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  1. BloodGauntlet

    Allow only like 3 Account Manager at a time.

    @Xeraphus you need to register the logout event
  2. BloodGauntlet

    Mapper Blood Gauntlet - ARPG Server - Dungeon Designer

    Here is a sneak peak into spawns, this systems makes every hunt an adventure. Players never know when a boss will spawn ;) (monsters won't spawn if players are in the area) I continue development everyday, still looking for a mapper to work on 'dungeons'.
  3. BloodGauntlet

    [Custom] Open RPG - release date/discussion/teasers

    I voted no. If you look back every finished project that mimicked vanilla Tibia, using a beautiful custom map with lore and quests, have failed. Players hate to feel like they are stuck behind high levels on the server, and with such slow progression and no interesting content (Tibia-esq quests...
  4. BloodGauntlet

    Shikate - Pixelart

    Those ability effects are amazing.
  5. BloodGauntlet

    Mapper Blood Gauntlet - ARPG Server - Dungeon Designer

    Position is still open. Here's some intro lore:
  6. BloodGauntlet

    Mapper Blood Gauntlet - ARPG Server - Dungeon Designer

    It's great to hear positive feed back! Thanks so much. @Yamaken Sure thing, I haven't hammered out exactly how I want it yet, but here's a brief idea of how it works. Every different kind of equipment (armor, legs, weapon, etc.) have modifiers that can be applied to them. Now how many - or how...
  7. BloodGauntlet

    Mapper Blood Gauntlet - ARPG Server - Dungeon Designer

    This server is heavily inspired by the action rpg and rouge-lite genre. To just name a few: Grim Dawn, Path of Exile, and Diablo II. The server takes place in the underworld, you must journey through the realms in a race to become the next King. [huge character building...
  8. BloodGauntlet

    Lua Thorns from Diablo2, can somebody check the code?

    So you want this to be a spell? Which version of TFS are you using?
  9. BloodGauntlet

    Need to block OTC.. ideas?

    This will kick the player if they are using OTClient. In data/creaturescripts/scripts/login.lua replace: function onLogin(player) with: function onLogin(player) if player.isUsingOtClient(self) player:remove() end
  10. BloodGauntlet

    Castle Black "The Wall"

    Could anyone re-host this?
  11. BloodGauntlet

    Discord

    Come check it out!
  12. BloodGauntlet

    World of Therran - Official Discussion Thread

    Very excited to play.
  13. BloodGauntlet

    Monsters walking around fields behaviour.

    For people who want to make something fresh with tfs your scripts are a god send, keep developing stuff like this, it will keep developers who want to progress the community around.
  14. BloodGauntlet

    OpenTibia Sublime Text 3 - Lua TFS Autocomplete

    One of the best things on this forum, I might just tear up.
  15. BloodGauntlet

    [TFS 1.2] Modal Window Helper Lib

    Great contribution, going to help me along nicely.
  16. BloodGauntlet

    Peroxide's Mapping Thread

    I like this, reminds me of a downtown area as it starts to become a poverty-ghetto.
  17. BloodGauntlet

    [c++][TFS 1.1]Where to remove monster resistances?

    It is, but its way slower, and so much more complicated. You can see in Creature::blockHit for example how armor works in this one line of code: damage -= uniform_random(armor / 2, armor - (armor % 2 + 1));
  18. BloodGauntlet

    [c++][TFS 1.1]Where to remove monster resistances?

    Sorry for the shameless double post, but I started looking over the blockHit methods, the one in creature.cpp is very clear about what's happening for armor, shield, and magic. The others handling items and fields. Does player.cpp and monster.cpp draw from creature.cpp, this is the only place I...
  19. BloodGauntlet

    [c++][TFS 1.1]Where to remove monster resistances?

    -Revised in a later post,
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