map global, using tfs 1.1, 64 gb Ram, Hd SSD, Xeon E5-1620v2, no have error in console.
  19. zetibia

    Linux Core 130%

    Have some way to know what is causing this excessive use of processor?
  20. zetibia

    Lua Talkaction doubts

    Hello, I have a simple cast system putting its functions are in tfs 1.0, so I made the necessary alterations and managed to add the new TFS 1.1, however the talkactions are not functioning properly, it gives an error in the tfs window. luascript.cpp int32_t...
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