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[8.5] The Forgotten Server 0.3.5pl1 (Crying Damson)

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i downloadin this tfs and using...when play use /deathlist in game
serv crash, any can help wit this?? or give me script!! ?
 
hi really nice and thanks for the server but i need help when im playing and want to kill a monster my pc freses and i cant do anything u know why? i need to upgrade my pc? or change my configuration?
 
@Mithaz,
I have no idea doque can be. But you can activate the Server Save every 24 hours. It could be a momentary solution.

@magstyle128,

talkactions.xml
PHP:
<talkaction words="!deathlist" event="script" value="deathlist.lua"/>
talkactions/scripts/deathlist.lua
PHP:
local config = {
        deathAssistCount = getConfigValue('deathAssistCount') + 1,
        maxDeathRecords = getConfigValue('maxDeathRecords'),
        limit = ""
}
if(config.deathAssistCount > 0) then
        config.limit = " LIMIT 0, " .. config.deathAssistCount
end

function onSay(cid, words, param, channel)
        local target = db.getResult("SELECT `name`, `id` FROM `players` WHERE `name` = " .. db.escapeString(param) .. ";")
        if(target:getID() == -1) then
                doPlayerSendCancel(cid, "A player with that name does not exist.")
                return true
        end

        local targetName, targetId = target:getDataString("name"), target:getDataInt("id")
        target:free()

        local str, deaths = "", db.getResult("SELECT `id`, `date`, `level` FROM `player_deaths` WHERE `player_id` = " .. targetId .." ORDER BY `date` DESC LIMIT 0, " .. config.maxDeathRecords)
        if(deaths:getID() ~= -1) then
                repeat
                        local killers = db.getResult("SELECT environment_killers.name AS monster_name, players.name AS player_name FROM killers LEFT JOIN environment_killers ON killers.id = environment_killers.kill_id LEFT JOIN player_killers ON killers.id = player_killers.kill_id LEFT JOIN players ON players.id = player_killers.player_id WHERE killers.death_id = " .. deaths:getDataInt("id") .. " ORDER BY killers.final_hit DESC, killers.id ASC" .. config.limit)
                        if(killers:getID() ~= -1) then
                                if(str ~= "") then
                                        str = str .. "\n" .. os.date("%d %B %Y %X ", deaths:getDataLong("date"))
                                else
                                        str = os.date("%d %B %Y %X ", deaths:getDataLong("date"))
                                end

                                local count, i = killers:getRows(false), 0
                                repeat
                                        local monster = killers:getDataString("monster_name")
                                        if(i == 0 or i == (count - 1)) then
                                                monster = string.gsub(monster:gsub("an ", ""), "a ", "")
                                        end

                                        if(killers:getDataString("player_name") ~= "") then
                                                if(i == 0) then
                                                        str = str .. "Killed at level " .. deaths:getDataInt("level") .. " by:\n  "
                                                elseif(i == count) then
                                                        str = str .. " and by "
                                                elseif(i % 4 == 0) then
                                                        str = str .. ",\n  "
                                                else
                                                        str = str .. ", "
                                                end

                                                if(monster ~= "") then
                                                        str = str .. monster .. " summoned by "
                                                end

                                                str = str .. killers:getDataString("player_name")
                                        else
                                                if(i == 0) then
                                                        str = str .. "Died at level " .. deaths:getDataInt("level") .. " by:\n  "
                                                elseif(i == count) then
                                                        str = str .. " and by "
                                                elseif(i % 4 == 0) then
                                                        str = str .. ",\n  "
                                                else
                                                        str = str .. ", "
                                                end

                                                str = str .. monster
                                        end

                                        i = i + 1
                                        if(i == count) then
                                                str = str .. "."
                                        end
                                until not(killers:next())
                                killers:free()
                        end
                until not(deaths:next())
                deaths:free()
        else
                str = "No deaths recorded."
        end

        doPlayerPopupFYI(cid, "Deathlist for player: " .. targetName .. ".\n\n" .. str)
        return true
end
 
