{-5000, 'Power Abuser (*<<==========)'},
{-2000, 'Evil (=*<==========)'},
{-1500, 'Slayer (==*==========)'},
{-1000, 'Killer (===|=========)'},
{-500, 'Villain (====|========)'},
{-300, 'Creeping (=====|=======)'},
{0, 'Unknown (======|======)'},
{300, 'Avowed (=======|=====)'},
{500, 'Popular (========|====)'},
{1000, 'Hailed (=========|===)'},
{1500, 'Acclaimed (==========+==)'},
{2000, 'Hero (==========>+=)'},
{5000, 'Legend (==========>>+)'}
}
works for both aacs, the instructions are on the second postHumm.. got some questions.
How to get the site/php ?
I got MODERN AAC but when i read the post it sounds like page only works for GESIOR? :/
EDIT; If it works for MODERN how to fix then?
yes, and you'll have to do the same for the PHP scripts if you use them at your AACI have to say this is an amazing script! But i have a question, can i simply edit these names here and it'll make them different?
I just edited main thread and ZIP file, use the new mod.Monsters won't die anymore(They lose their hp bar, but they still will keep standing...) after I added the mod in mods folder and started the server, it just keeps spamming somekind of error in console very fast...
I just edited main thread and ZIP file, use the new mod.
case "rep";
$topic = "Reputation";
$subtopic = "rep";
include("rep.php");
break;
Parse error: syntax error, unexpected T_CASE in C:\xampp\xampp\htdocs\index.php on line 21
mind posting your index.php?When i add:
To index.php i get this error:
using command !rep sets your reputation outfitCyber, I really love your script and I think you are a great scripter and wish to become as good as you one day but i wonder if the player get let's say 2000 rep+ and have the rank hero, is he supposed to get the hero outfit? if so they not get the outfit at my serv and how do i make it work?
Thanks! /Skontan
ohh thank you for the help and sorry that i didn't noticed that by my selfusing command !rep sets your reputation outfit
changePlayers can't die in PvP if I use this mod. They will be left with 0 hp and they can't move, but if they relog they will get their hp back and can move again.(Btw.. after they have "died" you can kill them with gm/god for real this time...)
Rev 3884(8.6)
if isPlayer(cid) and isPlayer(target) and getPlayerIp(cid) ~= getPlayerIp(target) and getCreatureStorage(cid, rep.lastKilled) ~= getPlayerGUID(target) and not getPVPOption(getThingPos(cid)) then
if isPlayer(cid) and isPlayer(target) and getPlayerIp(cid) ~= getPlayerIp(target) and getCreatureStorage(cid, rep.lastKilled) ~= getPlayerGUID(target) then
change
toLua:if isPlayer(cid) and isPlayer(target) and getPlayerIp(cid) ~= getPlayerIp(target) and getCreatureStorage(cid, rep.lastKilled) ~= getPlayerGUID(target) and not getPVPOption(getThingPos(cid)) then
Lua:if isPlayer(cid) and isPlayer(target) and getPlayerIp(cid) ~= getPlayerIp(target) and getCreatureStorage(cid, rep.lastKilled) ~= getPlayerGUID(target) then