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1.3

  1. Snavy

    Action [1.3] Bomberman 💣💥

    How to play - to place bombs use !bomb command Setup Preview Code (UPDATED 14 Apr 2021 - 15:56 - GMT+2) data/scripts/bomberman.lua Support If you have problems with the code, create a new thread on the support board.
  2. Simonalina

    Scripter looking for scripter to boss reward system TFS 1.3

    Hello i would like to have a script like this: if in party and kill "orshabaal" everyone will get a container(bag,backpack) with the loot. (if the party has most EXP taken from it) and if you are NOT in party and get most exp ofcourse you get it. (i tried this "Reward Chest System" but...
  3. Snavy

    Action [1.3] Minecraft style crafting-table 🛠

    How to setup Create 3x3 areas place a lever on the desired side of the area. (North, West, South or East). set actionid according to where the lever is relative to the center of the area. These actionIDs can be configured in the config part. global.lua data/scripts/craftingtable.lua...
  4. Snavy

    TFS 1.X+ check talkaction origin

    Is there a way to know, from the sources, whether a talkaction was registered through revscriptsys?
  5. miguelshta

    Lua help online guild bonus exp

    hello i need help i want to add 20% extra experience to all guilds with more than > 5 players online and no double ip allowed using tfs 1.3
  6. jo31

    TFS 1.X+ bless lose c++

    People lose lvl with blessing but I want the opposite of it. so players lose like 30% of exp without blessing and with the blessing they don't lose anything level/magic/skills. in config I use -1 I tried so many diffrent combo in that section it says the line loss, but last time i changed the...
  7. zbizu

    CreatureEvent [TFS 1.3] updated Slot System

    this but updated (no backwards compability) example set generated by player:generateSetTest(): example use: local it = player:addItem(2125, 1) it:setMaxSockets(3) it:addStat("HP", "+2%") it:addStat("Sword", "+2") it:removeStat(2) -- removes sword buff changelog: compatibility with tfs...
  8. Nekiro

    Stat system

    This system was originally written for @Lucifer by me long time ago, he paid for it and has full credits to it. He messaged me, that he won't use it anymore and wants to release it. He told me that I should do it, so I'm doing it. This code was tested and does work with TFS 1.3, it should also...
  9. Zarkank

    How can I release the imbuing for all players and all quests?

    How can I release the imbuing for all players and all quests? I'm using opentibiabr/OTServBR-Global (https://github.com/opentibiabr/OTServBR-Global) Can anyone help?
  10. Togu

    Final thread for fixing OTClient dashing animation issue for TFS 1.3

    I made a super slow motion to show the exactly dashing issue: final - Streamable (https://streamable.com/2xek1) troll going from up to down and comparing with real gif and sprites test - Streamable (https://streamable.com/wmv6e) troll going from right to left Split animated GIF image in frames...
  11. Togu

    Help understanding parsing server/client

    I'm studying TFS 1.3 and OTClient sources to improve my project. And now I need to parse a new information (attack speed) to OTClient. So, till now, what I understood is that the server can send and receive informations or commands (packets) to/from the client. And client can send and receive...
  12. L

    Compiling Error when compile cannot access file rsa.h

    I was trying to compile the lastest tfs using the new vcpkg and this happened when compiling Error C1083 Cannot open include file: 'cryptopp/rsa.h': No such file or directory (compiling source file ..\src\otserv.cpp) theforgottenserver c:\users\lucca\vcpkg\forgottenserver\src\rsa.h 23...
  13. Togu

    OTClient How do I check if an equipped item is weapon?

    local weaponLeft = localPlayer:getInventoryItem(InventorySlotLeft) local weaponRight = localPlayer:getInventoryItem(InventorySlotRight) if weaponLeft and weaponRight then speed = 200 else speed = 100 end setSkillBase('skillId'..id, localPlayer:getSkillLevel(id), baseLevel)...
  14. darkjav

    Paralyze rune like RL, TFS 1.3

    Hi, i'm trying to make a paralyze rune like Tibia Rl, this should work as follows: If the player have equipment that increases the speed, for example prismatic armor, grasshopper legs, boots of haste, time of ring, etc. Then the paralyze rune must decrease speed to 40, and if the player does...
  15. I

    Windows Monsters lagging/appear to be dashing

    I'm having troubles with TFS 1.3 using 7.4 map/sprites. Monsters appear to be dashing when approaching the target, check recording: https://i.gyazo.com/276e94b77add6042f7c0d1663645bb64.mp4 This appear on both OTClient and Tibia 7.72 client(7.4 spr) When pushing a creature around me they move...
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