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3Dragons - Tibia 3D from well-known OTS creators

RonIT

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Hi Folks,

Herby, I'd like to present a new game based on Tibia principals: 3Dragons - Tibia 3D.

Introduction

There were a lot of rumors about Tibia 3D in the past. I estimate that approximately the same amount of people heralded potential success to the project as in oppose to the other half, claiming it's going to inevitably kill Tibia's "old-school" climate. We are a group of developers who played Tibia in the past. We've heard all of that before, we've been there. With the new technology that is currently within reach of our hands and 15 years of professional experience we will try to convince you you should give it a try.

But what is 3Dragons really?

In fewer words ever: it is a remastered, 3D, modern version of Tibia game enriched with a couple of new systems.

3dragons_logo-02 (1).png

This is a quick list 3Dragons game will consist of
  • New 3D graphics: all of the graphics have been refurbished and replaced with corresponding 3D models for which we used high quality textures.
  • Animations: most of the people who ever played Tibia in some point must have wondered: why is it so poor in animations? We’d like to address that seriously, so we added proper animations for: attacks, receiving damage or dying.
  • Cinematic camera: having 3D game, how come one could not have thought about adding to it a little bit more “spice”. The camera will have some pre-defined movements which we will be able to release manually or on certain actions like: logging in, dying, making critical damage. It will bring the game to a completely different graphical level.
  • Sound: we think that sound is quite important, therefore when you hit, there should be audible metal clash sound, when you put some on fire, there should be flames sound, etc.
  • PVP and Guild System: we’d like it to be innovative, we’d like it to be as nowhere else. Through the guild system we want to encourage you to make allies and wars, to advance in the hierarchy not only to shine with your new title, but to gain respect and some important benefits.
  • Improving your items: while the main goal of Tibia was to improve your character, we’d like to put the same importance for the items. Through the special gems, you will be able to level up and add options to your items.
  • Stability: optimization process, reviewing all main algorithms and conducting numerous stress tests is the thing we treat seriously. We’re not just the players, our team is professional software developers with 10+ years of professional experience. We’ll do our best to provide a good experience for all our players.
  • Market & trading: we’d like to unify the way players can trade and allow them to sell: items, houses or their own characters in a more convenient way.
  • International support: the game by default will be in english language and all support we will provide for the game will be in this language as well. If you still think like it’s not your thing, there will be separated groups for people speaking different languages.
  • Easy to start, getting harder with time: we’d like to provide an easy start for beginners with tutorials, but you’ll have to learn fast, as the game will become harder with each gained level.
  • Game world: the map will be created from scratch and on top of that a story about 3 feuding dragon clans will be written.
  • Multiplatform: one of the most challenging things to achieve will be to add multiplatform support, which in few words means we’d like you to be able to play on any device you want to: a phone, a computer, xbox or ps. We can now achieve that, because we based our client on Unity framework. With few single clicks we can deploy it to any platform we want to. The hard part is to optimize it and make clear, simple and reliable UI for these.
Broader context, ultimate goal
If you are OTS creator yourself, you should be focused right now, as ambition of 3Dragons game is to be a bridge between OTS community and the rest of the games. Wait... what the hell does this mean? It means we'd like to share our knowledge and technology with you, allowing you to eventually port your Open Tibia Server into completely own game that you can easily deploy to mobile devices or release on Steam, increasing the range of potential players... drastically.

Imagine that you can decide by yourself whether you'd like to go with 3D or 2D assets and you don't even have to be a programmer to change your client's look entirely. You need a new GUI? Here you go: 2D GUI | Assets & Packs | Unity Asset Store (https://assetstore.unity.com/2d/gui), you want new in game graphics? POLYGON Fantasy Kingdom - Low Poly 3D Art by Synty | 3D Fantasy | Unity Asset Store (https://assetstore.unity.com/packages/3d/environments/fantasy/polygon-fantasy-kingdom-low-poly-3d-art-by-synty-164532) - you are welcome!

