Togu
Advanced OT User
Lua:
local weaponLeft = localPlayer:getInventoryItem(InventorySlotLeft)
local weaponRight = localPlayer:getInventoryItem(InventorySlotRight)
if weaponLeft and weaponRight then
speed = 200
else
speed = 100
end
setSkillBase('skillId'..id, localPlayer:getSkillLevel(id), baseLevel)
setSkillValue('attackspeed', ((localPlayer:getSkillBaseLevel(4) - 8)/2 + speed) .. "%")
I need to check if weaponLeft and weaponRight are items with attack value (weapons).