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[8.4] The Forgotten Server v0.3 beta 3

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got that error while loading script system.

Code:
*****************************************************
Error report - Sun Jan 25 22:32:57 2009

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Jan 19 2009 17:36:11

Memory load: 55
Total phys: 1047696 K available phys: 468028 K
Start time: 26-1-2009  3:32:57
Kernel time: 0:0:0.93
User time: 0:0:0.343
Threads: 5

Exception: 0xc0000005 at eip = 0x1000bcd7
eax = 0xffffffff
ebx = 0x3270728 -> 0x32ae638
ecx = 0x5dd73e8 -> 0
edx = 0
esi = 0x5dd73e8 -> 0
edi = 0
ebp = 0x2eff3fc -> 0x2eff4cc
esp = 0x2eff39c -> 0x3270728
efl = 0x10286

---Stack Trace---
From: 0x2eff39c to: 0x2f00000
0x2eff39c | 0x3270728 -> 0x32ae638
0x2eff3a0 | 0
0x2eff3a4 | 0x5dd73e8 -> 0
0x2eff3a8 | 0x2eff448 -> 0
0x2eff3ac | 0x3270728 -> 0x32ae638
0x2eff3b0 | 0x3270728 -> 0x32ae638
0x2eff3b4 | 0x100023a0 -> 0x83084e8b
0x2eff3b8 | 0x3270728 -> 0x32ae638
0x2eff3bc | 0
0x2eff3c0 | 0x5dd73e8 -> 0
0x2eff3c4 | 0x3270728 -> 0x32ae638
0x2eff3c8 | 0xfffffffe
0x2eff3cc | 0x2eff484 -> 0x2eff484
0x2eff3d0 | 0x525409 -> 0x850fc085
0x2eff3d0  LuaScriptInterface::getArea(lua_State*, std::list<unsigned int, std::allocator<unsigned int> >&, unsigned int&)(0x52535a)
0x2eff3d4 | 0x3270728 -> 0x32ae638
0x2eff3d8 | 0xfffffffe
0x2eff3dc | 0x2eff3f0 -> 0x3270728
0x2eff3e0 | 0x6cd8d4 -> 0x830cc583
0x2eff3e4 | 0x2eff3a4 -> 0x5dd73e8
0x2eff3e8 | 0
0x2eff3ec | 0x2eff3fc -> 0x2eff4cc
0x2eff3f0 | 0x3270728 -> 0x32ae638
0x2eff3f4 | 0x3270728 -> 0x32ae638
0x2eff3f8 | 0x60
0x2eff3fc | 0x2eff4cc -> 0x2eff558 \\\\\\ stack frame //////
0x2eff400 | 0x525908 -> 0xff7c858b <-- ret
0x2eff400  LuaScriptInterface::luaCreateCombatArea(lua_State*)(0x525432)
0x2eff404 | 0x3270728 -> 0x32ae638
0x2eff408 | 0x2eff484 -> 0x2eff484
0x2eff40c | 0x2eff448 -> 0
0x2eff410 | 0
0x2eff414 | 0x43958106
0x2eff418 | 0xbfd76c8b
0x2eff41c | 0
0x2eff420 | 0x5e0296c -> 0x74617461
0x2eff474  LuaScriptInterface::luaCreateCombatArea(lua_State*)(0x525432)
0x2eff4a8 | 0x2eff538 -> 0x32ad468
0x2eff4ac | 0x32ad468 -> 0x3270728
0x2eff4b0 | 0x202c5443
0x2eff4b4 | 0x534e4f43
0x2eff4b8 | 0x2eff558 -> 0x2eff5d4
0x2eff4bc | 0x1000d248 -> 0xc483e88b
0x2eff4c0 | 0x3270728 -> 0x32ae638
0x2eff4c4 | 0x3270728 -> 0x32ae638
0x2eff4c8 | 0x60
0x2eff4cc | 0x2eff558 -> 0x2eff5d4 \\\\\\ stack frame //////
