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  1. Arn

    Graphic Designer Senacia Sprite Job Thread [PAID]

    I know the website says "online", but right now its offline. I'm fixing the server, and it should be up in the next 5 days or so. Sorry :(
  2. Arn

    Graphic Designer Senacia Sprite Job Thread [PAID]

    Intro: Senacia is a project I've been working on for almost 3 years now. You can find it over at www.senacia.com. The idea is to take Tibia, and re-create it in a new engine, Unity3D. The project is doing very well, and I'm happy to take questions (please PM me). Subject: Since I'm not using...
  3. Arn

    onCast Not Working

    Hi. My onCast creature event is not working. Here is my code. (Rev 5960 Version 0.3.7) login.lua registerCreatureEvent(cid, "onCast") creaturescripts.xml <event type="cast" name="onCast" event="script" value="custom/onCast.lua"/> onCast.lua function onCast(cid, target) print ("working")...
  4. Arn

    [CreatureEvent] onCast Not Working

    Hi. My onCast creature event is not working. Here is my code. login.lua registerCreatureEvent(cid, "onCast") creaturescripts.xml <event type="cast" name="onCast" event="script" value="custom/onCast.lua"/> onCast.lua function onCast(cid, target) print ("working") return true end spells.xml...
  5. Arn

    [DISCUSSION] setStorage vs Global Variables - Speed Test

    Do you have any additional information on this? I'm looking now, but I'm very interested in seeing how hard this would be to implement. Any information (how to install/change, bugs, etc) would be useful.
  6. Arn

    [DISCUSSION] setStorage vs Global Variables - Speed Test

    What exactly is the limitation? Surely there has to be a way to fix this or some kind of workaround.
  7. Arn

    [DISCUSSION] setStorage vs Global Variables - Speed Test

    If I declare a global outside of talkactions, I can still call and modify it from within talkactions. The same thing with spells. The global should be the same and still be accessible from either spells or talkactions. Am I incorrect?
  8. Arn

    [DISCUSSION] setStorage vs Global Variables - Speed Test

    I've been working on OT's for quite some time. I would not assume that this is common knowledge. And, a restart/reload/crash would lose all the data yes, but thats fine, since its only temporary data that supplements the regular data.
  9. Arn

    [DISCUSSION] setStorage vs Global Variables - Speed Test

    Hi all, I'm working on a new OT, and I wanted to figure out which way of storing player information was faster. You can either do something like this: setStorage(100, 1337) or you can store the same value in a global variable: GLOBAL_X = 1337 Now, I wrote two scripts in talkactions that...
  10. Arn

    Forgotten Sprites

    Thank you. By chance, you wouldn't know of any other large and free-to-use collection of sprites, would you?
  11. Arn

    Forgotten Sprites

    So... can we just use these?
  12. Arn

    Good Dedicated Hosting Providers?

    So very very true. Can you elaborate on that proxy login server?
  13. Arn

    Wheel of Time Teaser I - Tar Valon

    I loved the books, I hope you are successful in your project!
  14. Arn

    [Mod] Advanced Hotkeys

    You are correct. Movement, spells, and items are used when the chat is enabled. I need to find a way to disable hotkeys while the chat is enabled. Edit: FIXED! 1 LINE OF CODE! if modules.game_console.consoleMode == 1 then return end Updating the main thread now.
  15. Arn

    [Mod] Advanced Hotkeys

    Opera.. the browser?
  16. Arn

    Shared Mods [Community Spirit!]

    Hi, I'm not sure if I qualify, but I wrote a mod that allows for movement using any hotkeys. It also disabled and re-enabled the chat through a toggle feature, allowing tibia to be played like WoW or any other MMO. Let me know what you think ...
  17. Arn

    [Mod] Advanced Hotkeys

    Oh man. How embarrassing. Heres where I found the OTClient when I downloaded it. https://s3.amazonaws.com/github/downloads/edubart/otclient/otclient-win32-0.5.5.zip I'm guessing he hasn't updated it in a bit. :( I guess I could just re-write the original hotkeys module. Maybe I'll add a...
  18. Arn

    [Mod] Advanced Hotkeys

    Hi all! My dream the last few weeks has been to play Tibia with the same kind of controls that we see in other MMORPGS. That means being able to use WASD (or any other movement keys) to move, while using other hotkeys (ex: QERFCXZT) to use spells or items. Finally, with the help of the...
  19. Arn

    [Mod] Mega Hotkeys Development

    I decided to scrap the code that I had, because I realized there was a way to make the existing hotkey UI allow for support of movement. I'm creating a new thread with the new mod. I could just edit the first page of this thread, but then the rest of the comments wouldn't make sense looking...
  20. Arn

    Where are the client docs?

    While I think most people should just dive into the code (because its not that complex), I completely agree we need more tutorials and documentation. The wiki needs a lot more info.
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