Zonet
Web Developer
@erp0t
i dont get crash i get runtime error.
i dont get crash i get runtime error.
So xxx.xml = name="xxx" and then it will work?
Strange, I have Athan.xml and name="Athan" and it doesnt load the file...
With reme version 1.1.4 i still get the faital otbm error -.- any ideas?!?!
Heres the error when i download the NEWEST SERVER UN-TOUCHED..(all but to edit the name of the map file)..
AND the newest reme's map editor...
made a map with 4 town set locations..(nothing but a cave look with a town set in each area.. 600-800 sqm away from eachother!!)
[27/01/2009 18:35:55] > FATAL: OTBM Loader - Could not open the file data/world/test.otbm.
Humm look at your spawn.xml for Athan o.o
I'm using MSQL on my server and use TFS 0.2 - patch 22, and i'm config 0.3 to use my DBASE of 0.2 and now every acc i'm use apear YOU ARE NOT A GAMEMASTER and don't login, nobody account work, wath me do for this work???
*****************************************************
Error report - Wed Jan 28 21:07:14 2009
Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Dec 24 2008 20:59:03
Memory load: 67
Total phys: 2097151 K available phys: 1289912 K
Start time: 29-1-2009 0:58:0
Kernel time: 0:0:26.442
User time: 0:3:11.974
Threads: 3
Exception: 0xc0000005 at eip = 0
eax = 0x11f20 -> 0
ebx = 0x81c9cc -> 0
ecx = 0x5403810 -> 0x1
edx = 0x1a4f600 -> 0x81c9cc
esi = 0x1a4f600 -> 0x81c9cc
edi = 0x13f00f53 -> 0x11f20
ebp = 0x1a4f614 -> 0x1a4f6d4
esp = 0x1a4f5c8 -> 0x4fd2b9
efl = 0x10246
---Stack Trace---
From: 0x1a4f5c8 to: 0x1a50000
0x1a4f5c8 | 0x4fd2b9 -> 0xb74c085
0x1a4f5c8 ScriptEnviroment::loadGameState()(0x4fceec)
0x1a4f5cc | 0x13f00f53 -> 0x11f20
0x1a4f5d0 | 0x1a4f69c -> 0x13e169a0
0x1a4f5d4 | 0x1a4f668 -> 0x1a4f884
0x1a4f5d8 | 0x1
0x1a4f5dc | 0x5403888 -> 0x5403860
0x1a4f5e0 | 0x81c9a0 -> 0x8144e8
0x1a4f5e4 | 0x178f998 -> 0x58c3070
0x1a4f5e8 | 0
0x1a4f5ec | 0x6c5fe4 -> 0x8de58955
0x1a4f5f0 | 0x7d9b41 -> 0x201ffff
0x1a4f5f4 | 0x1a4f608 -> 0x178f998
0x1a4f5f8 | 0x7b1757 -> 0x8b0c6d8d
0x1a4f5fc | 0x1a4f5ac -> 0
0x1a4f600 | 0x81c9cc -> 0
0x1a4f604 | 0x4
0x1a4f608 | 0x178f998 -> 0x58c3070
0x1a4f60c | 0x178f998 -> 0x58c3070
0x1a4f610 | 0x90
0x1a4f614 | 0x1a4f6d4 -> 0x1a4f764 \\\\\\ stack frame //////
0x1a4f618 | 0x5464a6 -> 0xff648589 <-- ret
0x1a4f618 LuaScriptInterface::luaSetPlayerStamina(lua_State*)(0x54623c)
<item id="2148" article="a" name="gold coin" plural="gold coins">
<attribute key="weight" value="10"/>
[B] <attribute key="worth" value="1"/>[/B]
</item>
<item id="2152" article="a" name="platinum coin" plural="platinum coins">
<attribute key="weight" value="10"/>
[B] <attribute key="worth" value="100"/>[/B]
</item>
<item id="2160" article="a" name="crystal coin" plural="crystal coins">
<attribute key="weight" value="10"/>
[B] <attribute key="worth" value="10000"/>[/B]
</item>