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TFS 0.X [7.72] Craft System

potinho

Advanced OT User
Joined
Oct 11, 2009
Messages
1,402
Solutions
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Location
Brazil
Good morning guys, I am trying to deploy a craft system on my server with NPC, however when I choose the item I want to craft, it gives the following error on the console. If you can help me make it work.

NPC.XML
XML:
<?xml version="1.0"?>
<npc name="Drake" script="data/npc/scripts/drake.lua" walkinterval="50000" floorchange="0">
<health now="100" max="100"/>
<look type="129" head="95" body="116" legs="121" feet="115" addons="3"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|. I can craft some {items} for you, but I need specific items to do them." />
</parameters>
</npc>

NPCSCRIPT.LUA
Lua:
function getItemsFromList(items)
    local str = ''
    if table.maxn(items) > 0 then
        for i = 1, table.maxn(items) do
            str = str .. items[i][2] .. ' ' .. getItemNameById(items[i][1])
            if i ~= table.maxn(items) then str = str .. ', ' 
            end 
        end 
    end
    return str
end
function doRemoveItemsFromList(cid,items)
    local count = 0
    if table.maxn(items) > 0 then
        for i = 1, table.maxn(items) do
            if getPlayerItemCount(cid,items[i][1]) >= items[i][2] then
            count = count + 1 end 
        end 
    end
    if count == table.maxn(items) then
        for i = 1, table.maxn(items) do doPlayerRemoveItem(cid,items[i][1],items[i][2]) end
    else 
        return false 
    end
    return true 
end    
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
    local talkUser,msg = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid, msg:lower()
    local craft = {
                ["demon helmet"] = {reward = {{2493, 1}}, items = {{2173,1}, {8925,2}}},
                ["magic plate armor"] = {reward = {{2472, 1}}, items = {{2173,1}, {2160,10}, {2493,2}}}
                }
    
    if isInArray({"item","craft","itens","items", "iten"}, msg) then
        local text = ""
        for i, v in pairs(craft) do
            text = text .. " {"..i.."}, "
        end
        npcHandler:say("I can make " .. text .. " which one do you want?", cid)    
        talkState[talkUser] = 1 
    elseif talkState[talkUser] == 1 then
      ret = craft[msg] 
        if not ret then
             npcHandler:say("I am not crafting this item, perhaps I can consider your order later.", cid) return true
        end
        npcHandler:say("Oh, " .. msg .. " is a good choice. Let me see... I need " .. getItemsFromList(ret.items) .. ", do you have it?" , cid)        
         talkState[talkUser] = 2 
    elseif talkState[talkUser] == 2 and isInArray({"yes","yeah","sim","si"}, msg) then
      if not doRemoveItemsFromList(cid, ret.items) then
               talkState[talkUser] = 0 
            npcHandler:say("Sorry, but you don't have the items that I need.", cid) return true
        end
    for _, i_i in ipairs(ret.reward) do
        local item, amount = i_i[1], i_i[2]
        if isItemStackable(item) or amount == 1 then
             doPlayerAddItem(cid, item, amount)
        else
            for i = 1, amount do
                 doPlayerAddItem(cid, item, 1)
            end
        end
    end
        talkState[talkUser] = 0 
        doSendMagicEffect(getPlayerPosition(cid), math.random(28,30))
        npcHandler:say("Thank you very much! Here is your item as I promised.", cid) return true                    
    elseif msg == "no" then 
        selfSay("Ok... Bye!! Maybe on the next.", cid) 
        talkState[talkUser] = 0 
        npcHandler:releaseFocus(cid) 
    end
    return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

ERROR IN CONSOLE

[20/3/2021 11:8:29] [Error - NpcScript Interface]
[20/3/2021 11:8:29] data/npc/scripts/drake.lua:eek:nCreatureSay
[20/3/2021 11:8:29] Description:
[20/3/2021 11:8:29] data/lib/100-shortcut.lua:260: attempt to index a boolean value
[20/3/2021 11:8:29] stack traceback:
[20/3/2021 11:8:29] data/lib/100-shortcut.lua:260: in function 'getItemNameById'
[20/3/2021 11:8:29] [string "tasktabble = {..."]:232: in function 'getItemsFromList'
[20/3/2021 11:8:29] data/npc/scripts/drake.lua:57: in function 'callback'
[20/3/2021 11:8:29] data/npc/lib/npcsystem/npchandler.lua:363: in function 'onCreatureSay'
[20/3/2021 11:8:29] data/npc/scripts/drake.lua:33: in function <data/npc/scripts/drake.lua:33>
 
Solution
I think this is because it's getting a nil value.