0x2eff4d0 | 0x10005531 -> 0x8504c483 <-- ret
0x2eff4d4 | 0x3270728 -> 0x32ae638
0x2eff4d8 | 0x5dd73c8 -> 0x32eb6a8
0x2eff4dc | 0x1
0x2eff4e0 | 0x1000e5d7 -> 0x830cc483
0x2eff4e4 | 0x3270728 -> 0x32ae638
0x2eff4e8 | 0x5dd73c8 -> 0x32eb6a8
0x2eff4ec | 0x1
0x2eff4f0 | 0
0x2eff534 | 0x2efff60 -> 0x2efffa8
0x2eff538 | 0x32ad468 -> 0x3270728
0x2eff53c | 0x3270728 -> 0x32ae638
0x2eff540 | 0x5
0x2eff544 | 0
0x2eff548 | 0x2eff5d4 -> 0x2eff6e4
0x2eff54c | 0
0x2eff550 | 0
0x2eff554 | 0x3270728 -> 0x32ae638
0x2eff558 | 0x2eff5d4 -> 0x2eff6e4 \\\\\\ stack frame //////
0x2eff55c | 0x100058f2 -> 0x8b08c483 <-- ret
0x2eff560 | 0x3270728 -> 0x32ae638
0x2eff564 | 0x1
0x2eff568 | 0x3270728 -> 0x32ae638
0x2eff56c | 0x10002145 -> 0xc30cc483
0x2eff570 | 0x3270728 -> 0x32ae638
0x2eff574 | 0x5dd73a8 -> 0x5e02b10
0x2eff578 | 0
0x2eff57c | 0x100050ea -> 0x8b08c483
0x2eff5b0 | 0x56433230
0x2eff5b4 | 0
0x2eff5b8 | 0x2eff668 -> 0x2eff738
0x2eff5bc | 0x3
0x2eff5c0 | 0x72757465
0x2eff5c4 | 0x6f64206e
0x2eff5c8 | 0x626d6f43
0x2eff5cc | 0x63287461
0x2eff5d0 | 0
0x2eff5d4 | 0x2eff6e4 -> 0x2eff7a4 \\\\\\ stack frame //////
0x2eff5d8 | 0x10005b11 -> 0xc483e88b <-- ret
0x2eff5dc | 0x3270728 -> 0x32ae638
0x2eff5e0 | 0x10002130 -> 0x824448b
0x2eff5e4 | 0x2eff620 -> 0x5dd73a8
0x2eff5e8 | 0
0x2eff5ec | 0x3270728 -> 0x32ae638
0x2eff5f0 | 0x2eff6e4 -> 0x2eff7a4
0x2eff5f4 | 0x2c3ff08 -> 0xd44
0x2eff5f8 | 0x6c0000 -> 0x850fc389
0x2eff628  LuaScriptInterface::loadFile(std::string const&, Npc*)(0x501374)
0x2eff68c  LuaScriptInterface::loadFile(std::string const&, Npc*)(0x501374)
0x2eff6c0 | 0x5e02794 -> 0x6c657073
0x2eff6c4 | 0x23
0x2eff6c8 | 0x23
0x2eff6cc | 0x801e2f -> 0x61746164
0x2eff6d0 | 0x801e34 -> 0x4c4d5800
0x2eff6d4 | 0x5e02ae1 -> 0x6c657073
0x2eff6d8 | 0x2c3ff08 -> 0xd44
0x2eff6dc | 0x1b5
0x2eff6e0 | 0
0x2eff6e4 | 0x2eff7a4 -> 0x2eff9c4 \\\\\\ stack frame //////
0x2eff6e8 | 0x409099 -> 0x75fff883 <-- ret
0x2eff6e8  Event::loadScript(std::string const&)(0x408fd6)
0x2eff6ec | 0x32d9ba8 -> 0x81a428
0x2eff6f0 | 0x2eff95c -> 0x5e02adc
0x2eff6f4 | 0
0x2eff6f8 | 0x14
0x2eff6fc | 0x2eff97c -> 0x5dec2a4
0x2eff700 | 0x7ed33a -> 0x7263732f
0x2eff704 | 0x5e027a3 -> 0x61747461
0x2eff708 | 0x2c3ff08 -> 0xd44
0x2eff75c  Event::loadScript(std::string const&)(0x408fd6)
0x2eff780 | 0xffffffff
0x2eff784 | 0x77bbcefb -> 0xccccccc3
0x2eff788 | 0x63c726 -> 0x1b8
0x2eff788  readXMLString(_xmlNode*, char const*, std::string&)(0x63c6c0)
0x2eff78c | 0x5e02b10 -> 0x5e052b8
