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  1. Mateus Robeerto

    [TFS 1.4.2] Boss Reward Chest System!!

    This system is based on Reward Chests. Check out the Tibia Wiki to learn more about how it works. It's simple! In regard to the reward, it will be dispatched to the designated depot. Simply locate the 'depotId' line and specify the number of the city you wish to send it to; this will ensure...
  2. Mateus Robeerto

    [TFS 1.3] Task System + Daily Task System and Rank Look System.

    The original task system was created by Vodkart and adapted for TFS 1.x by Error 502. It had some very bad codes, optimization errors... So I took both, analyzed everything correctly, and fixed it. Now it's working for all TFS, no need to add it to global.lua anymore, just put it directly in the...
  3. Mateus Robeerto

    TFS 1.3+ addon doll

    Most of the scripts that were posted didn't work or were buggy and couldn't add the addons, etc. I took the old script that works and adapted it for TFS 1.x, and now it's working fine! How do I use it? Just type !addon mage and have the addon doll item ready. local outfits = { [0] = {...
  4. Mateus Robeerto

    [TFS 1.4.2] Boss Reward Chest or Boss Reward Bag

    The @Lbtg member of Otland had a good idea about using the command example '/chestevent start, Rotworm'. Only this arena can be activated for 6 hours, chance to drop, and if you want to activate in other locations still... If you want to end the event, just use '/chestevent stop, Rotworm' to...
  5. Mateus Robeerto

    [8.6] TFS 1.5 Baiak, Mount and Modal widow.

    I have stopped editing this project and decided to share it, so I have released some datapacks for all of you! This is a Baiak map in version 8.6, featuring several interesting systems. I have downloaded TFS 1.3 and upgraded it to TFS 1.5 Nekiro. It comes with mounts and modal windows. The...
  6. Mateus Robeerto

    about skills doubts tfs 1.4.3

    I would like to know if it's possible, for example, when using a sword, the script reads it correctly. This weapon belongs to class A. I've created a unique script for each sword, axe, club, and fist, even though they are all classified as class A weapons. However, when I use an axe, it's...
  7. Mateus Robeerto

    [TFS 1.3+] Snowball Event Revscripts

    I noticed that many individuals are experiencing errors, malfunctions, and so on. Therefore, I took the system posted by Ciroc and adapted it into a revscript. I removed some unnecessary components and added functional features. After testing, it worked flawlessly without any errors in the...
  8. Mateus Robeerto

    TFS 1.X+ questions about x y z position slots tfs 1.4.3

    I'm currently facing some issues understanding and utilizing the (x, y, z) positions in my server and otClient. I'm working on a system that requires precise manipulation of item positions in the game, but I'm encountering difficulties ensuring that items are displayed correctly. On the...
  9. Mateus Robeerto

    comiits "Attributes" tfs 1.4.2

    I have doubts about the commits on GitHub. I noticed there are two different versions. I added the first one and tested a few, which worked perfectly, except for 'boostperpcetmagic' and 'reflectchanceall'. Others didn't work. So, I removed all of them and added the 2022 commits, which are...
  10. Mateus Robeerto

    C++ Critical Issue: Inconsistent Damage Problem on TFS - Need Urgent Help! tfs 1.4.2

    Can anyone tell me why this TFS (The Forgotten Server) is reducing damage significantly? For example, a wand that deals around 7-8k damage to monsters and creatures is correct, but when I test and attack players, there's a significant difference in damage. It's dealing around 2500-3k damage... I...
  11. Mateus Robeerto

    Lua I want to ask some questions about condition vs combat tfs 1.4.2

    Can anyone explain to me the difference between the two types: 'condition' and 'combat'? I created a modal system for imbuements in one of them. The creation system is working perfectly, as are the attributes added to the item. When equipping and unequipping, attributes appear and disappear...
  12. Mateus Robeerto

    help force tfs 1.4.2

    Could someone please give me a tip regarding item descriptions that change over time? For example, I want to display an item description indicating the remaining time, such as '60m' and then after a minute '59m', and so on. Which part of the code should I modify? Should I look into Global Events...
  13. Mateus Robeerto

    TFS 1.X+ I have doubts about onMoveItem or another function tfs 1.4.2

    I would like to know if it is possible to implement the functionality of gaining attributes when using specific items and having them disappear when unequipped. I am unsure if I need to use onMoveItem. I have some doubts about how to do this. Thank you very much for your attention. I took...
  14. Mateus Robeerto

    I added new skills tfs 1.4.2

    I followed the tutorial step by step and I would like, when equipping the sets, to display information with the total in percentage. I don't want skills like fist or axe, I just want to know the percentage information when equipping items in the sets. Did you understand? it was "inc.magic"...
  15. Mateus Robeerto

    medal systems of this forum

    I liked this forum, but I think it would be even better if they included examples of medal systems, loads and ranks in the profiles. Having nice and cool members, heroes and icons, for example.
  16. Mateus Robeerto

    color+itens

    I would like to clear some doubts. I noticed that in Sarah's post, she mentioned something interesting about that color item that was inside the backpack, indicated by a blue frame, the "Demon Helmet". I'm not sure if this only applies to backpacks or if it's possible for item slots as well. Is...
  17. Mateus Robeerto

    TFS 1.X+ ranking.php for storage/resets

    Can someone help me solve the addition of 'storage'? I need the value 378378 to be added to display the reset values correctly. I've used several functions without success. Follow the image Znote! And in another 'themebox' that I managed to display the resets working, I thought about taking...
  18. Mateus Robeerto

    tooltip OTC V8

    Does anyone have this system available? Note: I found this image in OT. I just took the image and put it here (not stolen), I just took the image. or here I tried using the method here, but it only came up with the item id. It didn't show the name, attack, defense, etc. Can someone help me...
  19. Mateus Robeerto

    doubts

    I just want to know your opinion. I've seen some OTServList that left the OTClient unlocked, with good modules, sprites, etc. If I take that stuff and put it in my OTClient, that would be like stealing, wouldn't it? If the guy left it open/unlocked, is there a problem using it or not? I'm just...
  20. Mateus Robeerto

    time and attack TFS 1.5

    Does anyone know how to resolve this issue where when logging out and logging back in it has to wait a few seconds (about 10 seconds) before being able to attack? I don't want that, I want to disable that restriction. I'd like to be able to log out and log in immediately to attack any player or...
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