joaobobalhao
Member
- Joined
- Aug 30, 2011
- Messages
- 21
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- 13
Hello,
I'm using 772 client (edubart otclient) with Nostalrius server (772)
When I walking on otclient using keyboard happens small cuts for each walking SQM:
Another example on different ground:
But on click map (autowalk) this work very well:
I tested keyboard walking on otclientv8 and it works better (more smooth too):
These little freezes on keyboard walking occur at any speed and on different ground.
I tried to implement otv8 walk system but it wasn’t cool because they use another way of drawing (they don't share full source =[)
Can someone help me think of a way to render more smoothly or render normal walking like auto walk (when you click on the map)?
I'm using 772 client (edubart otclient) with Nostalrius server (772)
When I walking on otclient using keyboard happens small cuts for each walking SQM:
Another example on different ground:
But on click map (autowalk) this work very well:
I tested keyboard walking on otclientv8 and it works better (more smooth too):
These little freezes on keyboard walking occur at any speed and on different ground.
I tried to implement otv8 walk system but it wasn’t cool because they use another way of drawing (they don't share full source =[)
Can someone help me think of a way to render more smoothly or render normal walking like auto walk (when you click on the map)?