0x2eff790 | 0x2eff94c -> 0x5dbaeec
0x2eff794 | 0x4
0x2eff798 | 0x2c3ff08 -> 0xd44
0x2eff79c | 0x1b5
0x2eff7a0 | 0
0x2eff7a4 | 0x2eff9c4 -> 0x2effa44 \\\\\\ stack frame //////
0x2eff7a8 | 0x40860c -> 0xbce9 <-- ret
0x2eff7a8  BaseEvents::loadFromXml()(0x407240)
0x2eff7ac | 0x5e02b50 -> 0x81c388
0x2eff7b0 | 0x2eff95c -> 0x5e02adc
0x2eff7b4 | 0x2eff96c -> 0x5e02794
0x2eff7b8 | 0x3286538 -> 0
0x2eff7bc | 0
0x2eff7c0 | 0x2c3ff08 -> 0xd44
0x2eff7c4 | 0x2eff904 -> 0x2eff9c4
0x2eff7c8 | 0x503414 -> 0xff40858b
0x2eff7c8  LuaScriptInterface::initState()(0x502b36)
0x2eff86c  LuaScriptInterface::initState()(0x502b36)
0x2eff908  Spells::Spells()(0x6048f4)
0x2eff93c  BaseEvents::loadFromXml()(0x407240)
0x2eff9a0 | 0x7ea158 -> 0x10d00ff
0x2eff9a4 | 0x2eff9b8 -> 0x2c3ff08
0x2eff9a8 | 0x6cd8d4 -> 0x830cc583
0x2eff9ac | 0x2eff96c -> 0x5e02794
0x2eff9b0 | 0xffffffff
0x2eff9b4 | 0x7d61f78c -> 0x90000cc2
0x2eff9b8 | 0x2c3ff08 -> 0xd44
0x2eff9bc | 0x1b5
0x2eff9c0 | 0
0x2eff9c4 | 0x2effa44 -> 0x2effe44 \\\\\\ stack frame //////
0x2eff9c8 | 0x5fd0e0 -> 0x3075c084 <-- ret
0x2eff9c8  ScriptingManager::loadScriptSystems()(0x5fcfb0)
0x2eff9cc | 0x32d9b70 -> 0x81b288
0x2eff9d0 | 0x4
0x2eff9d4 | 0x2effa34 -> 0x2effa44
0x2eff9d8 | 0x6cd8bf -> 0x8bbc458b
0x2eff9dc | 0x2eff9f4 -> 0x32d9b70
0x2eff9e0 | 0x6c78f4 -> 0x8de58955
0x2eff9e4 | 0x7ea130 -> 0x11100ff
0x2eff9e8 | 0x2effa0c -> 0x6c78f4
0x2effa20 | 0x7e6698 -> 0xe01ffff
0x2effa24 | 0x2effa38 -> 0x2c3ff08
0x2effa28 | 0x5fd379 -> 0x8b0c6d8d
0x2effa28  ScriptingManager::loadScriptSystems()(0x5fcfb0)
0x2effa2c | 0x2eff9cc -> 0x32d9b70
0x2effa30 | 0
0x2effa34 | 0x2effa44 -> 0x2effe44
0x2effa38 | 0x2c3ff08 -> 0xd44
0x2effa3c | 0x1b5
0x2effa40 | 0
0x2effa44 | 0x2effe44 -> 0x2effe54 \\\\\\ stack frame //////
0x2effa48 | 0x59fcfe -> 0x850fc084 <-- ret
0x2effa48  otserv(int, char**)(0x59e48a)
0x2effa4c | 0x325fc90 -> 0x81a258
0x2effa50 | 0x7d6de8 -> 0xab855
0x2effa54 | 0x2effddc -> 0x3254b5c
0x2effa58 | 0x7fa434 -> 0x33373634
0x2effa5c | 0x7d61f1f8 -> 0x83ec8b55
0x2effa60 | 0x7d625ed0 -> 0xffffffff
0x2effa64 | 0x7d4df2ba -> 0x8d000cc2
0x2effa68 | 0x7d4df5a5 -> 0xcc25d
0x2effa8c  Dispatcher::dispatcherThread(void*)(0x635834)
0x2effd1c  otserv(int, char**)(0x59e48a)
0x2effe20 | 0x12c01b5 -> 0
0x2effe24 | 0x2ef0000
0x2effe28 | 0x7a99a4 -> 0x8b0c6d8d
0x2effe2c | 0x2effddc -> 0x3254b5c
0x2effe30 | 0
0x2effe34 | 0
0x2effe38 | 0x2c3ff08 -> 0xd44
0x2effe3c | 0x1b5
0x2effe40 | 0
0x2effe44 | 0x2effe54 -> 0x2effef4 \\\\\\ stack frame //////
0x2effe48 | 0x738cd8 -> 0x9090c3c9 <-- ret
0x2effe4c | 0x1
0x2effe50 | 0xed3fe0 -> 0xed2901
0x2effe54 | 0x2effef4 -> 0x2efff84 \\\\\\ stack frame //////
0x2effe58 | 0x76d0a3 -> 0x8984458d <-- ret
0x2effe5c | 0x2c3fef0 -> 0x59e48a
0x2effe60 | 0x2effeac -> 0x2effee8
0x2effe64 | 0x77bbcbb5 -> 0xc68bf08b
0x2effe68 | 0xed0000 -> 0xc8
0x2effe6c | 0
0x2effe70 | 0x77bbcbbe -> 0xe4758bc3
0x2effe74 | 0x2c3feec -> 0x7eca4c
0x2effe78 | 0xa3fe2c -> 0
0x2effeb8  OutputMessagePool::startExecutionFrame()(0x5a685e)
0x2effecc  Dispatcher::dispatcherThread(void*)(0x635834)
0x2effed0 | 0x2effec0 -> 0
0x2effed4 | 0x1b5
0x2effed8 | 0
0x2effedc | 0x497d2ee9
0x2effee0 | 0x12c01b5 -> 0
0x2effee4 | 0xffff0000
0x2effee8 | 0x2c3ff08 -> 0xd44
0x2effeec | 0x1b5
0x2effef0 | 0
0x2effef4 | 0x2efff84 -> 0x2efffb8 \\\\\\ stack frame //////
0x2effef8 | 0x635b50 -> 0x907d83 <-- ret
0x2effef8  Dispatcher::dispatcherThread(void*)(0x635834)
0x2effefc | 0x2c3feec -> 0x7eca4c
0x2efff00 | 0xffffffff
0x2efff04 | 0
0x2efff08 | 0
0x2efff0c | 0xed0000 -> 0xc8
0x2efff10 | 0
0x2efff14 | 0x2c3fee8 -> 0x81aab8
0x2efff18 | 0xa3fd5c -> 0
0x2efff3c  Dispatcher::dispatcherThread(void*)(0x635834)
0x2efff60 | 0x2efffa8 -> 0x2efffdc
0x2efff64 | 0x4541fc -> 0x57e58955
0x2efff64  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x4541fc)
0x2efff68 | 0
0x2efff6c | 0x2efff50 -> 0x12c01b5
0x2efff70 | 0
0x2efff74 | 0x2efffa8 -> 0x2efffdc
0x2efff78 | 0x2c3ff08 -> 0xd44
0x2efff7c | 0x2c0eab0 -> 0x2c0
0x2efff80 | 0
0x2efff84 | 0x2efffb8 -> 0x2efffec \\\\\\ stack frame //////
0x2efff88 | 0x77bcb3ca -> 0xff4fe859 <-- ret
0x2efff8c | 0
0x2efff90 | 0
0x2efff94 | 0
0x2efff98 | 0x2c3ff08 -> 0xd44
0x2efff9c | 0
0x2efffa0 | 0x2efff90 -> 0
0x2efffa4 | 0
0x2efffa8 | 0x2efffdc -> 0xffffffff
0x2efffac | 0x77bc6c74 -> 0x83ec8b55
0x2efffb0 | 0x77ba4138 -> 0xffffffff
0x2efffb4 | 0
0x2efffb8 | 0x2efffec -> 0 \\\\\\ stack frame //////
0x2efffbc | 0x7d4dfe21 -> 0x128ee850 <-- ret
0x2efffc0 | 0x2c3ff08 -> 0xd44
0x2efffc4 | 0
0x2efffc8 | 0
0x2efffcc | 0x2c3ff08 -> 0xd44
0x2efffd0 | 0
0x2efffd4 | 0x2efffc4 -> 0
0x2efffd8 | 0
0x2efffdc | 0xffffffff
0x2efffe0 | 0x7d4d89c4 -> 0x83ec8b55
0x2efffe4 | 0x7d4dfe28 -> 0xffffffff
0x2efffe8 | 0
0x2efffec | 0 \\\\\\ stack frame //////
0x2effff0 | 0 <-- ret
0x2effff4 | 0x77bcb35a -> 0x38680c6a
0x2effff8 | 0x2c3ff08 -> 0xd44
0x2effffc | 0
*****************************************************
 
