i mean where in database is saving data that quest is allready made if not in database then in which file.
player_storage
i mean where in database is saving data that quest is allready made if not in database then in which file.
What must I fill in in unique id? The item id? Or just a random unique id? If that< it doesnt matter what uid I use?
Listo^
Finally got remere's map editor to work, but its the samething. I entered 2000 as the actionID on a chest, added the items in the container, and made the uniqueID 6000. Went ingame, clicked the chest, and the reward was a chest ...nothing in it.
Now, if the item is not a container, just save your map and run on server- reward will be a clone of the item you've used.
If not, then put to the container item(s) you wish to be as reward(s).