data/spells/scripts/create 3 new lua called: power of shura,meteoro pegasus and genkidama
1-power of shura
2-meteoro pegasus
3-genkidama
data/spells/spells.xml
1-power of shura
PHP:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.1, 0)
local arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
doPlayerSay(cid, "Naumak Sanmandah Bodanan Abila Un Ken Sowaka", 16)
return doCombat(cid, combat, var)
end
2-meteoro pegasus
PHP:
local acombat = createCombatObject()
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 35)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.2, -15, -1.9, -150)
arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(acombat, area)
function onTargetTile(cid, pos)
doCombat(cid,combat,positionToVariant(pos))
end
setCombatCallback(acombat, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
function onCastSpell(cid, var)
doPlayerSay(cid,"give me ur strenght pegasus!!",16)
return doCombat(cid, acombat, var)
end
3-genkidama
PHP:
local acombat1 = createCombatObject()
local acombat2 = createCombatObject()
local acombat3 = createCombatObject()
local acombat4 = createCombatObject()
local acombat5 = createCombatObject()
local acombat6 = createCombatObject()
local acombat7 = createCombatObject()
local acombat8 = createCombatObject()
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 5)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 254)
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, 0, -112, 0.82, -57)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 34)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 254)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 0, -112, 0.82, -57)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 5)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 254)
setCombatFormula(combat3, COMBAT_FORMULA_SKILL, 0, -112, 0.82, -57)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 34)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 254)
setCombatFormula(combat4, COMBAT_FORMULA_SKILL, 0, -112, 0.82, -57)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 5)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 254)
setCombatFormula(combat5, COMBAT_FORMULA_SKILL, 0, -112, 0.82, -57)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 34)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 254)
setCombatFormula(combat6, COMBAT_FORMULA_SKILL, 0, -112, 0.82, -57)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 5)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 254)
setCombatFormula(combat7, COMBAT_FORMULA_SKILL, 0, -112, 0.82, -57)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 34)
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 254)
setCombatFormula(combat8, COMBAT_FORMULA_SKILL, 0, -112, 0.82, -57)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{0, 1, 1, 1, 0, 2, 0, 1, 1, 1, 0},
{0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{0, 1, 1, 1, 0, 2, 0, 1, 1, 1, 0},
{0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{0, 1, 1, 1, 0, 2, 0, 1, 1, 1, 0},
{0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{0, 1, 1, 1, 0, 2, 0, 1, 1, 1, 0},
{0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{0, 1, 1, 1, 0, 2, 0, 1, 1, 1, 0},
{0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{0, 1, 1, 1, 0, 2, 0, 1, 1, 1, 0},
{0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{0, 1, 1, 1, 0, 2, 0, 1, 1, 1, 0},
{0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr8 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{0, 1, 1, 1, 0, 2, 0, 1, 1, 1, 0},
{0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
setCombatArea(acombat1, area1)
setCombatArea(acombat2, area2)
setCombatArea(acombat3, area3)
setCombatArea(acombat4, area4)
setCombatArea(acombat5, area5)
setCombatArea(acombat6, area6)
setCombatArea(acombat7, area7)
setCombatArea(acombat8, area8)
function onTargetTile(cid, pos)
doCombat(cid,combat1,positionToVariant(pos))
end
function onTargetTile2(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile3(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile4(cid, pos)
doCombat(cid,combat4,positionToVariant(pos))
end
function onTargetTile5(cid, pos)
doCombat(cid,combat5,positionToVariant(pos))
end
function onTargetTile6(cid, pos)
doCombat(cid,combat6,positionToVariant(pos))
end
function onTargetTile7(cid, pos)
doCombat(cid,combat7,positionToVariant(pos))
end
function onTargetTile8(cid, pos)
doCombat(cid,combat8,positionToVariant(pos))
end
setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")
setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3")
setCombatCallback(acombat4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4")
setCombatCallback(acombat5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5")
setCombatCallback(acombat6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6")
setCombatCallback(acombat7, CALLBACK_PARAM_TARGETTILE, "onTargetTile7")
setCombatCallback(acombat8, CALLBACK_PARAM_TARGETTILE, "onTargetTile8")
local function onCastSpell1(parameters)
doCombat(parameters.cid, acombat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, acombat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, acombat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, acombat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, acombat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, acombat6, parameters.var)
end
local function onCastSpell7(parameters)
doCombat(parameters.cid, acombat7, parameters.var)
end
local function onCastSpell8(parameters)
doCombat(parameters.cid, acombat8, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 0, parameters)
addEvent(onCastSpell3, 0, parameters)
addEvent(onCastSpell4, 0, parameters)
addEvent(onCastSpell5, 0, parameters)
addEvent(onCastSpell6, 0, parameters)
addEvent(onCastSpell7, 0, parameters)
addEvent(onCastSpell8, 0, parameters)
return TRUE
end
data/spells/spells.xml
PHP:
<instant name="power of shura" words="shura" lvl="75" mana="360" prem="1" exhaustion="1500" needlearn="0" script="power of shura.lua">
<instant name="meteoro" words="meteoro pegasus" lvl="75" mana="360" prem="1" exhaustion="1500" needlearn="0" script="meteoro pegasus.lua">
<instant name="genkidama" words="genkidama" lvl="75" mana="360" prem="1" exhaustion="1500" needlearn="0" script="genkidama.lua">
Last edited: