-~'"* THE EVOLUTIONS NEVER DIE PROJECT LEADED BY HERMES FROM OTLAND *"'~-
For further informations about project LICENSE and CENSUS (etc.) read README.TXT
-~'"*The Evolutions Never Die version 0.1*"'~-
DONE:
* Added this CHANGELOG.TXT.
* ALOT of map fixes.
* Map, map, map and map..
* Moved server to The Forgotten Serve 0.3.4pl2 engine.
* More map fixes, especially borders.
* Rewritten PVP arena script.
* Moved mystic island closer to the main continent.
* Set up every teleport correctly.
TODO:
* (FIXME) Two basic scripts for removing walls (heroes respawns..).
* (FIXME)(FIXED IN 0.2) Weapon enchanting shrines.
-~'"*The Evolutions Never Die version 0.2*"'~-
DONE:
* Added README.TXT file.
* Weapon enchanting shrines are working now.
* Added teleports to PVP arena, which are removing PZ from player.
* Added Hermes quest system in LUA. You can add new quest by adding new line to the table
in data/actions/scripts/theend/quests/hermesquestsystem.lua
* Added Pits of Inferno Quest map and scripts. Scripts are somewhat messed up (although
they are in order) in actions/movements .xml files, but I will fix them in next version
(added to TODO)
TODO:
* (DO)(DONE IN 0.3) Rewrite EVERY quest to Hermes quest system.
* (DO)(DONE IN 0.3) Rewrite Pits of Inferno Quest scripts. Optimize movements and actions entries.
-~'"*The Evolutions Never Die version 0.3*"'~-
DONE:
* More map fixes. Terrain has been randomized.
* Pits of Inferno Quest scripts are optimized. Everything should work fine.
* Rewritten EVERY quest to fit with Hermes quest system. Also, Hermes quest system
was extended (added level requirement). But still, container reward is not supported
(but can be made separately with LUA).
TODO:
* (DO)(DONE IN 0.4) Add the most important quests such as Annihilator, Demon Helmet Quest and
The Inquisition.
(I know that this project should use just clean and fixed Evolutions map, but I think that
it would be better with those quests included.
* (THINKABOUTIT) I am considering of adding teleports to hunting places, but in my style. So everything
will be great, for sure.
-~'"*The Evolutions Never Die version 0.4*"'~-
DONE:
* Added Annihilator Quest.
* Added Demon Helmet Quest.
* Huge Pits of Inferno Quest scripts update. Everyone was rewritten again and now it takes less space.
* Fixed errors in console.
(Yeah, I failed with spawns update..)
* Fixed house exits.
* Removed much earth and water.
TODO:
* (DO) Add The Inquisition Quest.
* (DO) Add Demon Oak Quest.
-~'"*The Evolutions Never Die version 0.5*"'~-
DONE:
* Added and tested if statement that prevents higher group id characters (GM, CM and God) from getting
rewards from quests.
* Removed comment from Hermes Quest System so it's now candidate for final version of the script.
* Added Demon Helmet Quest rewards, using Hermes Quest System.
* Configured additional experience for quests.
TODO:
* (DO)(DONE IN 0.6) Move array with quests to lib/quests.lua so it will be global one.
-~'"*The Evolutions Never Die version 0.6*"'~-
DONE:
* Updated to The Forgotten Server 0.3.5 patch level 1, so it's now working with 8.50 protocol.
* Fixed quest system, so now it won't mess up empty chests without unique or action id.
* Moved array "questList" to data/lib/quests.lua, so you can add/modify your quests from there now.
TODO:
* Nothing new to TODO list.
-~'"*The Evolutions Never Die version 0.7*"'~-
DONE:
* Updated map to 8.50 version.
* Small fix into PvP arena.
TODO:
* Nothing new to TODO list.