Thanks to Unity framework it is that easy.

Join us!

If you like the idea of modern Tibia, please join us. If you are OTS creator and would like to let yourself to carry away, support us. If you are neither of these both, give yourself a chance to win a free t-shirt!

3dragons_tshirt_1.png

Our website is now open for registration:

Our Discord is able to address your questions:

Twitter: https://twitter.com/3Dragons_Game
Facebook: Log into Facebook (https://www.facebook.com/3DragonsMMORPG)
YouTube: https://www.youtube.com/c/3dragonsgames/
 
That is a while since the last time I became excited about something in Open Tibia ecossytem.

Creating a 3D client implementation compatible with the TFS protocol is an idea I have since OTC has born, but since my career began just this year, I still have not the necessary knowledge for doing this.

I really wish you luck on this. Even if it's proprietary, it would be awesome to play this :)
 
Good point, we will improve that. The game runs in 60-200fps for most of the time, so it's just "bad recording".
 
@RonIT the coding looks amazing, I see the creature behaviour is very good, and that the game is working. But being honest thoose 3d graphics doesn't look good, you should try to make models from scratch on Zbrush, make a low-poly retopology and texture them on Substance Painter to get a better result.

 
The first stage is to prove it works and we have a stable development platform in our Unity client.
in that case, I expect a lot from this project, you're doing very well. Would be nice to see something more similar to Tibia in terms of sculpting, as a tip you should project geometry in Zbrush to get a detailed low-poly instead of thoose assets to get a different style from the common mmorpg
demon-tibia-fanart-3d-model-obj-fbx-stl.jpg
Ferumbras%27_Figurine_BigDariuz.jpg


But the first stage you say is very accomplished. Congratz, because it looks amazing.
Good luck with the project!
 
in that case, I expect a lot from this project, you're doing very well. Would be nice to see something more similar to Tibia in terms of sculpting, as a tip you should project geometry in Zbrush to get a detailed low-poly instead of thoose assets to get a different style from the common mmorpg
demon-tibia-fanart-3d-model-obj-fbx-stl.jpg
Ferumbras%27_Figurine_BigDariuz.jpg


But the first stage you say is very accomplished. Congratz, because it looks amazing.
Good luck with the project!
Thanks for the words of encouragement. You seem to know the subject. Are you a 3D artist by any chance?
 
Thanks for the words of encouragement. You seem to know the subject. Are you a 3D artist by any chance?
I still have a small step to be officially, but yes xD If you need any help in that area ask me whenever you want, and i'll try to help felipe23#1113
This is a sample of what you can do with low-poly texturing on Subtance Painter,
The thing is, that geometry hasn't been done for games but could be much lower if intended
render_1.png
watermark.png
 
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Adding few more screenshots from the work we've done recently. You can see a freshly designed UI, which is still under construction and we're moving elements around as we play, to achieve better "intuitiveness".

#1:
n1.png

#2:
ndemon2.png

#3:

1.png

#4:
246961344_616221029381996_6566418856484548199_n.png

#5:
247861246_376052440885278_2373248133444227774_n.png
Post automatically merged:

Just in case some Unity developers are looking for a project to join after working hours: 3Dragons (Tibia 3D) is looking for Unity (C#) developers! (https://otland.net/threads/3dragons-tibia-3d-is-looking-for-unity-c-developers.278517/) :)
 
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3Dragons - "Beta v2" Announcement​

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We are pleased to announce that the 2nd edition of 3Dragons (3DRAG in short) will be launched on March 18th, 2022. You are all welcome to join (you will find details on how to do that at the bottom of this post). Server will be free and public the same way Beta v1 was.

