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Hey everyone!
I've been having some trouble with RME, I completely edit Harbour Place 1 Thais house, but for whatever reason, when I start the server, the main door won't change for the one that I changed on RME.
On RME:
In game:
I've already checked if the door is on the same sqm on RME...
Hello, I want to show you what so far are
the extensions that I want to leave
in my RME to start mapping.
(Sorry if my English is not very good, I use a translator since I am Spanish speaking)
first, the RME I use is this:
RME 3.6.1 by Elime
Second, I use version 10.98 and I downloaded its...
Hello there!
I've been creating a new map using the OtAcademy Fork of Remeres Map editor and ran into two specific problem too many times already and needed help from someone that understands the code better than i do.
First Problem) In many cases i end up having grass tufts above trees and...
Since I like to do something from time to time, even while not working on any particular project, I created this today.
What else would be nice to have in RME?
I just started working on the dungeon generator (caves, mines [...])
Window:
Output:
And here it is in action:
Zone system is a revolutionary tool, allowing you for efficient coding based on selected area!
It contains modification to RME which allows you to select and place zoneids on map which can overlap, and later write code based on areas and Ids you selected.
Once you are done placing the zones...
Hello friends, I'm starting a new global 8.60 project and I decide to use the following datapack:
global-11x/data at main · otg-br/global-11x (https://github.com/otg-br/global-11x/tree/main/data)
However, I ran into a problem when trying to update it with the current standards that are based...
Hello,
Yesterday I have compiled one RME that looks like this:
I have also downloaded another one in .exe that looks like this:
And now I believe I need to give it a path to some Tibia sprites and so on.
I have a folder with my Tibia client that I use with the Canary 13.21 localy- it looks...
Hello!
So I'm back to editing videos :) But this time on a MacBook Pro M2.
So I'm trying to achieve something on a scene of the video that I'm editing right now... and that is to have the RL tibia map on display. I currently have a Tibia map (see attached image) that works fine and is taken from...
Hi,
I'm editing a 7.92 map and I followed THIS tutorial on how to create a 7.92 extension in RME and it worked.
However, the palettes are limited due to the fact that the .XML palette files are from 7.6. Does anyone have any modifications or palette extensions for 7.92 or at least 7.8? It's...
Hey, there.
General Info:
Canary 13.21
remeres-map-editor-13x distributed by otservbr (The RME I have been using)
convert-map-to-client-id distributed by otservbr (Old RME used to convert map files between ClientID and ServerID)
ServerId and ClientID Map Converter distributed by otservbr...
1.- I modified the RME to work for 10.99 and it works good, I have been using it.
2.- Excel OT documentation:
I included a documentation in an Excel file about the level and equipment requirements per vocation for specific spawns.
The excel file also includes the spawn position in x, y, z.
3.-...
Hello guys,
I've always used RME and never had any problems, but a short time ago it started to close with a few minutes of use, and today, it can't stay open more than 5 minutes.
In my event viewer it looks like this
I've tried different versions of RME, I've updated all the drives, I've...
Howdy,
I'm interested in dipping my toe into Tibia mapping. While I understand the appeal and nostalgia for older versions of Tibia, one can not deny increase in quality and diversity of assets that come with the latest Tibia version. So what I'm looking for is to setup a RME that will have all...
GM / GE.
I think I've checked already all possiblities from my point of view, that's why I'm writing this thread.
The point is, there are no potions in my RME palettes when working with older Tibia versions like below 8.0.
I've tried many RME versions like 1.0.3A, 2.2, 3.5, 3,7 and the problem...
Hey. Converting a map made for 10.10 should work for latest TFS or no? Too big jump?
Also is TFS dev not active anymore? Canary uses other tools for developing of what I've seen, editors/tools etc. What are your view and opinion between the servers and has anyone discussed earlier about the...
Firstly, apologies for looking extremely similar to @RokojoM post, used his as inspiration.
This is built upon @RokojoM's post of [RME 3.x] what I've done is updated the files to include most of the walls and grounds from 13.x
REQUIREMENTS
Any version of RME
HOW TO INSTALL
Download the .rar...
I'm trying to edit the map/*.sec files from Cip's with Realots' Map Editor to clean up from items in the houses and trash on the ground, but the tool constantly says it couldn't find the DAT and/or SPR files, and asks me to navigate to my Tibia 7.70 installation folder.
My attempts were to move...
I use RME EDITOR, and I have been creating terrains using one of its options that facilitates terrain creation by automatically generating edges. Now I wanted to add new terrains, but when two different terrains overlap, they create a pixelated grid instead of a connected element. How can I fix...
Hello Otland!
I was making a small cave system using the newer mountains shown in the img below:
and as you can see, the only borders that I found that kinda worked with those mountains were the "mountain soils" id : 4514 > 4525.
But Im not convinced those are the best fit, are there any other...