local distanceCombat = {}
distanceCombat[z] = createCombatObject()
setCombatParam(distanceCombat[z], COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(distanceCombat[z], COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(distanceCombat[z], COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH)...