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  1. nawyrus

    10.31 Monster pack

    This pack contains common creatures up to 10.31, no bosses or quest monsters. Features: - 420 monsters, all carefully revised by me in every aspect - organized file allocation, folders based on the wiki classes - most attacks, defenses, areaeffects and shooteffects matching real Tibia - all...
  2. nawyrus

    [TFS 1.0] Conditions not refreshing

    For instance, if a scorpion poisons you again, it should reset to the newest value. Is this fixable?
  3. nawyrus

    Roshamuul

    I've found this map elsewhere, and since it is better than the other map I saw in this forum, I decided to share. It seems complete.
  4. nawyrus

    Rust remover

    Found this in some polish site. I removed wrong items and some lines, fixed the rates according to the wiki statistics. Tested on TFS 1.0. One alert: chain armor rate in the common rusty armor in the wiki is 30,14%, here you will see 6966 resulting from the way the script is structured...
  5. nawyrus

    Summon teleport on TFS 1.0

    function onThink(interval, lastExecution, thinkInterval) local tabla = {} local maxDistance = 10 for _, pid in ipairs(getPlayersOnline()) do local summons = getCreatureSummons(pid) if #summons > 0 then table.insert(tabla, pid) end end for _, t in ipairs(tabla) do local summ =...
  6. nawyrus

    Summon teleport

    Is there a chance this could work in TFS 1.0? function onThink(interval, lastExecution, thinkInterval) local tabla = {} local maxDistance = 10 for _, pid in ipairs(getPlayersOnline()) do local summons = getCreatureSummons(pid) if #summons > 0 then table.insert(tabla, pid) end end for _, t in...
  7. nawyrus

    10.31 Monsters

    I revised/fixed almost every non-boss monster based on wiki information, videos in some cases. I had to get creative when information was lacking. Including: warzone monsters, arak demons, new drefia, hive insects, deeplings, drakens, high class lizards, yielothax, lost dwarves and more. Older...
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