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3Dragons - Tibia 3D from well-known OTS creators

RonIT

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Hi Folks,

Herby, I'd like to present a new game based on Tibia principals: 3Dragons - Tibia 3D.

Introduction

There were a lot of rumors about Tibia 3D in the past. I estimate that approximately the same amount of people heralded potential success to the project as in oppose to the other half, claiming it's going to inevitably kill Tibia's "old-school" climate. We are a group of developers who played Tibia in the past. We've heard all of that before, we've been there. With the new technology that is currently within reach of our hands and 15 years of professional experience we will try to convince you you should give it a try.

But what is 3Dragons really?

In fewer words ever: it is a remastered, 3D, modern version of Tibia game enriched with a couple of new systems.

3dragons_logo-02 (1).png

This is a quick list 3Dragons game will consist of
  • New 3D graphics: all of the graphics have been refurbished and replaced with corresponding 3D models for which we used high quality textures.
  • Animations: most of the people who ever played Tibia in some point must have wondered: why is it so poor in animations? We’d like to address that seriously, so we added proper animations for: attacks, receiving damage or dying.
  • Cinematic camera: having 3D game, how come one could not have thought about adding to it a little bit more “spice”. The camera will have some pre-defined movements which we will be able to release manually or on certain actions like: logging in, dying, making critical damage. It will bring the game to a completely different graphical level.
  • Sound: we think that sound is quite important, therefore when you hit, there should be audible metal clash sound, when you put some on fire, there should be flames sound, etc.
  • PVP and Guild System: we’d like it to be innovative, we’d like it to be as nowhere else. Through the guild system we want to encourage you to make allies and wars, to advance in the hierarchy not only to shine with your new title, but to gain respect and some important benefits.
  • Improving your items: while the main goal of Tibia was to improve your character, we’d like to put the same importance for the items. Through the special gems, you will be able to level up and add options to your items.
  • Stability: optimization process, reviewing all main algorithms and conducting numerous stress tests is the thing we treat seriously. We’re not just the players, our team is professional software developers with 10+ years of professional experience. We’ll do our best to provide a good experience for all our players.
  • Market & trading: we’d like to unify the way players can trade and allow them to sell: items, houses or their own characters in a more convenient way.
  • International support: the game by default will be in english language and all support we will provide for the game will be in this language as well. If you still think like it’s not your thing, there will be separated groups for people speaking different languages.
  • Easy to start, getting harder with time: we’d like to provide an easy start for beginners with tutorials, but you’ll have to learn fast, as the game will become harder with each gained level.
  • Game world: the map will be created from scratch and on top of that a story about 3 feuding dragon clans will be written.
  • Multiplatform: one of the most challenging things to achieve will be to add multiplatform support, which in few words means we’d like you to be able to play on any device you want to: a phone, a computer, xbox or ps. We can now achieve that, because we based our client on Unity framework. With few single clicks we can deploy it to any platform we want to. The hard part is to optimize it and make clear, simple and reliable UI for these.
Broader context, ultimate goal
If you are OTS creator yourself, you should be focused right now, as ambition of 3Dragons game is to be a bridge between OTS community and the rest of the games. Wait... what the hell does this mean? It means we'd like to share our knowledge and technology with you, allowing you to eventually port your Open Tibia Server into completely own game that you can easily deploy to mobile devices or release on Steam, increasing the range of potential players... drastically.

Imagine that you can decide by yourself whether you'd like to go with 3D or 2D assets and you don't even have to be a programmer to change your client's look entirely. You need a new GUI? Here you go: 2D GUI | Assets & Packs | Unity Asset Store (https://assetstore.unity.com/2d/gui), you want new in game graphics? POLYGON Fantasy Kingdom - Low Poly 3D Art by Synty | 3D Fantasy | Unity Asset Store (https://assetstore.unity.com/packages/3d/environments/fantasy/polygon-fantasy-kingdom-low-poly-3d-art-by-synty-164532) - you are welcome!

Thanks to Unity framework it is that easy.

Join us!

If you like the idea of modern Tibia, please join us. If you are OTS creator and would like to let yourself to carry away, support us. If you are neither of these both, give yourself a chance to win a free t-shirt!

3dragons_tshirt_1.png

Our website is now open for registration:

Our Discord is able to address your questions:

Twitter: https://twitter.com/3Dragons_Game
Facebook: Log into Facebook (https://www.facebook.com/3DragonsMMORPG)
YouTube: https://www.youtube.com/c/3dragonsgames/
 

tiagomelojuca

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That is a while since the last time I became excited about something in Open Tibia ecossytem.

Creating a 3D client implementation compatible with the TFS protocol is an idea I have since OTC has born, but since my career began just this year, I still have not the necessary knowledge for doing this.

I really wish you luck on this. Even if it's proprietary, it would be awesome to play this :)
 
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RonIT

RonIT

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Good point, we will improve that. The game runs in 60-200fps for most of the time, so it's just "bad recording".
 

ralke

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@RonIT the coding looks amazing, I see the creature behaviour is very good, and that the game is working. But being honest thoose 3d graphics doesn't look good, you should try to make models from scratch on Zbrush, make a low-poly retopology and texture them on Substance Painter to get a better result.

 
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RonIT

RonIT

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ralke

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The first stage is to prove it works and we have a stable development platform in our Unity client.
in that case, I expect a lot from this project, you're doing very well. Would be nice to see something more similar to Tibia in terms of sculpting, as a tip you should project geometry in Zbrush to get a detailed low-poly instead of thoose assets to get a different style from the common mmorpg
demon-tibia-fanart-3d-model-obj-fbx-stl.jpg
Ferumbras%27_Figurine_BigDariuz.jpg


But the first stage you say is very accomplished. Congratz, because it looks amazing.
Good luck with the project!
 
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RonIT

RonIT

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in that case, I expect a lot from this project, you're doing very well. Would be nice to see something more similar to Tibia in terms of sculpting, as a tip you should project geometry in Zbrush to get a detailed low-poly instead of thoose assets to get a different style from the common mmorpg
demon-tibia-fanart-3d-model-obj-fbx-stl.jpg
Ferumbras%27_Figurine_BigDariuz.jpg


But the first stage you say is very accomplished. Congratz, because it looks amazing.
Good luck with the project!
Thanks for the words of encouragement. You seem to know the subject. Are you a 3D artist by any chance?
 

ralke

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Thanks for the words of encouragement. You seem to know the subject. Are you a 3D artist by any chance?
I still have a small step to be officially, but yes xD If you need any help in that area ask me whenever you want, and i'll try to help felipe23#1113
This is a sample of what you can do with low-poly texturing on Subtance Painter,
The thing is, that geometry hasn't been done for games but could be much lower if intended
render_1.png
watermark.png
 
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RonIT

RonIT

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Just playing with the UI a little bit - don't worry, we're just exploring possibility of removing these ugly (this is my opinion) bezels on the right and left side of the game:

new UI early alpha.png
 
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