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[7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

Can't edit my last post.

I think I have to change something in definitions.h:
Code:
// OpenTibia configuration
#if !defined(__NO_SKULLSYSTEM__) && !defined(__SKULLSYSTEM__)
    #define __SKULLSYSTEM__
#endif
 
For those interested in a server without skull system:

I compiled with preprocessor:
Code:
__NO_SKULLSYSTEM__

I had to change a line in combat.cpp:
look for:
Code:
void Combat::checkPVPDamageReduction(const Creature* attacker, const Creature* target, int32_t& healthChange) //static
{
    if(attacker && attacker->getPlayer() && target->getPlayer() && (attacker != target)){
        #ifdef __SKULLSYSTEM__
        Combat::doPVPDamageReduction(healthChange, target->getPlayer());
        #else
        Combat::doPVPDamageReduction(healthChange);
        #endif
    }
}
change for:
Code:
void Combat::checkPVPDamageReduction(const Creature* attacker, const Creature* target, int32_t& healthChange) //static
{
    if(attacker && attacker->getPlayer() && target->getPlayer() && (attacker != target)){
        #ifdef __SKULLSYSTEM__
        Combat::doPVPDamageReduction(healthChange, target->getPlayer());
        #else
        Combat::doPVPDamageReduction(healthChange, target->getPlayer());
        #endif
    }
}

It seem to work without errors. If anyone has a different workaround, please share it.
 
Someone have a guide to compiling the server using Visual Studio?
 
when i change some groundspeed to 150 and i save them all are in 0 again when i verify them
 
In my OT, a knight with a stonecutter axe has higher maximum damage than a paladin with a power bolt?
I know, it's because power bolt's attack is 40 and stonecutter is 50 and distance/melee formulas are mostly identical. But, as far as I can remember paladins had higher damage than knights in 7.x
Is that normal 7.72 behaviour? How could it be that paladin at his best hit less than a knight at his best?
The damage formula is wrong, level 1 no vocation 10 fisting. Doing 12+ and shit to rats. Anyone know just where I can change the formula, rest I should be able to!
Where can I check the formulas for armor, shielding and meele damage? Seems like its not working as it should.
Anyone with a formula for knight and paladin to make the damage be closer to 7.4

https://github.com/TwistedScorpio/OTHire/wiki/Combat-Formulas
 
Lets say i want to add in middle of script something like "stop walk", "stop current action (Esc)" how i can do that? :p
 
i just change the settings of them as a a walkable as a ground floor
i wonder ifto edit it i have to make verify and creating missing items tiles? becasuei did it like i said al changes are made less the groundspeed it comes back to 0 when i check help! @Peonso
After you edit, save it as a new file, the throw it in the folder. Tell me if it works.
 
After you edit, save it as a new file, the throw it in the folder. Tell me if it works.
i did all steps all changes are made less the groundspeed?( i change it from 0 to 150) how i can fix this? maybe im doing something wrong
any tip?
 
Any one know how to make to runes weight scale to rune charges?
Becouse now rune with 1 charge, weight same as rune with 100 charges.
 
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