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summon

  1. potinho

    TFS 0.X Monster does not summon on elemental fields

    Hello everyone, everything good? I have a behavior in my engine (OTX 2), which I don't know if it is standard, but I would like to change it. Currently, if a boss is tricked and thrown a field on the ground (and the boss's summons are not immune to this element) they are not summoned. Just...
  2. Tofame

    Spell [TFS 1.4] Summons&Pets

    Yo, Today I bring to you working summoning spell (2 versions that differ a little) and hide spell that is different from other available on forum, because you can actually exclude monsters that you don't want to be removed upon usage. Tested working on TFS 1.4.2 and that's the version I can...
  3. Yan18

    TFS 1.X+ [TFS 1.3] Summons Cannot Uses Spells From the Same Monster in XML File

    Hello people! Is there a way for a summons cannot uses spells that the same monster (enemy) has in attack tag in xml file? For example, the monster Magma Crawler has the attack: <attack name="magma crawler soulfire" interval="2000" chance="20" /> And I want that I summon him, the Magma...
  4. Yan18

    TFS 1.X+ [TFS 1.3 - RevScripts] How to Use Spells by Callback Instead setFormula for Summons?

    Hello guys! I wanna create a spell by RevScripts using combat:setCallback instead combat:setFormula because setFormula is static and I can't get summons from a player. I tried to create a spell, but have no damage (0 value damage): local combat = Combat()...
  5. Znote

    [TFS 1.4] Spell: Empower Summons (Monster AI)

    Created a spell that makes your summons more interesting to play with. From the AcidsOT advertisement thread: Create file in data/scripts/ folder, like empowermonster.lua and put this in: -- Player spell (utevo gran res) that empowers summons upgradedSummons = {} local empower =...
  6. Yan18

    TFS 1.X+ [TFS 1.3] How to do a Summon Use Specific Spell When the Player to Click in an Item?

    Hello folks! I'm learning how to create spells and I would like to know how to do for the summon's player use a specific spell when a player to click in an item? For example, the player click in gold coin and the summon of the player use Fireball.
  7. Yan18

    Feature [TFS 1.X] Player Can't Attack Their Summons and Their Summons Can't Attack Another Player

    *OBS: This tutorial just works in TFS 1.X as said in the title. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hello folks! I was searching a topic...
  8. Yan18

    TFS 1.X+ [TFS 1.3] How To Do Player Can't Attack Summons?

    Hello folks! I want to do the player can't attack and target their summons. I tried to do in Data/Events/creature.lua: function Creature:onTargetCombat(target) local master = self:getMaster() if not self then return RETURNVALUE_NOERROR end if master and master == target...
  9. Brunds

    [Suporte] 0.3.6 TFS Apenas Master poder passar por dentro do summon

    Salve galera estou tentando fazer para apenas o dono do summon poder passar por dentro dele Porém não estou conseguindo ter sucesso bool Player::canWalkthrough(const Creature* creature) const { if(creature == this || creature->isWalkable() || (creature->getMaster() &&...
  10. M

    C++ Remove summon and heals the player

    Good night everyone, i am here to ask for a spell that's do the following: The spell removes the player's summon Then, it gets the summon's health and convert for the player. So, if the summon has 100 health but looses 10 and the player cast the spell, it removes the summon and heals 90 health...
  11. M

    Summon Heal

    0.4 Hail guys, i am looking for a spell that heals ONLY the summon of the player. I found some spells here, but they heals every one, including others summons and players in general, just like mas res. So i'd like something like this: the player cast the spell and only heals his summon, not...
  12. E

    [help] addEvent to remove Summons

    hello my friends, i'm working in a summon action script and I want to remove the summon after x time, and put exhaustion (y time) on this script .. i have tryed make this with "addEvent" but i dont know how to make it correctly... TFS 1.3, 10.98 version i'm using this script as a base...
  13. GOD Half

    TFS 1.X+ Summons with different names - TFS 1.3

    Hello everyone, I'm trying to develop a system to summon different types of summons. It is working, but when I have another summoned summon, it identifies as the same, and blocks how much I need each of them. Can someone help me? function onCastSpell(creature, var) local player =...
  14. GOD Half

    TFS 1.X+ Summon in other players - TFS 1.3

    Hi guys, I need fixing this problem. I did this script to summon some monsters, but he always summons the other players too, can anyone help me, please? Thank's local configId = { [1] = {"Corym Charlatan"} } function onCastSpell(creature, variant) for _, player in ipairs(Game.getPlayers())...
  15. GOD Half

    TFS 1.X+ About summons code

    Hi again, I have developed a code to summon a Pet, but I don't understand much about how the "master" or "getCreatureMaster" system works ... I think I'm using it the wrong way. If anyone can explain to me the logic of this system, please. There have been some errors because of this, in the...
  16. GOD Half

    Solved No SQM = Bug try summon

    Hi, someone help me set to not summon if don't have space next to the character?
  17. Nekiro

    Spell [TFS 1.x] Summon Explosion Spell

    Hello, I was bored so I looked into forums and someone needed this, so here you go. How does it work? It summons x monsters and if these monsters are near their target they will explode dealing damage. local monsterName, monsterCount = "demon", 4 -- time is in seconds local combat = Combat()...
  18. elnelson

    Lua Catch monsters

    Hello, otlanders, hope you guys are fine :). im trying to modify this script. these are the features: 1-.Use X ítem on monster 2-.% succes rate 3-.If monster captured (ex. Wolf) it soul get contained until use my requeriments are these: -If i capture a Wolf, when i use the ítem it should summon...
  19. Noupz

    C++ Storage to summon follow

    This is part of my monster.cpp i would like this part work with a storage, like this of course what i've done is wrong, but is the perfect example of what i want, someone could help me? this is the source i use MEGA
  20. Noupz

    C++ Order Summon

    I would like to know if its possible order summon in otserv of tibia, like pxg, but in normal otserv Uso tfs 0.4 rev 3777
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