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[8.4] The Forgotten Server v0.3 beta 3

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Lol clean takes around 3 secs everytime here, save takes more time.
 
yes, change it to like:
Code:
    <globalevent name="save" interval="3480" script="save.lua"/>
    <globalevent name="clean" interval="10740" script="clean.lua"/>
(thats mine :p)

u.u ok i tried with that time, maybe is a problem with my pc or i dont know, but when the clean were executed the server crashed u.u, maybe there was too many items or i dont know.
btw i think ill not clean anymore, ill wait a new update.

and thanks for developing my favorite distro.
 
Some bugs in console again. Anyone help?

[25/01/2009 09:24:45] Lua Script Error: [Action Interface]
[25/01/2009 09:24:45] data/actions/scripts/tools/manarune.lua:eek:nUse

onUse? u_U

[25/01/2009 05:19:25] Failure: [Protocol::XTEA_decrypt]. Not valid unencrypted message size
[25/01/2009 05:19:25] [Notice - ProtocolGame::parsePacket] Player: Acientt Bolter has sent unknown byte: 0x9f!

@UP, does it mean somebody was botting?
 
What could be wrong? Should i remove the "To" from line 12?

Code:
[23/01/2009 22:16:41] Lua Script Error: [Action Interface] 
[23/01/2009 22:16:41] data/actions/scripts/Items/OrangeTree.lua:onUse

[23/01/2009 22:16:41] data/actions/scripts/Items/OrangeTree.lua:12: attempt to call global 'doDecayItemTo' (a nil value)
[23/01/2009 22:16:41] stack traceback:
[23/01/2009 22:16:41] 	data/actions/scripts/Items/OrangeTree.lua:12: in function <data/actions/scripts/Items/OrangeTree.lua:1>

my OrangeTree.lua
Code:
function onUse(cid, item, frompos, item2, topos)

     otreeid = 4006 -- Itemid of the tree with oranges
     treeid =  4008      -- Itemid of the empty tree
     orangeid = 2675 -- Itemid of oranges
     max = 5 -- Number of oranges you get
     time = 4000 -- Time to the empty tree become a tree with fruits again

		doTransformItem(item.uid, treeid)
		doPlayerAddItem(cid,orangeid,max)
		doDecayItem(item.uid)
		doDecayItemTo(topos, mtreeid, time)
end

Bump.
 
Remove "doDecayItemTo(topos, mtreeid, time)" (the entire line), as it's not supported in TFS. It will decay normally using "decayTo" attribute for the specified item, in items.xml.
 
no it doesnt mather if they meet or not same shit the clean take ages.
/Danne

It all depends on priority setting of the server's exe.
And, don't EVER, ever host the server, and play on it at the same computer with Frame Limiter set to Max, as Tibia will take a lot of CPU cycles; you won't feel the lag, as you are logging as localhost, but players will.
 
It all depends on priority setting of the server's exe.
And, don't EVER, ever host the server, and play on it at the same computer with Frame Limiter set to Max, as Tibia will take a lot of CPU cycles; you won't feel the lag, as you are logging as localhost, but players will.
omfg when i use beta 2 12k items take 3 seks toclean with 160 + players on and beta 3 around 600 seks...
 
@Elf
Code:
Cofing.lua
...
	-- Summons
	maxPlayerSummons = 2
	teleportAllSummons = "no" --FIXME: Doesn't work
	teleportPlayerSummons = "no" --FIXME: Doesn't work
...
You can fix it??? i need it ;(
 
@Elf
Code:
Cofing.lua
...
	-- Summons
	maxPlayerSummons = 2
	teleportAllSummons = "no" --FIXME: Doesn't work
	teleportPlayerSummons = "no" --FIXME: Doesn't work
...
You can fix it??? i need it ;(

I think it was fixed..
 
for some weird reason my server is crashing every 30 minutes or so its completly random, I'm using beta 2, I'm going to change it to beta 3 hope my problems get fixed with that.... thanks elf
 
what cant i do for optimize database? and what if im optimized me databse i get no more lag?
 
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