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  1. Manigold

    TFS 1.X+ Help with protocollogin piece of code tfs 1.2

    I am trying to convert some old code from a multiworld system to tfs 1.2, but I am stuck at the last part. I tried all day but every attempt resulted in the client crashing. It is only the protocollogin.cpp part that is very different from the one I am using(mine don't have addWorldInfo...
  2. Manigold

    AAC Znote aac limit characters in player name

    I would like to know how to block names with many letters repeated in sequence. Example: Aaaaaaaaaaaaaa And if it is possible to limit the use of a certain character in the player name? Example: ' or -
  3. Manigold

    TFS 1.X+ Roof borders stack order

    I'm using tfs 1.2 and this little problem is very annoying, would anyone know how to solve?(same items.otb in server and map editor)
  4. Manigold

    AAC Znote guilds.php small issue

    When i invite more than one character from the same account to the same guild this happens: I believe the problem is in this part: <?php if ($highest_access == 2 || $highest_access == 3) { echo '<td>Remove:</td>'; } // Shuffle through visitor...
  5. Manigold

    AAC Znote small problem

    I'm having a small problem with znote aac ,when some character has apostrophes in the name ,the characterprofile.php page shows some errors. This part: <?php // pending deletion?($name) $deletion_time = mysql_select_single("SELECT `time` FROM...
  6. Manigold

    TFS 1.X+ Questions about a multi-world system

    Hello, i found this >>> tfs <<< 1.0 with multi-world ,and i would love if someone could explain me how to make it work step by step. How do i configure this?It's missing some table on database?Do i have to use 2 or more executables?Do i have to compile both with betaserver or just the...
  7. Manigold

    Lua TFS 1.2 Save player

    Hello otland, i need a script that saves a player when he kills another player.I'm using tfs 1.2. Something like this: local config = { heal = true, save = true, effect = false } function onAdvance(player, skill, oldLevel, newLevel) if skill ~= SKILL_LEVEL or newLevel <=...
  8. Manigold

    Lua TFS 1.X a nil value

    I'm having a problem ,(line 22 :attempt to index local 'conjureItem' <a nil value>) With this function : function Player:conjureItem(reagentId, conjureId, conjureCount, effect) if not conjureCount and conjureId ~= 0 then local itemType = ItemType(conjureId) if...
  9. Manigold

    Lua tfs 1.2 and Znote AAC death by summons

    Hi, I'm using Znote AAC and this tfs celohere/forgottenserver (https://github.com/celohere/forgottenserver) and when someone is killed by another player summon, it appears in the deathlist like this: Killed at Level 20 by PlayerX. I would like it to look like this: killed at level 20 by fire...
  10. Manigold

    C++ tfs 1.2 ban with warnings

    As the title says, i would like to make the bans add warnings , and after some amount of warnings a final ban and account deletion (just like it was before this commit Revise bans/login code · otland/forgottenserver@a8b80d7...
  11. Manigold

    TFS 1.X+ TFS 1.3 rope spots issue

    If you put some usable item ,dead body or container on top of a rope spot , and right click to use this item you receive "you cannot use this object" .Is this the correct behavior? (you can see in the first image, I click in the bag ,but the id is from the rope spot ,so its not using the top item)
  12. Manigold

    TFS 1.X+ Stack items on the ground

    I'm using tfs 1.2 downgraded to an older version, and in older versions if you move a item with a count of 100 to a ground with a item with the same id and a count below 100 they will not stack , the item with the count of 100 will stay on the top. Current behavior: if you move a item with a...
  13. Manigold

    Znote guild data and guild frags

    I'm trying to make my aac more cool and i'm wondering if its possible (and how) to show the guild frags and guild data inside the guild page (not in the guilds list) Thanks in advance.
  14. Manigold

    C++ Nostalrius 7.7 based on tfs 1.2 container bug

    This bug only happens with normal characters ,gamemasters works fine .The bug happens when you have a container full of items, and inside this container a slot with some stackable item, for example a meat ,if i try to move a meat from the ground to the slot with the meat in my backpack i receive...
  15. Manigold

    AAC znote aac myaccount.php help

    Hello i was trying to make the account page more cool and i was wondering if it's possible ( and how ) to change this part: Instead selecting the character name and the action I want to make it work like this ,clicking in the link goes to character comment part, delete character ,etc: But i...
  16. Manigold

    C++ Help with Rule violation TFS-1.2

    Hello folks ,i'm trying to add a ruleviolation system in tfs 1.2 ,but i'm having two issues,the first one is when the gamemaster has the rule violation channel open and someone reports a rule violation the client crashes.(if i open the chanel before receiving a report works fine). Crash report...
  17. Manigold

    Znote monster_loot.php bags problem

    The page monster_loot.php works fine , but its not showing the loot that drops inside bags . I'm using tfs 1.2 The loot inside bags are shown correctly with old monsters file ,example: <item id="1987" chance="50000"> <!-- bag --> <inside> <item id="2148" countmax="100"...
  18. Manigold

    AAC Znote problem in comments

    I'm using znote aac ,and i have a problem with character comments and guild motd .Hope someone can help-me. Here's my problem, apparently the lines aren't breaking as they should : myaccount.php comments part: // Change character comment PAGE1: case...
  19. Manigold

    AAC znote monster_loot.php

    Hello , i'm using znote aac and the page monster_loot is not showing the loot that drop inside bags. I hope someone can help me with this . heres the php: <?php require_once 'engine/init.php'; include 'layout/overall/header.php'; ?> <?php ###### MONSTER LOOT CHECKER ###### ###### VERSION: 1.5...
  20. Manigold

    TFS 1.X+ rope error

    I'm using tfs 1.2, when i use the rope somewhere where there is no ground tile below, i get the following error: This is the script i'm using (its the same from forgottenserver master branch): local holeId = { 294, 369, 370, 383, 392, 408, 409, 410, 427, 428, 430, 462, 469, 470, 482...
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