This distro is awesome but the map has so many bugs. I spent 3 days fixing over 100 bugs (Yes, the map has 100 bugs, but it is worth using it).
 
hi i am a noob in open servers i know that but can anyone help me my problem is i can play about 5min and then its crashes or when i want to kill a monster or use some spell thanks for the help
 
Elf And TFS TEAM

The Forgotten Server PL1 (Crying Damson) Dont Have "CRASH" ONLY WRONG SCRIPTS, CAUSE MY OT IS STABLE A LOT...

Everybody Are Saying "Have Critical BUG/CRASH"...

Guys Look Your Scripts Updating They To 8.50 Correctly...

I Do That, My Server Its Perfect...

What a Have to Say? - Only THANKS To ELF AND TFS TEAM THANKS A LOT GREAT JOB GUYS...

CONGRATULATIONS!!!!

How can i update myscripts to 8.5 correctly? With 8.42 i hadn't sudden crashes. Like other people, sometimes it crashes 5 times a day, sometimes once in a couple of days.
 
:(

Why players get unjust and when see !frags. (Frags today 0).

my config.lua \/


-- The Forgotten Server Config

-- Account manager
accountManager = "yes"
namelockManager = "yes"
newPlayerChooseVoc = "yes"
newPlayerSpawnPosX = 424
newPlayerSpawnPosY = 462
newPlayerSpawnPosZ = 7
newPlayerTownId = 1
newPlayerLevel = 8
newPlayerMagicLevel = 0
generateAccountNumber = "no"

-- Unjustified kills
-- NOTE: *Banishment and *BlackSkull variables are >summed up<
-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
-- *RedSkull equivalents.
-- Auto banishing works only if useBlackSkull set to negative.
redSkullLength = 1 * 24 * 60 * 60
blackSkullLength = 2 * 24 * 60 * 60
dailyFragsToRedSkull = 4
weeklyFragsToRedSkull = 12
monthlyFragsToRedSkull = 25
dailyFragsToBlackSkull = dailyFragsToRedSkull
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
dailyFragsToBanishment = dailyFragsToRedSkull
weeklyFragsToBanishment = weeklyFragsToRedSkull
monthlyFragsToBanishment = monthlyFragsToRedSkull
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = "yes"
advancedFragList = "yes"

-- Banishments
-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
-- killsBanLength works only if useBlackSkull option is disabled.
notationsToBan = 3
warningsToFinalBan = 4
warningsToDeletion = 5
banLength = 7 * 24 * 60 * 60
killsBanLength = 7 * 24 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = "yes"
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = "no"

-- Battle
-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
-- deathLostPercent set to nil enables manual mode.
worldType = "pvp"
protectionLevel = 9
pvpTileIgnoreLevelAndVocationProtection = "yes"
pzLocked = 60 * 1000
huntingDuration = 60 * 1000
criticalHitChance = 7
criticalHitMultiplier = 1
displayCriticalHitNotify = "no"
removeWeaponAmmunition = "no"
removeWeaponCharges = "no"
removeRuneCharges = "yes"
whiteSkullTime = 15 * 60 * 1000
noDamageToSameLookfeet = "no"
showHealingDamage = "no"
showHealingDamageForMonsters = "yes"
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = "no"
oldConditionAccuracy = "no"
loginProtectionPeriod = 10 * 1000
deathLostPercent = 12
stairhopDelay = 1 * 1000
pushCreatureDelay = 2 * 1000
deathContainerId = 1987
gainExperienceColor = 215
addManaSpentInPvPZone = "yes"
squareColor = 0
allowFightback = "yes"

