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  1. MaR0

    TFS 1.X+ TFS 1.3 ENGINE CRASHING

    After compiling otland/forgottenserver (https://github.com/otland/forgottenserver) "latest version" i tried to install znote aac with tfs 1.3 but the engine is not launching i don't know the reason? here is GIF to explain more.
  2. MaR0

    C++ Using Runes

    Hello otland, i was wondering how to edit the limit of using the runes to raise it fast and multiply and accelerate in per / second or when they continue to pressure it.. like this gif https://i.gyazo.com/7ae210bb94c2b1d9991c74b89bdcef16.mp4 using tfs 0.3.7 or 0.4. Thanks.
  3. MaR0

    frags 0.3.7

    if i killed someone with green frag doesn't counted how to solve it i mean how to make the green frag like white frag to make it normal count? thanks
  4. MaR0

    C++ Skull System 0.3.7

    Hello OTland, in my tfs sources I wanted to prepare my server to war server then i had the idea of removing skulls from sources but when i removed it didn't work as desired and then decided to ask for help here :) here is my player.cpp...
  5. MaR0

    C++ Magic wall & Spells

    Hello Otlanders, i was wondering how to edit the magic wall field in source files to make the spells pass through from it like this gif and only hur spells like exevo tera hur, dunno where to do it in sources also when you try to hit two consecutive steps it blocks like this gif picture need a...
  6. MaR0

    otx items

    does anybody know how to edit this otb file ? which program and which client should i use this items was from otx 8.10 version the source was released from this guy @MartyX .
  7. MaR0

    Lua First Items not stable

    Using tfs 0.3.7_svn. Sometimes when players make new characters the first items won't be taken dunno why? if there something wrong please post below the correct would be nice :). here is the script that i follow <event type="login" name="FirstItems" event="script" value="first items.lua"/>...
  8. MaR0

    AAC how to copy database from php to another device

    i have database on my server i mean how to copy it to another host with no lose of anything but i'm using uniserver.
  9. MaR0

    [Actions] doors bug

    Hello i face this problem while playing at my server when i use the door to pass it, it transform to other things but dunno why this and if you clicked on it it transform too another things? here is gif to explain more Screen capture - 2ce6e5880b4e96053cfbbc626b41e362 - Gyazo and here is the...
  10. MaR0

    no gain frags

    i'm using this script to check the skulls if you login but when i kill someone i didn't get frags but I discovered the problem was from this script function checkSkull(cid) -- Default skull is green local skull = SKULL_WHITE -- Get the frag count local frags =...
  11. MaR0

    Solved save skulls from removing

    if it possible to save the skulls from removing if you losses pz or you logout don't lose the skulls like this i just edited the sources at c++ to To make the server suitable for war from this thread Feature - Every changes you need to a Hardcore/War Server also i'm using this script local...
  12. MaR0

    Lua distance effect at position

    i want to make distance effect absorbing every 10 seconds at position 1000,998,7 like this Screen capture - 244cceaee50fb5d40810f33d1a0858c1 - Gyazo using tfs 0.3.7 thanks
  13. MaR0

    C++ Skull System TFS 1.2 With PVP ENFORCED WORLD

    Hello i want to edit my sources at pvp enforced world to enable that script because it's not working at pvp enforced world function onKill(creature, target) local player = Player(creature) local frags = player:getStorageValue(STORAGE_PVPFRAGS) if target:isPlayer() then...
  14. MaR0

    Skull system TFS 1.2

    i want skull system working on tfs 1.2 with pvp enforced like this local storage = xxxx function onKill(cid, target) local frags = getPlayerStorageValue(cid, storage) if(isPlayer(target)) then setPlayerStorageValue(cid, storage, frags+1) if(frags < 10) then...
  15. MaR0

    TFS 1.X+ Client Debug

    i got ninja sources 8.00 then i upgraded it to 8.10 it's based on tfs 1.2 this debug comes suddenly while playing here is map.cpp:- /** * The Forgotten Server - a free and open-source MMORPG server emulator * - Pastebin.com
  16. MaR0

    TFS 1.X+ Missing name for a globalevent

    Hello i'm trying to add this script to my server it's globalevent with think type "lottery system" while i try to launch my server this error comes.. i'm using tfs 1.2 ninja sources 8.00 [Error - GlobalEvent::configureEvent] Missing name for a globalevent [Warning - BaseEvents::loadFromXml]...
  17. MaR0

    Solved Simple quest Action ID

    Hello guy's I have this script but i don't know why it doesn't work? i'm using TFS 1.2 Ninja sources 8.00,, is something wrong with storageValue? When I use it Don't work for just one time with only a few times.. here is the script local cfgItems = {{8849, 1}, {7378, 1}, {2516, 1}, {2160, 1}}...
  18. MaR0

    TFS 1.X+ talkingsings

    i'm trying to make a script called talkingsings i'm using tfs 1.x ninja sources 8.00 And when I launch the server nothing happens also errors do not appear at console <globalevent name="talkingSigns" interval="200" event="script" value="talking.lua"/> local config = { positions = { ["Welcome"]...
  19. MaR0

    TFS 1.X+ Ninja TFS

    other commands at ninja lulz 8.0 not working is there any idea how to make it work? <?xml version="1.0" encoding="UTF-8"?> <talkactions> <!-- commands --> <talkaction words="/ban" separator=" " script="ban.lua" /> <talkaction words="/ipban" separator=" " script="ipban.lua" />...
  20. MaR0

    Compiling Compiling TFS 1.x Ninja Sources 8.0

    Hello landers, trying to compile this sources ninjalulz/forgottenserver (downgrade based on TFS 1.2) i'v used Microsoft Visual Studio 2017 and boost_1_66_0 and tfs sdk v 3.2 This Error comes to the end of compiling:- 1>LINK : fatal error LNK1104: cannot open file...
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