oh, finally I have updated my war server to beta 3 and it works great!!! before it was kicking a lot A LOOOT, wich caused on a lot of players leaving now my ot has been on for 3 hours wich means that this version is a LOT more stable than .2, so my recomendation here is change to beta 3, the only problema I could found out was that the map cleaning is a bit slow (takes about 1-2 seconds on my server cleaning 500 items)
 
oh, finally I have updated my war server to beta 3 and it works great!!! before it was kicking a lot A LOOOT, wich caused on a lot of players leaving now my ot has been on for 3 hours wich means that this version is a LOT more stable than .2, so my recomendation here is change to beta 3, the only problema I could found out was that the map cleaning is a bit slow (takes about 1-2 seconds on my server cleaning 500 items)

lol both version are stable i had beta 2 up for 6 days. there have never been any probs with it just that it didnt save my house sometimes and the beta 3 are good but the clean !!!! :///
so its some error on ur server if ur serv was kicking alot.
 
Everytime i shutdown my server i get this error
Error report - Mon Jan 26 15:22:48 2009

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Jan 19 2009 17:26:40

Memory load: 32
Total phys: 2619816 K available phys: 1757396 K
Start time: 26-1-2009 14:18:32
Kernel time: 0:0:0.390
User time: 0:0:3.31
Threads: 4

Exception: 0xc0000005 at eip = 0
eax = 0x4e5c818 -> 0x498e7c8
ebx = 0x4eb9ff0 -> 0x4f86ff0
ecx = 0
edx = 0x4f82220 -> 0x4e5c818
esi = 0x7f2ad8 -> 0x4eb9ff0
edi = 0x7f2acc -> 0x821b28
ebp = 0x1a6f530 -> 0x1a6f5e0
esp = 0x1a6f514 -> 0x6074db
efl = 0x10202

---Stack Trace---
From: 0x1a6f514 to: 0x1a70000
0x1a6f514 | 0x6074db -> 0xd8891b8b
0x1a6f514
 
It does work, try adding two or more towns into your settings - as that did it for me.
 
With the latest RME, the NPCs are not loaded (placed on spawn)... Anyone knows how to fix this?
 
Yeah .. we have to wait for new patch, coz beta 3 has some mistakes from beta2 ;/ Shutdown errors etc.
 
hmm i have one problem me players kill 3 players for red skull ..but when they have killed 3 players lose red skull and injustified frags ! :S

what is that !



srr me english bad :p
 
With the latest RME, the NPCs are not loaded (placed on spawn)... Anyone knows how to fix this?

You must have the name of the npc in the file, because RME loads the name of the npc xD not the file name.
 
With the latest RME, the NPCs are not loaded (placed on spawn)... Anyone knows how to fix this?