-- Connection config
worldId = 0
ip = "201.58.95.201"
bindOnlyConfiguredIpAddress = "no"
loginPort = 7171
gamePort = 7172
adminPort = 7171
statusPort = 7171
loginTries = 10
retryTimeout = 5 * 1000
loginTimeout = 60 * 1000
maxPlayers = 1000
motd = "Bem vindo Ao Slowtec Otserv!"
displayOnOrOffAtCharlist = "no"
onePlayerOnlinePerAccount = "yes"
allowClones = "no"
serverName = "Slowtec World"
loginMessage = "Bem Vindo ao Slowtec Otserver. Agora Na Versao 8.5,PVP SO LEVEL 9+ , Experiencia por Stages.Sobre Rank diga /ranks (magic,sword etc). O grande segredo é explorar. Bom jogo!"
statusTimeout = 5 * 60 * 1000
replaceKickOnLogin = "yes"
forceSlowConnectionsToDisconnect = "yes"
loginOnlyWithLoginServer = "no"
premiumPlayerSkipWaitList = "no"

-- Database
-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
sqlType = "sqlite"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = ""
sqlDatabase = "theforgottenserver"
sqlFile = "forgottenserver.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
passwordType = "plain"

-- Deathlist
deathListEnabled = "yes"
deathListRequiredTime = 1 * 60 * 1000
deathAssistCount = 19
maxDeathRecords = 5

-- Guilds
ingameGuildManagement = "yes"
levelToFormGuild = 50
premiumDaysToFormGuild = 0
guildNameMinLength = 4
guildNameMaxLength = 30

-- Highscores
highscoreDisplayPlayers = 10
updateHighscoresAfterMinutes = 10

-- Houses
buyableAndSellableHouses = "yes"
houseNeedPremium = "yes"
bedsRequirePremium = "yes"
levelToBuyHouse = 1
housesPerAccount = 0
houseRentAsPrice = "no"
housePriceAsRent = "no"
housePriceEachSquare = 2000
houseRentPeriod = "never"
houseCleanOld = 0
guildHalls = "no"

-- Item usage
timeBetweenActions = 200
timeBetweenExActions = 1000
checkCorpseOwner = "yes"
hotkeyAimbotEnabled = "yes"
maximumDoorLevel = 500

-- Map
-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
-- useHouseDataStorage usage may be found at README.
mapName = "Mag"
mapAuthor = "Magnun"
randomizeTiles = "yes"
useHouseDataStorage = "no"
storeTrash = "yes"
cleanProtectedZones = "yes"
mailboxDisabledTowns = "-1"

-- Startup
-- NOTE: defaultPriority works only on Windows and niceLevel on *nix
-- coresUsed are seperated by comma cores ids used by server process,
-- default is -1, so it stays untouched (automaticaly assigned by OS).
defaultPriority = "high"
niceLevel = 5
coresUsed = "-1"
optimizeDatabaseAtStartup = "yes"
removePremiumOnInit = "yes"
confirmOutdatedVersion = "no"

-- Muted buffer
maxMessageBuffer = 4
bufferMutedOnSpellFailure = "no"

-- Miscellaneous
-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
dataDirectory = "data/"
allowChangeOutfit = "yes"
allowChangeColors = "yes"
allowChangeAddons = "yes"
disableOutfitsForPrivilegedPlayers = "no"
bankSystem = "yes"
saveGlobalStorage = "yes"
displaySkillLevelOnAdvance = "no"
spellNameInsteadOfWords = "no"
emoteSpells = "no"
promptExceptionTracerErrorBox = "yes"
storePlayerDirection = "no"
monsterLootMessage = 3
monsterLootMessageType = 25
separateViplistPerCharacter = "no"

-- Ghost mode
ghostModeInvisibleEffect = "no"
ghostModeSpellEffects = "yes"

-- Limits
idleWarningTime = 14 * 60 * 1000
idleKickTime = 15 * 60 * 1000
expireReportsAfterReads = 1
playerQueryDeepness = 2
maxItemsPerPZTile = 0
maxItemsPerHouseTile = 0

