Since the official tfs 1.0 distro is just supposed to be a standard base for servers and wont have anything custom to be added, I have came to the conclusion to make a fork of it, with requested stuff on the forum.
You can make pull requests or post issues at github for me to track it.
What does this Project exactly mean?
It aims to be a complete clone of the official tfs 1.0 distro at all times, once Mark updates the official distro it'll be merged into my custom version, so it's always up to date.
As I don't want to make compatibility issues, everything which is created for the official 1.0 version can be used for this aswell ofcourse.
However custom stuff made on mine might not work on the official tfs 1.0 version.
Why bother making an own version of tfs 1.0 instead of pull requesting stuff for the official version?
As stated before, most of the stuff I change or is getting added is not really considered necessary for a clean and official version.
What do you aim for with your fork?
At current state tfs 1.0 still lacks imo a few functional things, it's stability is what makes it great.
I want to make a bridge between the functional stuff of 0.4 and the stability of 1.0
Information:
Link to the Github Project: https://github.com/EvilHero90/forgottenserver/tree/custom
Client Version: 10.41
Additional stuff so far:
Ingame Manager
kind regards, Evil Hero.
You can make pull requests or post issues at github for me to track it.
What does this Project exactly mean?
It aims to be a complete clone of the official tfs 1.0 distro at all times, once Mark updates the official distro it'll be merged into my custom version, so it's always up to date.
As I don't want to make compatibility issues, everything which is created for the official 1.0 version can be used for this aswell ofcourse.
However custom stuff made on mine might not work on the official tfs 1.0 version.
Why bother making an own version of tfs 1.0 instead of pull requesting stuff for the official version?
As stated before, most of the stuff I change or is getting added is not really considered necessary for a clean and official version.
What do you aim for with your fork?
At current state tfs 1.0 still lacks imo a few functional things, it's stability is what makes it great.
I want to make a bridge between the functional stuff of 0.4 and the stability of 1.0
Information:
Link to the Github Project: https://github.com/EvilHero90/forgottenserver/tree/custom
Client Version: 10.41
Additional stuff so far:
Ingame Manager
Code:
creature events:
onAppear(cid) (monsters/npcs)
onDisappear(cid) (monsters/npcs)
events:
Player:onGainExperience(target, exp)
Player:onLoseExperience(exp)
spells:
new flags for spells.xml
fist="30" means that only players with a fist skill higher of 30 can use this spell
club,sword,axe,distance,shield,fish
kind regards, Evil Hero.
Attachments
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TFS 1.0 Custom x64 02.09.2014.zip942.3 KB · Views: 1,032 · VirusTotal