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  1. dchampag

    OTClientV8 Updater issues JSON

    Hey everyone, I'm struggling with this auto updater for OTClientV8 and also would like some information on it. My main issue is this JSON error. JSON ERROR: /modules/corelib/json.lua:207: expected '}' or ',' at line 7 col 7 ({ "files": { "/data/things/860/ti) The error window itself cuts off...
  2. dchampag

    getMonsterInfo(name)

    Hey everyone, I am returning from a long time ago and I am trying to stabilize my current project and balance the server before migrating to the latest TFS, until then I need to make this lua function pull the value of experience and not return true or false and I am using TFS 0.4 I'm not sure...
  3. dchampag

    [USA][8.6/Custom] Infernal OT - OTClient

    Hi everyone, This is Infernal OT, we are proud to be back with a new server balance and updates. Full custom map, spells, and events. Infernal OT exp rate is custom staged, high exp, high level with rebirth. HP and Mana are shown as a percentage, this is great for the high numbers being...
  4. dchampag

    Shop system Znote AAC

    Hey there otland, I am using the latest Znote AAC, I added this function for the shop system so that I can add items to shop through database. function get_shop_offers() { return mysql_select_multi("SELECT `type`, `itemid`, `count`, `description`, `points` FROM `znote_shop`;"); } This is...
  5. dchampag

    Issues with Znote shop useDB

    I am currently trying to configure my website to use the database for shop items, when I edit config.php it does not read from znote_shop table I am not sure where the code is for these items and I thought I would just ask rather than reading through several files trying to find out why or...
  6. dchampag

    Config.lua

    Hey guys it's been a while I been busy in life but I have some time and been trying to optimize things. I have config set to not generate account salted passwords, yet it still does, making it so that players who create an account with the account manager not able to log into the website or...
  7. dchampag

    Compiling Compilation changes

    [Linker error] undefined reference to `Game::combatBlockHit(CombatType_t, Creature*, Creature*, int&, bool, bool)' [Linker error] undefined reference to `Game::combatBlockHit(CombatType_t, Creature*, Creature*, int&, bool, bool)' [Linker error] undefined reference to...
  8. dchampag

    Lua Sell NPC

    Hi I've created a sell NPC through lua but it seems that if you sell using the trade window if you have 3 stacks of an item, say I sell 4 of them it takes 4 from each stack, if I have 100 stacks still takes 4 from every stack if I sell 100 it takes every single 100 stack Any idea?
  9. dchampag

    Solved Modern AAC Guilds issue

    Alright, I have been trying to fix this issue for ages now, initially when I set the website up everything worked fine, and randomly for no apparent reason it no longer allows players to create guilds they get stuck on page create.ide <<<<<<<<<<<<<< I'm guessing it's trying to call the IDE to...
  10. dchampag

    Lua house commands

    I was wondering where I could find lua house commands that perform like the normal ones, so you can't buy more than 1 house per account and such? I want to be able to make small modifications to it but have nearly the same functionality
  11. dchampag

    Windows MySQL issue with regular queries

    mysql_real_query(): BEGIN - MYSQL ERROR: Lost connection to MySQL server during query (2013) and mysql_real_query(): SELECT `id`, `value`, `param`, `expires` FROM `bans` WHERE `type` = 1 AND `active` = 1 - MYSQL ERROR: Lost connection to MySQL server during query (2013) WARNING: MYSQL...
  12. dchampag

    Compiling Error? anyone can give me step by step help?

    I am awful in linux and I am sick of crashes and bullcrap with windows so I am trying to compile and keep getting this error. due to my extreme lack of understanding in the linux core environment it would really help if the help that you guys give me is detailed and explains the steps in...
  13. dchampag

    Lua Can anyone point me in the direction of...

    Hey I have been searching for a few days and I didn't want to bother with a post being almost sure that there is one somewhere but I cannot find it. I need a buyhouse luascript that functions exactly as the normal where I can set only 1 house per account and what not, but I want to be able to...
  14. dchampag

    Lua Function like doPlayerAddExperience

    is there a function like doPlayerAddExperience that takes into account the exp rate that is set on the player?
  15. dchampag

    Item Count Stackable

    is there a way to set a max item count or stack amount to specific items?
  16. dchampag

    NPC I would like to share an npc setup I've created nothing special but is of convenience

    I wanted to do this myself before and when I looked it up I was seeing all sorts of solutions with many complicated changes and what not which of course I just didn't feel like doing cause I didn't want to have to set up every single npc this way only specific ones =) sooo... here we are <?xml...
  17. dchampag

    Windows House saving problem

    Alright first off hi again everyone xD! Second down to the question =d. I have been dealing with an issue for a while and I just can't seem to find a fix for it so I was hoping someone here could help me, if runes are directly on the ground when server saves then after the server is reset for...
  18. dchampag

    Lua Function Question?

    Is there a function to get the players in a house?
  19. dchampag

    Lua Spell issue

    This spell that I made doesn't do what I want it to... local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_GREEN_RINGS) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISON) local...
  20. dchampag

    Solved Databse Connection Issue

    Alright, I made a new save system for my server but now after a few hours of running less depending how many people are online the mysql server crashes and refuses connections from all applications the save system saves players every 5 minutes after their time of login, and their house, saves...
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