-- Premium-related
freePremium = "no"
premiumForPromotion = "yes"

-- Blessings
-- NOTE: blessingReduction* regards items/containers loss.
-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
blessingsOnlyPremium = "yes"
blessingReductionBase = 30
blessingReductionDecreament = 5
eachBlessReduction = 8

-- Rates
-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
-- rateExperienceFromPlayers 0 to disable.
experienceStages = "yes"
rateExperience = 20
rateExperienceFromPlayers = 0
rateSkill = 45
rateMagic = 25
rateLoot = 2
rateSpawn = 1

-- Experience from players
-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
-- player will gain experience from every lower leveled player.
-- max~Threshold* set to 0 will disable the maximum threshold:
-- player will gain experience from every higher leveled player.
minLevelThresholdForKilledPlayer = 0.9
maxLevelThresholdForKilledPlayer = 1.1

-- Stamina
-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
-- rateStaminaHits multiplies every hit done a creature, which are later
-- multiplied by player attack speed.
-- rateStaminaGain is multiplying every second of logged out time, eg:
-- 60 * 1000 / 3 = 20 seconds, what gives 1 stamina minute for 3 being logged off.
-- rateStaminaThresholdGain is dividing in case the normal gain (that is
-- multiplied by rateStaminaGain, btw.) passed above threshold, eg:
-- 60 * 1000 / 3 = 20 / 4 = 5 seconds (3 * 4 = 12 minutes for 1 stamina minute).
-- staminaRatingLimit* is in minutes.
rateStaminaLoss = 1
rateStaminaGain = 1000 / 3
rateStaminaThresholdGain = 4
staminaRatingLimitTop = 41 * 60
staminaRatingLimitBottom = 14 * 60
rateStaminaAboveNormal = 1.5
rateStaminaUnderNormal = 0.5
staminaThresholdOnlyPremium = "yes"

-- Party
-- NOTE: experienceShareLevelDifference is float number.
-- experienceShareLevelDifference is highestLevel * value
experienceShareRadiusX = 30
experienceShareRadiusY = 30
experienceShareRadiusZ = 1
experienceShareLevelDifference = 2 / 3
extraPartyExperienceLimit = 20
extraPartyExperiencePercent = 5
experienceShareActivity = 2 * 60 * 1000

-- Global save
-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
-- if you want such a system please check out data/globalevents/globalevents.xml.
globalSaveEnabled = "no"
globalSaveHour = 3
shutdownAtGlobalSave = "yes"
cleanMapAtGlobalSave = "no"

-- Spawns
deSpawnRange = 2
deSpawnRadius = 50

-- Summons
maxPlayerSummons = 2
teleportAllSummons = "no"
teleportPlayerSummons = "no"

-- Status
ownerName = "Magnun"
ownerEmail = "[email protected]"
url = "http://Otserv.com.br"
location = "Brasil"
displayGamemastersWithOnlineCommand = "no"

-- Logs
-- NOTE: This kind of logging does not work in GUI version.
-- For such, please compile the software with __GUI_LOGS__ flag.
adminLogsEnabled = "no"
displayPlayersLogging = "yes"
prefixChannelLogs = ""
runFile = ""
outLogName = ""
errorLogName = ""
truncateLogsOnStartup = "no"
 
How can i update myscripts to 8.5 correctly? With 8.42 i hadn't sudden crashes. Like other people, sometimes it crashes 5 times a day, sometimes once in a couple of days.

Normaly...

Because in TFS 0.3.5 PL1 Have Many Modifications in Comparison to TFS 0.3.4 PL2...

Exemple: data/npc/lib (Have Modifications)
data/creaturescripts (Have Modifications)

It is Not Alone to Leave Substituting All Scripts...

It Has Taken Care of More When Substituting The Scripts...

GOOD LUCKY THEM...

;)
 
Need help. My server crash alot now.

Dot know what to do becuase the server dont log anything in the server log.

