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  1. vejin

    [C++/Linux] Compiling old engine (sources) on Debian 10 / Ubuntu 20.04

    /home/vejin/forgottenserver-1.0/src/database.cpp: In member function ‘bool Database::connect()’: /home/vejin/forgottenserver-1.0/src/database.cpp:51:2: error: ‘my_bool’ was not declared in this scope; did you mean ‘bool’? 51 | my_bool reconnect = true; | ^~~~~~~ | bool...
  2. vejin

    C++ [TFS 1.2] Vocation name in character list

    Hello. I had problem compiling TFS 1.2 after adding vocation and level to character list instead of server name. I used code from this thread: Feature - 1.2 Vocation initial and level in character list & chat channel. but it seems like written to another version of tfs. I remember doing this...
  3. vejin

    (well... android) Not many but so hurting problems with compiling OTC;(

    Hello there. I wish I could check out mobile port of OTC on my Huawei P8 lite. Well then I already downloaded all listed libraries in github 'tutorial' but I'm not as good at it as I should be to finish this, so there are my problems: vejin@n-relax:~/Pulpit/otclient-mobile/android$...
  4. vejin

    Compiling (Android) OTClient problems

    Hello. I've got a problem with mobile port of otclient. I'm running win7 and I have huawei p8 lite phone. After few hours of downloading and installing those libs specified in https://github.com/edubart/otclient/wiki/Compiling-for-Android, I stucked at running .bat script. Seems like I don't...
  5. vejin

    Fix/Patch Level and vocation instead of world name on character login

    any conversion for tfs 1.0/1.2?
  6. vejin

    tfs 1.0 not getting skull on attack

    I have a little bit custom edition but I am quite sure that official tfs 1.0 had this issue too... I can compile original distro and see what is going on. About pvp-zone, I don't get skull out of pvpz while attacking player but I can attack player. So what is purpose of pvp-zone? @EDIT I...
  7. vejin

    bug TALKTYPE_MONSTER_SAY = 36, tfs 1.0 update10.55

    Maybe I didn't have exact problem but I had similiar issue because of importing script from another distro. Then I changed string to value, in your case: "player : say (food [2 ] , 36)" If you say that this is not source incompatibility then you can try to replace 36 to another value, e.g. for...
  8. vejin

    tfs 1.0 not getting skull on attack

    Hello. Just like in title players do not gain any skulls or even pzlocked during pvp. I already had worldtype = pvp in config. I asked in some places about pvp system in tfs 1.0 (any system old or new I don't care...) but nobody answered (is it a taboo or somethin?) I also searched for any...
  9. vejin

    bug TALKTYPE_MONSTER_SAY = 36, tfs 1.0 update10.55

    I'm not quite sure but maybe there could be a change in client and now server sends message for another protocol of client than 10.55 or 10.61. I'm sorry if I didn't help you. I just would like to get more information for experts who could solve this issue better (I hope).
  10. vejin

    bug TALKTYPE_MONSTER_SAY = 36, tfs 1.0 update10.55

    Maybe you should give any more information. Writing just 'buggg' won't help anyone recognize the problem. Any error message in console? Any symptom of bug?
  11. vejin

    How to - Monster spell -10% HP allways

    said already I'm not an expert. If owned gave better script I won't do my stuff because I'm aware these are not good solutions. I just tried to point the direction Szafi should go to. And I said already that if player has less than 10% of max hp then the spell could return doCombat.
  12. vejin

    How to - Monster spell -10% HP allways

    excuse me I forgot about that (like I always do ;<). I'm not an expert but nobody answered on this topic and I somehow knew what could be the solution. @UP just add if health < 10% of maxhp then return docombat. what is the problem?
  13. vejin

    How to - Monster spell -10% HP allways

    I would just remove doCombat and add another instruction: function onCastSpell(cid, var) return doCombat(cid, combat, var) --remove this line local hp = getCreatureMaxHealth(target) --add these lines local hurt = hp / 10 --and this doCreatureAddHealth(target, -hurt) --and this one too. end...
  14. vejin

    !bless command error, get people level 1 when they die

    I'm not an expert but you might try to set there loss * 10 to loss * 1 and see what happens, if nothing changes, I was wrong and I didn't help you.
  15. vejin

    Can't open doors :(

    which distro?
  16. vejin

    How to - Monster spell -10% HP allways

    Do you want this spell to remove 10% of hp every time or you don't want it to be that way? -- to ten spell ma odbierać 10% czy właśnie ma nie odbierać, bo ciężko zakumać z tematu ;D
  17. vejin

    !bless command error, get people level 1 when they die

    I've looked to the topic you've posted link to. If you have added it to the server: function onLogin(cid) local loss = getConfigValue('deathLostPercent') if(loss ~= nil) then doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10) If you have in config deathLostPercent = 10 then this...
  18. vejin

    [Poland] Corax Alpha | 10.41 Custom

    - Fixed crash with looking at items in NPC shop - Looking at tutors, senior tutors etc will now give information about access - New spells for vampires: drink blood (regenerate), transform (haste), call bats (summon)
  19. vejin

    TFS 1.0 onLookInShop crash...

    regular tfs 1.0 did not have onAttack function which I need I'll test these lines later, thanks a lot. none of these lines did work.
  20. vejin

    [lua/c++] TFS 1.0 pvp system?

    another bump.
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