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Engine: TFS 1.5 (Nekiro Downgrade)
Well, here im showing the both perspectives of the game, in the first we can see the "the player to whom we apply the hidden health" as a Hidden Player, and in the second picture we can see "the person who can see he" as a Spectator... So, the perspective of...
Some time ago I was looking for a potiona or mana regenerating run of hp and MP. Search results are a waste of time because nothing worked on the TFS 1.2 mentioned in the topic
I wrote my own and deprived myself of my goal.
actions/scripts/others create unstablepot.lua
-- realmap.pl
local...
Hello, can anyone change this script from heal value 500-1000 to : min = 5% max = 10% ?
I need percent heal from this script, please help ;)
-- Configure the healing here:
configHealer = {
healMin = 500, -- Minimum heal
healMax = 1000, -- Maximum heal
distanceEffect = 46, -- Shoots this effect...
Hi there, I'm recreating D&D aspects in my personal server (TFS 0.4.0 based) and I would like to recreate the variable max health from creatures. I mean, actually the max health is based in the monster.xml file, as default (health max ="xxx"), so every creature from the same type has the same...
In connection with posts:
New Bar OTC 11
New Bar Tibia 11 · Issue #923 · edubart/otclient · GitHub
I was creating game_healthcircle module.
What is game_healthcircle module?
This module draw health circle and mana circle in game map.
So it's alternative method to show status of player health...
Hello guys i am working on a 9.60 server using tfs 0.2.14. i was wondering if it is possible to have a druid use a spell to give 10% hp of the characters health and or mana. if it isnt possible in my server ill understand. thank you for your time.