Dont know if this is any help.

Error Signature
szAppName : Crying Damson.exe szAppVer : 0.3.5.2576
szModName : Crying Damson.exe szModVer : 0.3.5.2576 offset : 00076793
 
Why players get unjust and when see !frags. (Frags today 0).

my config.lua \/


Code:
-- The Forgotten Server Config

	-- Account manager
	accountManager = "yes"
	namelockManager = "yes"
	newPlayerChooseVoc = "yes"
	newPlayerSpawnPosX = 424
	newPlayerSpawnPosY = 462
	newPlayerSpawnPosZ = 7
	newPlayerTownId = 1
	newPlayerLevel = 8
	newPlayerMagicLevel = 0
	generateAccountNumber = "no"

	-- Unjustified kills
	-- NOTE: *Banishment and *BlackSkull variables are >summed up<
	-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
	-- *RedSkull equivalents.
	-- Auto banishing works only if useBlackSkull set to negative.
	redSkullLength = 1 * 24 * 60 * 60
	blackSkullLength = 2 * 24 * 60 * 60
	dailyFragsToRedSkull = 4
	weeklyFragsToRedSkull = 12
	monthlyFragsToRedSkull = 25
	dailyFragsToBlackSkull = dailyFragsToRedSkull
	weeklyFragsToBlackSkull = weeklyFragsToRedSkull
	monthlyFragsToBlackSkull = monthlyFragsToRedSkull
	dailyFragsToBanishment = dailyFragsToRedSkull
	weeklyFragsToBanishment = weeklyFragsToRedSkull
	monthlyFragsToBanishment = monthlyFragsToRedSkull
	blackSkulledDeathHealth = 40
	blackSkulledDeathMana = 0
	useBlackSkull = "yes"
	advancedFragList = "yes"

	-- Banishments
	-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
	-- killsBanLength works only if useBlackSkull option is disabled.
	notationsToBan = 3
	warningsToFinalBan = 4
	warningsToDeletion = 5
	banLength = 7 * 24 * 60 * 60
	killsBanLength = 7 * 24 * 60 * 60
	finalBanLength = 30 * 24 * 60 * 60
	ipBanishmentLength = 1 * 24 * 60 * 60
	broadcastBanishments = "yes"
	maxViolationCommentSize = 200
	violationNameReportActionType = 2
	autoBanishUnknownBytes = "no"

	-- Battle
	-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
	-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
	-- deathLostPercent set to nil enables manual mode.
	worldType = "pvp"
	protectionLevel = 9
	pvpTileIgnoreLevelAndVocationProtection = "yes"
	pzLocked = 60 * 1000
	huntingDuration = 60 * 1000
	criticalHitChance = 7
	criticalHitMultiplier = 1
	displayCriticalHitNotify = "no"
	removeWeaponAmmunition = "no"
	removeWeaponCharges = "no"
	removeRuneCharges = "yes"
	whiteSkullTime = 15 * 60 * 1000
	noDamageToSameLookfeet = "no"
	showHealingDamage = "no"
	showHealingDamageForMonsters = "yes"
	fieldOwnershipDuration = 5 * 1000
	stopAttackingAtExit = "no"
	oldConditionAccuracy = "no"
	loginProtectionPeriod = 10 * 1000
	deathLostPercent = 12
	stairhopDelay = 1 * 1000
	pushCreatureDelay = 2 * 1000
	deathContainerId = 1987
	gainExperienceColor = 215
	addManaSpentInPvPZone = "yes"
	squareColor = 0
	allowFightback = "yes"

