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  1. xydius

    Feature Auto recharge ammo

    Are you sure you are using OTX or tfs? everything looks different on your file
  2. xydius

    Dodge System Sevu

    De nada y la verdad es que no tengo ni la mas mínima idea haha yo solo tengo el pasatiempo de hacer mi ot ideal
  3. xydius

    Dodge System Sevu

    en dodge system se puede agregar en el if primaryDamage > 0 then agregar esto and primaryType ~= COMBAT_HEALING quedaria asi if primaryDamage > 0 and primaryType ~= COMBAT_HEALING then parece ser que con eso se corregiria lo del heal
  4. xydius

    Dodge System Sevu

    buen sistema pero deberias agregar un doRemoveItem(item:getUniqueId(), 1 ) si falla o no falla dodge stone.lua la otra cuestion es que tambien hace dodge cuando se usan hechizos de curacion, cuando regrese a casa vere como agregar para que eso no pase
  5. xydius

    Solved Full Item Description

    I solved it it just needed a src edit in item.cpp in the function getDescription() wherever u find if (it.abilities->stats[STAT_MAGICPOINTS]) { if (begin) { begin = false; s << " ("; } else {...
  6. xydius

    Solved Full Item Description

    I do have showattributes enabled but still it doesnt show maxhp or hp regen o stats like that, i thought about doing that and editing the description but i thought that was just very tedious to do and maybe could be done with a function lol ill give it a try and look a little more into this...
  7. xydius

    Solved Full Item Description

    bump
  8. xydius

    Solved Full Item Description

    Hi fellow otlanders, i have a small issue but yet an important one imo but i cant figure out where and what to edit if i have to do it on sources or anything really... My issue is that i want a really custom server with attributes on items for example maxHitPoints etc but i want those attributes...
  9. xydius

    New jewel/socket system

    Hello so i was thinking about a new system were certain items work as container ("socketed items") and only certain jewels (non stackable) can be put into these items and depending of the jewel the player gets certain stats when it equips the "socketed" item. Maybe the jewels could only be...
  10. xydius

    Monster combat formula

    bump i need confirmation :D
  11. xydius

    Do you believe on OTServer's RPG?

    I feel that in this kind of context RPG stands for something with more story where you feel connected with the main character and not just kill stuff
  12. xydius

    Do you believe on OTServer's RPG?

    I dont understand your question either lol but idea of a good RPG ot is Dragon Knight (RIP) i know you know it lol
  13. xydius

    Madlander's SPR

    lol true haha que rollo :v
  14. xydius

    Healing/Damage bonus for spells (explanation)

    lol any idea how? i know it should be with onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin) function but im not really sure what does those params mean specially origin or can i input any params in there for example only (creature, attacker...
  15. xydius

    First try on an armor

    :o ill check it to look what i can do with it :D heres also a new spear thingy i just made lol
  16. xydius

    First try on an armor

    lol thx :D i use GIMP image editor :3
  17. xydius

    First try on an armor

    well i kind of fusioned both armors and this this is what i got lol i did the outline from scratch again
  18. xydius

    First try on an armor

    well that looks really nice :D thank you so much my friend, i will try to improve my sprites with your tips hehe i didnt save that armors outline so i might aswell and do another one haha but i really apreciate those tips :D
  19. xydius

    First try on an armor

    Well im new at this stuff and im not really sure about antialising and stuff lol but whatever heres my first try im open to suggestions, i know the colors arent the best choices but i was just doing random stuff until something looked somewhat nice also if someone would like to improve it...
  20. xydius

    Healing/Damage bonus for spells (explanation)

    Hello my friends, Im using otxserver 3 based on tfs 1.2 and i want to know specifically how to add more healing or even more damage to a spell. Looking through the forum i found this.- https://otland.net/threads/tfs-1-2-items-healing-and-damage-increase.243161/#post-2358355 I saw that...
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