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otclient

  1. Jpstafe

    module train otclient

    Hello Otland community, I would like to remove the bot(cavebot_1.3) from Otclient and replace it with such a module. Is there anything to download as well? And how can I replace it
  2. Jpstafe

    How can I color my raritys in OTclient?

    Hello good evening, I would like to know how I can add color to my rarity items, the rare items I did not do through the rarity scripth, I have only created it with ITEMEditor, rare, epic and legendary... Can you still color the items like this? I did it item by item due to the fact that there...
  3. mar173

    mehah otclient ezodus/gunzodus/ixodus problem "login error: only clients with protocol...", "error: unable to load dat"

    by default working on: GitHub - OTCv8/otclientv8: Clean, ready to use version of OTClientV8 - Alternative, highly optimized Tibia client (https://github.com/OTCv8/otclientv8) GitHub - OTAcademy/otclientv8: Mirror of official OTClientV8 (https://github.com/OTAcademy/otclientv8)
  4. SalvaART

    OTClient How its works?

    Hello, I wanted to ask more experienced users how exactly the following process works: How to exactly replace sprits from 8.6 to 7.4 in otclient and how does it interact with the map later? Converting the map from 7.4 to 8.6 gives me red boxes because the IDs are changed, how to recreate the...
  5. M

    Otcv8 sound disabled form some reason unknown

    this in modules/client/client.lua local musicFilename = "/sounds/startup" local musicChannel = g_sounds.getChannel(1) function setMusic(filename) musicFilename = filename if not g_game.isOnline() then musicChannel:stop() musicChannel:enqueue(musicFilename, 3) end end function...
  6. DanneZ

    Programmer Otclient compiling Android

    Hello guys, I have this edited source i really wanna use on a android client but i cant get compiling working.. If anyone have any knowledge of compiling otclient for android please give send me a message! I tried both Edubart and Mehah compiling guides and sources. For the right kind of...
  7. D

    Server 11.X that works with Otclientv8.

    I need an 11.X server that works on OTClientV8, can anyone recommend one?
  8. R

    TFS 0.X Character walk in some tiles feels paused problem.

    Hello, I am working in an naruto otserver based on Nto Hard. I already deployed on a vps and is working fine (some non critical errors). I realized that walking with a character that is low level in some tiles feels like paused, like the tiles wants to decrease movement speed but instead it...
  9. E

    OTClient TFS1.4.2/OTC-mehah error with custom skill

    Im trying to make custom skills that start on 0 but it triggers error in the client and when i log into a char with 0 skill it only shows the bars here is the lua part that breaks on line 251 local hasAdditionalSkills = g_game.getFeature(GameAdditionalSkills) for i = Skill.Melee...
  10. El Man

    OTClient OTClient after compile by vc2022 cant compatible in windows 7

    after compile otclient -> GitHub - OTCv8/otcv8-dev: OTCv8 Development repository (source code) (https://github.com/OTCv8/otcv8-dev) client work fine in win8/10 etc.. when i open client in win7 i got this problem the procedure entry point could not be located in the dynamic link library...
  11. Brunds

    [OTC Mehah] Fix problems in increasing the map view

    My source used: 0.3.6 TFS OTClient - Redemption 1.0 rev 0.000 (desenv) built on Jul 3 2023 for arch x64 Guys, the idea of this topic is to clarify information that I found in several places to compose the content that already exists and not leave room for common mistakes like what happened to...
  12. Brunds

    OTC Mehah - The screen is broken by several in-game factors

    This is just an example using the monster when it is moved, however it also happens when there is a lot of information on the screen like spells etc... Unfortunately, I'm not sure what kind of problem this is to name or if the solution already exists. I researched a lot before opening this...
  13. Brunds

    Otclient Mehah - Change Background TopMenu

    Hey guys, I would like to know how I could simply remove the background or make it transparent. I tried removing part of the code or just removing it entirely and ended up with the result of either removing it completely or not removing anything. Code: TopButton < UIButton size: 50 50...
  14. A

    OTCV8 Erro feature (Health and Mana bar backgrounds)

    Whenever I apply this feature in my features.lua: g_game.enableFeature(GameHealthInfoBackground) I get an error in otclient as if it were sprite problems when it is not extended or something like that, I'm applying the code according to this source...
  15. Jpstafe

    Otclient Shops !

    Hello how are you? Is there any tutorial on how to implement a shop in the client or client?
  16. I

    Programmer Otcv8

    looking for best otclientv8 programmer there is on this forum.
  17. K

    Optimize OTClient

    Hello, I'm looking for someone able to optimize the OTCv8: - Walking On the server it is currently not smooth mainly on autoclicks (minimap/player window). - Memory/Cpu Usage Using twice of memory compared to others and higher cpu. The mainly task is walking part, minimum amount for this...
  18. T

    Can't use Manafluid on self while playing older protocols (< 7.8)

    Hey guys, I have a problem: when I use a manafluid on my character, the message "Sorry, not possible" appears. Runes works just perfect. I've tried making modifications to the source code in the game.cpp and gameinterface.lua files, but without success. I've enabled GameForceAllowItemHotkeys...
  19. leik meris

    TFS 1.X+ Ubuntu 18.04 compile error Shaders

    Hi, good, can someone help me with this error, I've been trying to solve it for days, thanks! /home/XXX/src/shaders.h: In constructor ‘Shader::Shader(uint8_t, std::__cxx11::string, bool)’: /home/XXX/src/shaders.h:10:14: warning: ‘Shader::name’ will be initialized after [-Wreorder] std::string...
  20. K

    Play with mouse otclient mobile

    Tried to enable classic controller for mobile version of otclient v8. I edited the options.lua file, located in modules/client_options. classicControl = g_app.isMobile() I also tried to set the classic control to true. But it didn't work, if anyone has any ideas.
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