	-- Connection config
	worldId = 0
	ip = "201.58.95.201"
	bindOnlyConfiguredIpAddress = "no"
	loginPort = 7171
	gamePort = 7172
	adminPort = 7171
	statusPort = 7171
	loginTries = 10
	retryTimeout = 5 * 1000
	loginTimeout = 60 * 1000
	maxPlayers = 1000
	motd = "Bem vindo Ao Slowtec Otserv!"
	displayOnOrOffAtCharlist = "no"
	onePlayerOnlinePerAccount = "yes"
	allowClones = "no"
	serverName = "Slowtec World"
	loginMessage = "Bem Vindo ao Slowtec Otserver. Agora Na Versao 8.5,PVP SO LEVEL 9+ , Experiencia por Stages.Sobre Rank diga /ranks (magic,sword etc). O grande segredo é explorar. Bom jogo!"
	statusTimeout = 5 * 60 * 1000
	replaceKickOnLogin = "yes"
	forceSlowConnectionsToDisconnect = "yes"
	loginOnlyWithLoginServer = "no"
	premiumPlayerSkipWaitList = "no"

	-- Database
	-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
	-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
	sqlType = "sqlite"
	sqlHost = "localhost"
	sqlPort = 3306
	sqlUser = "root"
	sqlPass = ""
	sqlDatabase = "theforgottenserver"
	sqlFile = "forgottenserver.s3db"
	sqlKeepAlive = 0
	mysqlReadTimeout = 10
	mysqlWriteTimeout = 10
	passwordType = "plain"

	-- Deathlist
	deathListEnabled = "yes"
	deathListRequiredTime = 1 * 60 * 1000
	deathAssistCount = 19
	maxDeathRecords = 5

	-- Guilds
	ingameGuildManagement = "yes"
	levelToFormGuild = 50
	premiumDaysToFormGuild = 0
	guildNameMinLength = 4
	guildNameMaxLength = 30

	-- Highscores
	highscoreDisplayPlayers = 10
	updateHighscoresAfterMinutes = 10

	-- Houses
	buyableAndSellableHouses = "yes"
	houseNeedPremium = "yes"
	bedsRequirePremium = "yes"
	levelToBuyHouse = 1
	housesPerAccount = 0
	houseRentAsPrice = "no"
	housePriceAsRent = "no"
	housePriceEachSquare = 2000
	houseRentPeriod = "never"
	houseCleanOld = 0
	guildHalls = "no"

	-- Item usage
	timeBetweenActions = 200
	timeBetweenExActions = 1000
	checkCorpseOwner = "yes"
	hotkeyAimbotEnabled = "yes"
	maximumDoorLevel = 500

	-- Map
	-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
	-- useHouseDataStorage usage may be found at README.
	mapName = "Mag"
	mapAuthor = "Magnun"
	randomizeTiles = "yes"
	useHouseDataStorage = "no"
	storeTrash = "yes"
	cleanProtectedZones = "yes"
	mailboxDisabledTowns = "-1"

	-- Startup
	-- NOTE: defaultPriority works only on Windows and niceLevel on *nix
	-- coresUsed are seperated by comma cores ids used by server process,
	-- default is -1, so it stays untouched (automaticaly assigned by OS).
	defaultPriority = "high"
	niceLevel = 5
	coresUsed = "-1"
	optimizeDatabaseAtStartup = "yes"
	removePremiumOnInit = "yes"
	confirmOutdatedVersion = "no"

	-- Muted buffer
	maxMessageBuffer = 4
	bufferMutedOnSpellFailure = "no"

	-- Miscellaneous
	-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
	-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
	-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
	dataDirectory = "data/"
	allowChangeOutfit = "yes"
	allowChangeColors = "yes"
	allowChangeAddons = "yes"
	disableOutfitsForPrivilegedPlayers = "no"
	bankSystem = "yes"
	saveGlobalStorage = "yes"
	displaySkillLevelOnAdvance = "no"
	spellNameInsteadOfWords = "no"
	emoteSpells = "no"
	promptExceptionTracerErrorBox = "yes"
	storePlayerDirection = "no"
	monsterLootMessage = 3
	monsterLootMessageType = 25
	separateViplistPerCharacter = "no"