To give you a wider context, 3Dragons is a game based on Tibia principles, but redone in 3D. Our main goal was to mix the spirit of “old school” Tibia with all of the good stuff that brings new technology. If you are interested in acquiring more information, please navigate to this post: [ Read More ]

BETA V1


Beta V1 started on Dec 17th, 2022. During a 2 months period of time 8000+ unique accounts were created, 14000+ players were able to login at least once and a peak of 140+ players playing at the same time was reached. Thank you for that score! Some of the players were attracted by pure curiosity, but the majority of players actually stayed for longer and enjoyed the game. Main objectives for Beta v1 were: (1) gathering initial feedback, (2) fixing all of critical issues and stabilizing the game “as is”.


ROADMAP 2022

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BETA V2

NEW WEBSITE​


First noticeable thing that is going to change is our website. Currently, we provide a simple landing page that you can use literally only to create a new account and read some brief information about the project. Starting Beta v2, our players will gain access to far more extensive and providing far more details “www”.

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PLAYING FROM WEB BROWSER (WEBGL)​


We announced that before, but we’ll repeat ourselves: our goal is to be available on many platforms, so we could reach as many players as possible. In order to achieve that we launched “webGL” effort some time ago and we’re happy to say that very first version of 3DRAG client is able to run within a web browser (FireFox / Google Chrome recommended).

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LARGER & MORE COMPLEX RPG WORLD​


This is still not a final map, but the world, our players will be able to roam will change significantly. There will be 3 big cities on top of which you will find many surrounding quests and new spots with the monsters.

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SYSTEM EMOJIS​


We want to introduce some more vividity and ways players may express themselves. As a result of this effort, we will be providing a system that allows you to trigger different gestures your characters can perform. Some of them will be: bow, dance, laugh, cry, jump, etc.

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MORE IMMERSIVE ENVIRONMENT​


We want for our game to be more “climatic” and as a very first thing to do in order to achieve that effect, we think it is finally a time to “show you the sky” - with the sun and the moon traversing their routes above one’s head. This effort is still ongoing and the graphic below presents one of the concepts that is not finished yet.

1646097980817.png

NEW OUTFITS & NEW ITEMS​


We’re constantly upgrading our graphics and adding new stuff. This time will be no different. We’re going to add 12 new outfits and many new graphics for the items.

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BATTLE ANIMATIONS​


We want to finally animate creatures and players who conduct an attack on another creature or player.

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JOIN 3DRAG TEAM


New Account: 3Dragons (https://3dragons.games/#registration)
Instant play: Unity WebGL Player | 3Dragons (https://play.3dragons.games/)
Twitter: https://twitter.com/3Dragons_Game
Facebook: Log into Facebook (https://www.facebook.com/3DragonsMMORPG)
YouTube: https://www.youtube.com/c/3dragonsgames/
 
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Id say that the biggest problem with this server is that everything seems messy. The world and the graphic has too much going on at the same time.

Or maybe Thats just the ”realistic” skin that make it seem like that.. anyways goodluck
 
Id say that the biggest problem with this server is that everything seems messy. The world and the graphic has too much going on at the same time.

Or maybe Thats just the ”realistic” skin that make it seem like that.. anyways goodluck
It's the amount of random assets that are lacking uniform materials and textures. Everything looks like it doesn't belong to be in the same game.
 
@RonIT Oracle shouldn't response "Do widzenia" after town selection
True. We're catching up on all translations.

It's the amount of random assets that are lacking uniform materials and textures. Everything looks like it doesn't belong to be in the same game.
Tibia contains more than 20000+ different items. Replacing all of them with well-matched, corresponding 3D graphics is surely a challenge. Obviously, most of the people focus on how the game looks like (especially having in mind how we advertise ourselves: "Tibia with different graphics"), but the reality is: we focus more on mechanics now. There are lots of ready-to-use assets we can buy and reimplement the way game looks like.

I'd be glad for more specific comments with screenshots if you find something that is really out of tune. If you don't like our theme in general, unfortunately, we're going to stick with it thru the end of the year, simply b/c we need a stable base now. If there is something about the mechanics that don't work for you, we will be glad for feedback (the more precise the better).
 
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