Probably because it can't find the items.

Probably because the local is inside of the callback..?

Idk...

Here's my suggestion.

Lua:
local craft = {
    ["demon helmet"] = {reward = {{2493, 1}}, items = {{2173,1}, {8925,2}}},
    ["magic plate armor"] = {reward = {{2472, 1}}, items = {{2173,1}, {2160,10}, {2493,2}}}
}
function getItemsFromList(items)
    local str = ''
    if table.maxn(items) > 0 then
        for i = 1, table.maxn(items) do
            str = str .. items[i][2] .. ' ' .. getItemNameById(items[i][1])
            if i ~= table.maxn(items) then str = str .. ', ' 
            end 
        end 
    end
    return str
end
function doRemoveItemsFromList(cid,items)
    local...
I think this is because it's getting a nil value.

Probably because it can't find the items.

Probably because the local is inside of the callback..?

Idk...

Here's my suggestion.

Lua:
local craft = {
    ["demon helmet"] = {reward = {{2493, 1}}, items = {{2173,1}, {8925,2}}},
    ["magic plate armor"] = {reward = {{2472, 1}}, items = {{2173,1}, {2160,10}, {2493,2}}}
}
function getItemsFromList(items)
    local str = ''
    if table.maxn(items) > 0 then
        for i = 1, table.maxn(items) do
            str = str .. items[i][2] .. ' ' .. getItemNameById(items[i][1])
            if i ~= table.maxn(items) then str = str .. ', ' 
            end 
        end 
    end
    return str
end
function doRemoveItemsFromList(cid,items)
    local count = 0
    if table.maxn(items) > 0 then
        for i = 1, table.maxn(items) do
            if getPlayerItemCount(cid,items[i][1]) >= items[i][2] then
            count = count + 1 end 
        end 
    end
    if count == table.maxn(items) then
        for i = 1, table.maxn(items) do doPlayerRemoveItem(cid,items[i][1],items[i][2]) end
    else 
        return false 
    end
    return true 
end    
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
    if not npcHandler:isFocused(cid) then
        return false
    end
    local talkUser,msg = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid, msg:lower()
    
    if isInArray({"item","craft","itens","items", "iten"}, msg) then
        local text = ""
        for i, v in pairs(craft) do
            text = text .. " {"..i.."}, "
        end
        npcHandler:say("I can make " .. text .. " which one do you want?", cid)    
        talkState[talkUser] = 1 
    elseif talkState[talkUser] == 1 then
        ret = craft[msg] 
        if not ret then
            npcHandler:say("I am not crafting this item, perhaps I can consider your order later.", cid) return true
        end
        npcHandler:say("Oh, " .. msg .. " is a good choice. Let me see... I need " .. getItemsFromList(ret.items) .. ", do you have it?" , cid)        
        talkState[talkUser] = 2 
    elseif talkState[talkUser] == 2 and isInArray({"yes","yeah","sim","si"}, msg) then
        if not doRemoveItemsFromList(cid, ret.items) then
                talkState[talkUser] = 0 
                npcHandler:say("Sorry, but you don't have the items that I need.", cid) return true
            end
        for _, i_i in ipairs(ret.reward) do
            local item, amount = i_i[1], i_i[2]
            if isItemStackable(item) or amount == 1 then
                doPlayerAddItem(cid, item, amount)
            else
                for i = 1, amount do
                    doPlayerAddItem(cid, item, 1)
                end
            end
        end
        talkState[talkUser] = 0 
        doSendMagicEffect(getPlayerPosition(cid), math.random(28,30))
        npcHandler:say("Thank you very much! Here is your item as I promised.", cid) return true                    
    elseif msg == "no" then 
        selfSay("Ok... Bye!! Maybe on the next.", cid) 
        talkState[talkUser] = 0 
        npcHandler:releaseFocus(cid) 
    end
    return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
Solution

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