	-- Ghost mode
	ghostModeInvisibleEffect = "no"
	ghostModeSpellEffects = "yes"

	-- Limits
	idleWarningTime = 14 * 60 * 1000
	idleKickTime = 15 * 60 * 1000
	expireReportsAfterReads = 1
	playerQueryDeepness = 2
	maxItemsPerPZTile = 0
	maxItemsPerHouseTile = 0

	-- Premium-related
	freePremium = "no"
	premiumForPromotion = "yes"

	-- Blessings
	-- NOTE: blessingReduction* regards items/containers loss.
	-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
	blessingsOnlyPremium = "yes"
	blessingReductionBase = 30
	blessingReductionDecreament = 5
	eachBlessReduction = 8

	-- Rates
	-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
	-- rateExperienceFromPlayers 0 to disable.
	experienceStages = "yes"
	rateExperience = 20
	rateExperienceFromPlayers = 0
	rateSkill = 45
	rateMagic = 25
	rateLoot = 2
	rateSpawn = 1

	-- Experience from players
	-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
	-- player will gain experience from every lower leveled player.
	-- max~Threshold* set to 0 will disable the maximum threshold:
	-- player will gain experience from every higher leveled player.
	minLevelThresholdForKilledPlayer = 0.9
	maxLevelThresholdForKilledPlayer = 1.1

	-- Stamina
	-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
	-- rateStaminaHits multiplies every hit done a creature, which are later
	-- multiplied by player attack speed.
	-- rateStaminaGain is multiplying every second of logged out time, eg:
	-- 60 * 1000 / 3 = 20 seconds, what gives 1 stamina minute for 3 being logged off.
	-- rateStaminaThresholdGain is dividing in case the normal gain (that is
	-- multiplied by rateStaminaGain, btw.) passed above threshold, eg:
	-- 60 * 1000 / 3 = 20 / 4 = 5 seconds (3 * 4 = 12 minutes for 1 stamina minute).
	-- staminaRatingLimit* is in minutes.
	rateStaminaLoss = 1
	rateStaminaGain = 1000 / 3
	rateStaminaThresholdGain = 4
	staminaRatingLimitTop = 41 * 60
	staminaRatingLimitBottom = 14 * 60
	rateStaminaAboveNormal = 1.5
	rateStaminaUnderNormal = 0.5
	staminaThresholdOnlyPremium = "yes"

	-- Party
	-- NOTE: experienceShareLevelDifference is float number.
	-- experienceShareLevelDifference is highestLevel * value
	experienceShareRadiusX = 30
	experienceShareRadiusY = 30
	experienceShareRadiusZ = 1
	experienceShareLevelDifference = 2 / 3
	extraPartyExperienceLimit = 20
	extraPartyExperiencePercent = 5
	experienceShareActivity = 2 * 60 * 1000

	-- Global save
	-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
	-- if you want such a system please check out data/globalevents/globalevents.xml.
	globalSaveEnabled = "no"
	globalSaveHour = 3
	shutdownAtGlobalSave = "yes"
	cleanMapAtGlobalSave = "no"

	-- Spawns
	deSpawnRange = 2
	deSpawnRadius = 50

	-- Summons
	maxPlayerSummons = 2
	teleportAllSummons = "no"
	teleportPlayerSummons = "no"

	-- Status
	ownerName = "Magnun"
	ownerEmail = "[email protected]"
	url = "http://Otserv.com.br"
	location = "Brasil"
	displayGamemastersWithOnlineCommand = "no"

	-- Logs
	-- NOTE: This kind of logging does not work in GUI version.
	-- For such, please compile the software with __GUI_LOGS__ flag.
	adminLogsEnabled = "no"
	displayPlayersLogging = "yes"
	prefixChannelLogs = ""
	runFile = ""
	outLogName = ""
	errorLogName = ""
	truncateLogsOnStartup = "no"

use code,like this ^ :p
 
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