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  1. J

    [help] Problem with loop in sound

    Maybe can help someone with similar problem. I fixed code formatting.
  2. J

    [help] Problem with loop in sound

    try use play instead enqueue, example: rcSoundChannel:play(sound, 0)
  3. J

    How to parse server ID to client ID?

    ItemType(item.id):getClientId()
  4. J

    Which your oppinion about wand and rods for 7.x versions?

    Hello Maps, I wanted to refer to inventory items / weapon only for poll but about balancing spells and runes is also an interesting discussion 1611683197 I share your opinion, maybe a solution would be not to make wands and rods available in an easy way (selling at npc), but to make them rarer...
  5. J

    Which your oppinion about wand and rods for 7.x versions?

    Until version 7.6 there were no wands and rods The mages must hunt with burst arrow and weapons. What do you think about adding wands and rods in otserv 7.x even lower versions of 7.6
  6. J

    OTClient Improved animations working but when walking out animation unsynchronizes

    Hello Fresh Thanks for the answer, i suspected it was something related to the synchronization of the animations, i have this synchronous option after marking as extended and improved animations, i'm adjusting everything that should be synchronous and it's working very well :D
  7. J

    OTClient Improved animations working but when walking out animation unsynchronizes

    I enabled improved animations on object build and on otclient source: if(version >= 770) { enableFeature(Otc::GameLooktypeU16); enableFeature(Otc::GameMessageStatements); enableFeature(Otc::GameLoginPacketEncryption); enableFeature(Otc::GameEnhancedAnimations)...
  8. J

    Nostalrius 7.7

    I solved some problem related to first step on this thread: OTClient - Problem in the walking system (auto walk) when there is an obstacle in front (https://otland.net/threads/problem-in-the-walking-system-auto-walk-when-there-is-an-obstacle-in-front.274008/#post-2640343) But while walking in...
  9. J

    TFS 1.X+ Nostalrius bug attack

    I fixed it on my Nostalrius project. You need modify sources in monster.cpp file, method doAttacking. Change: if (OTSYS_TIME() >= earliestAttackTime && !isFleeing()) { To this: if (OTSYS_TIME() >= earliestAttackTime) { And recompile sources. I hope I helped you =]
  10. J

    TFS 1.X+ npc the oracle on tfs 1.3 7.72

    I haven't tried it, but try this: -- add on line 13 local vocationItems = { -- vocation 1 [1] = { -- Regular itens items = {{item_id, quantity} , {other_item_id, quantity}}, -- Container itens containerItems = {{item_id, quantity}} }, -- vocation...
  11. J

    Which best source and client for a global 7.x server with some new protocol (10.x) features and a lot of customization

    I have a project to work as a hobby on a server based on version 7.6 / 7.72 (map, formulas) and bringing some features from other versions (8.x, 9.x, 10.x) like hotkeys to attack monsters, addons, modal window, new elements, absorption of elements in monsters, events. This project is a hobby...
  12. J

    OTClient Screen render freezing while keyboard walking

    I can't find the problem, I tested OTHire with the same OTClient and it is much smoother with fewer frames locking when walking. I tried to change the getSpeedDuration method of creature.cpp and leave the duration equal to that of OTHire, but that didn't work either. I tried to change several...
  13. J

    Nostalrius 7.7

    I can't find the problem, I tested OTHire with the same OTClient and it is much smoother with fewer frames locking when walking. I tried to change the getSpeedDuration method of creature.cpp and leave the duration equal to that of OTHire, but that didn't work either. I tried to change several...
  14. J

    OpenTibia Sprite Pack

    It's amazing ! I get crazy seeing these sprite threads haha
  15. J

    Nostalrius 7.7

    I have a problem with keyboard walking using otclient (edubart). When using autowalk (click on the map) it works well On otclientv8 it is smoother when walking through the keyboard Is there anything i can do on the server / protocol to improve or is it on the client? Here my post with some...
  16. J

    OTClient Screen render freezing while keyboard walking

    Hello, I'm using 772 client (edubart otclient) with Nostalrius server (772) When I walking on otclient using keyboard happens small cuts for each walking SQM: Another example on different ground: But on click map (autowalk) this work very well: I tested keyboard walking on otclientv8 and...
  17. J

    TFS 0.X [OTC V8] Save Backpacks Organization

    Im using tfs nostalrius 772 with otclient and I would like to implement this solution too
  18. J

    OTClient Problem in the walking system (auto walk) when there is an obstacle in front

    After a lot of studying the code and trying to fix it I forced disable GameForceFirstAutoWalkStep on gameinterface.lua. Hhere my contribution for those who suffer from the same problem: File: game_interface/gameinterface.lua Locate: function onGameStart() show() -- open tibia has delay...
  19. J

    OTClient Problem in the walking system (auto walk) when there is an obstacle in front

    Hello Guys, Tools: I'm using 772 client (edubart otclient) with Nostalrius server (772) Context: If im walking with keyboard and there is an obstacle in front of me and I do not stop waiting a second or miliseconds before I send him to walk (click on a point on the map) the autowalking system...
  20. J

    Nostalrius 7.7

    I change some things and create a PR with changes to try help: Feature/general improvements by jeansouzak · Pull Request #59 · TwistedScorpio/Nostalrius (https://github.com/TwistedScorpio/Nostalrius/pull/59/files) I fixed some errors and sent some improvements: Removed -Werror from cmakelists...
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