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  1. SimOne

    Tutorial Running Cipsoft Server Files

    I created an account there but I'm unable to download any file from ***************, getting "no file" error for all the files listed there. Edit: Seemed to be an issue with adblocker/ublock, using safari it worked, cheers
  2. SimOne

    Tutorial Running Cipsoft Server Files

    These 2 link doesnt work, if anyone could upload the querymanager (actually I think I still have the source code for it but as I remember it was not complete) and the sql file.
  3. SimOne

    CIPSOFT hack in 2006 (7.7v) anwsers.

    Found it in a zipped backup on google drive, not sure what version it is, the code is pretty bad and as I remember a bunch of hacks to get stuff working, but here it is - https://drive.google.com/file/d/0BwseLTnZP1lpUEtQYnZrcUtyZXc/view?usp=sharing
  4. SimOne

    CIPSOFT hack in 2006 (7.7v) anwsers.

    I think it might be lost due to a hard drive failure a couple years ago but I can take another look to see if I backed it up somewhere.
  5. SimOne

    CIPSOFT hack in 2006 (7.7v) anwsers.

    I have the complete distribution afaik, but never attempted to run the server, if you see this Dennis then hello!
  6. SimOne

    Cloning with Elfbot [Urgently]

    SourceForge.net Repository - [opentibia] Revision 5521
  7. SimOne

    Open Tibia Tools! A-Z

    IP changer for all tibia clients, linux and windows support. otloader - ip changer (7.x -> 8.61) | Windows + Linux support | src + binary included
  8. SimOne

    What's Cip's biggest mistake with Tibia?

    Their game was made for a max level of 60-70, at most around 100~. Also I think they failed to handle overflooding of items and gold in the world causing the market to crash (got fond memories of selling golden armor for 100k+, magic plate armors for up to 900k). And I think thats why people...
  9. SimOne

    [8.41/42] The Forgotten Server 0.3.4PL2 (Crying Damson)

    Since revision 4355 all the bots will automatically disconnect after 30 seconds.
  10. SimOne

    [8.41/42] The Forgotten Server 0.3.4PL2 (Crying Damson)

    Downloaded magebomb myself and finally managed to find the leak with OutputMessage. SourceForge.net Repository - [opentibia] Revision 4350 + 4352
  11. SimOne

    10 chars spamming spell = Crashing server.

    Has anyone checked this solved the problem?
  12. SimOne

    [8.40][TFS 0.3.2]Spamming spells on save

    SourceForge.net Repository - [opentibia] Revision 4247
  13. SimOne

    10 chars spamming spell = Crashing server.

    Could be fixed with this latest changes -> SourceForge.net Repository - [opentibia] Revision 4247 I don't have any mage-bomb bot so I couldn't test it myself, if anyone can test it it would be great.
  14. SimOne

    Problems with save (crash, lags) and MagicWalls.

    Just do it like cipsoft, save the database when the server is offline... There is a reason it takes 15 minutes for them to shutdown and restart the server, it's not just to piss the players off.
  15. SimOne

    Is it possible? Add emphasis on xml files?

    I will add support for latin1 characters in the next update.
  16. SimOne

    Loosing SQL Connection

    There is a difference between reporting a bug and complaining. If new branch is created and new experimental code is added, then you can of course report it (unless the developers doesn't want reports because probably they are already aware of some of the problems), but don't expect it to be...
  17. SimOne

    Config.lua problem (a little issue)

    No you can't shoot runes and bolts at the *same* time, you can shoot it within a 100 ms to eachother, the default action delay is 1000 ms, and that is a bit to high, if you change it to 100-200 ms then you'll probably think it's the same time, even if its not. If you ask any serious paladin...
  18. SimOne

    Config.lua problem (a little issue)

    Looks like you didn't did a very good job testing then because if you played Tibia you would know there was a technique to playing a paladin where you always shoot runes just after shooting to not delay the arrow/bolt/burst arrow, the delay is minor (around 100-200 ms) or so but its there. And...
  19. SimOne

    Crash:

    As for this crash its most likely because the gameState is set before Spawns::getInstance()->startup(); is executed and the wrong function is used in Spawn::spawnMonster() (placeCreature is run instead of internalPlaceCreature), this again different from otserv where gameState is set at last.
  20. SimOne

    Crash:

    That it crashes sometimes when your using /closeserver is probably because in GAME_STATE_SHUTDOWN you call shutdown() directly instead of using the Dispatcher (like otserv does). Don't remember the reason why it should be like that but I seem to recall it was to make sure all tasks currently...
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