VitoxMaster
Active Member
- Joined
- Feb 6, 2023
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Hi there,
I decided to share pretty simple hunting ground created for my server. The main concept of this map was to create a hunting ground similar in design to Nimmersatt's Breeding Ground. There's quite a lot of open space, but also some narrow passages in places. The spot is meant to be suitable for both team hunts and solo hunts. Personally, I plan to fill it on the server with wardragons and other types of dragons, along with an underground extension that will include a quest area.
I'm working on extended 8.6 sprites (up to 13.2) so in order to share it I migrated map version to 10.98 to make it easy to adapt.
Additionally, I’d like to share the concept behind how I usually create hunting spots for my server. I look for a spot from real Tibia that is less popular, forgotten, or skipped by CipSoft. I take it and begin adapting it - sometimes by repeating certain segments or combining several elements together. I then design a single room with a complete layout of floors and decorative elements. I try to stick to the style of that one room and use it as a base to replicate more rooms from there. In this case it was doubled map below (Rathleton Quest from RL Tibia):

Position of area in map ->(195, 170, 9)
Hope you like it, feel free to use or test in game
I decided to share pretty simple hunting ground created for my server. The main concept of this map was to create a hunting ground similar in design to Nimmersatt's Breeding Ground. There's quite a lot of open space, but also some narrow passages in places. The spot is meant to be suitable for both team hunts and solo hunts. Personally, I plan to fill it on the server with wardragons and other types of dragons, along with an underground extension that will include a quest area.
I'm working on extended 8.6 sprites (up to 13.2) so in order to share it I migrated map version to 10.98 to make it easy to adapt.
Additionally, I’d like to share the concept behind how I usually create hunting spots for my server. I look for a spot from real Tibia that is less popular, forgotten, or skipped by CipSoft. I take it and begin adapting it - sometimes by repeating certain segments or combining several elements together. I then design a single room with a complete layout of floors and decorative elements. I try to stick to the style of that one room and use it as a base to replicate more rooms from there. In this case it was doubled map below (Rathleton Quest from RL Tibia):

Position of area in map ->(195, 170, 9)
Hope you like it, feel free to use or test in game

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Vitox_Magma_Dragon_Lair.otbm386.5 KB · Views: 19 · VirusTotal