Fuck same here i have to put all rl npcs in each city, it was boring but it happends after using beta 3 :S
 
That's weird, it never happened to me, did you added your npcs to the 8.4's creatures.xml?
 
my server crashed heres the crash log i hope someone can say me the reason
Code:
*****************************************************
Error report - Tue Jan 27 14:49:59 2009

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Jan 19 2009 17:26:40

Memory load: 73
Total phys: 2030764 K available phys: 537876 K
Start time: 27-1-2009  13:32:0
Kernel time: 0:0:3.421
User time: 0:0:46.406
Threads: 1

Exception: 0xc0000005 at eip = 0x77c178ac
eax = 0x60901f6
ebx = 0x60901f6
ecx = 0x60901f6
edx = 0x1a7ff58 -> 0x823c90
esi = 0
edi = 0
ebp = 0x1a7fc80 -> 0x1a80020
esp = 0x1a7fbe4 -> 0x7dfe73
efl = 0x10202

---Stack Trace---
From: 0x1a7fbe4 to: 0x1a90000
0x1a7fbe4 | 0x7dfe73 -> 0x89984539
0x1a7fbe8 | 0x60901f6
0x1a7fbec | 0x1a7fee8 -> 0x823c7c
0x1a7fbf0 | 0x2
0x1a7fbf4 | 0x79a8d1 -> 0xbbe07540
0x1a7fbf8 | 0x1a7feec -> 0x823ba0
0x1a7fbfc | 0x1a7ff58 -> 0x823c90
0x1a7fc00 | 0x1a7fee8 -> 0x823c7c
0x1a7fc04 | 0x82fc90 -> 0x824178
0x1a7fc08 | 0
0x1a7fc0c | 0x1a7fee8 -> 0x823c7c
0x1a7fc10 | 0x1a7feec -> 0x823ba0
0x1a7fc14 | 0x2
0x1a7fc18 | 0
0x1a7fc1c | 0x1a7ff58 -> 0x823c90
0x1a7fc20 | 0x1a7fee8 -> 0x823c7c
0x1a7fc24 | 0x1a7fd34 -> 0x1a80434
0x1a7fc28 | 0xffffffff
0x1a7fc2c | 0x1a7fbd8 -> 0x24ab20
0x1a7fc30 | 0x7c809ef0 -> 0x900008c2
0x1a7fc34 | 0
0x1a7fc38 | 0
0x1a7fc3c | 0x6cd720 -> 0x8de58955
0x1a7fc40 | 0x7f0170 -> 0x11100ff
0x1a7fc44 | 0x1a7fc68 -> 0x1a7fc70
0x1a7fc48 | 0x7e0033 -> 0x8b18c583
0x1a7fc4c | 0x1a7fbe8 -> 0x60901f6
0x1a7fc50 | 0x1a80038 -> 0x1a80848
0x1a7fc54 | 0x1a7fee8 -> 0x823c7c
0x1a7fc58 | 0x1a7fc01 -> 0x9001a7fe
0x1a7fc5c | 0x1a7fee8 -> 0x823c7c
0x1a7fc60 | 0x1a7fc80 -> 0x1a80020
0x1a7fc64 | 0x454385 -> 0xeb04408b
0x1a7fc64  ExceptionHandler::LoadMap()(0x455354)
0x1a7fc68 | 0x1a7fc70 -> 0x4c4cb28
0x1a7fc6c | 0
0x1a7fc70 | 0x4c4cb28 -> 0x136efe0
0x1a7fc74 | 0
0x1a7fc78 | 0
0x1a7fc7c | 0
0x1a7fc80 | 0x1a80020 -> 0x1a80044 \\\\\\ stack frame //////
0x1a7fc84 | 0x4551b3 -> 0x42444c7 <-- ret
0x1a7fc84  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x4543ac)
0x1a7fc88 | 0x1a7fee8 -> 0x823c7c
0x1a7fc8c | 0x60901f6
0x1a7fc90 | 0x1c
0x1a7fc94 | 0x1a7fd20 -> 0x20a22fe
0x1a7fc98 | 0x1a7fd28 -> 0x1ba90824
0x1a7fc9c | 0x1a80460 -> 0x1a80848
0x1a7fca0 | 0x7c809ef8 -> 0xffffffff
0x1a7fca4 | 0
*****************************************************
i dont know if its allowed but when not mods u can delete this post ok? :):)
 
So xxx.xml = name="xxx" and then it will work?
Strange, I have Athan.xml and name="Athan" and it doesnt load the file...
 
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