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[8.54] [v0.8] The Evolutions Never Die project.

Thank you for great comments!

I don't know when I will release 0.8. I don't have time even for my own, working servers.

But if you want some new features, or even if you found a bug, just write here or PM me. I promise that I won't leave this project before 1.0, which, I think, will be final version. (so my project will be developed up to 1.0, then there will be just fixes "1.0.1, 1.0.2... etc.")

Also, there won't be teleports to hunting grounds in my distribution.
 
Hi there!

Updates:
30.08.2009 v0.7
17.08.2009 v0.6
18.07.2009 v0.5
More informations in CHANGELOG.

Few years ago I loved to play on Evolutions servers. As I see, Xidaozu left us with official 7.92 version of his server.

For me, his work is great! Thanks to him, many people joined OpenTibia community and I think that every owner of big and progressive server played once or twice on any Evolutions server.

I took the map and script purposes from original and clean Evolutions 7.8 (!) server and put everything under The Forgotten Server engine. And that's how "The END" project was founded.

The main points of this release are:
* Tribute to Xidaozu.
* Fun.
* Making basic, stable and bugfree base to start own server.
* Showing how I have managed to tidy server files and scripts.


What's in? Here you go, complete CHANGELOG:
Code:
-~'"* THE EVOLUTIONS NEVER DIE PROJECT LEADED BY HERMES FROM OTLAND *"'~-
For further informations about project LICENSE and CENSUS (etc.) read README.TXT

-~'"*The Evolutions Never Die version 0.1*"'~-
DONE:
	* Added this CHANGELOG.TXT.
	* ALOT of map fixes.
	* Map, map, map and map..
	* Moved server to The Forgotten Serve 0.3.4pl2 engine.
	* More map fixes, especially borders.
	* Rewritten PVP arena script.
	* Moved mystic island closer to the main continent.
	* Set up every teleport correctly.

TODO:
	* (FIXME) Two basic scripts for removing walls (heroes respawns..).
	* (FIXME)(FIXED IN 0.2) Weapon enchanting shrines.


-~'"*The Evolutions Never Die version 0.2*"'~-
DONE:
	* Added README.TXT file.
	* Weapon enchanting shrines are working now.
	* Added teleports to PVP arena, which are removing PZ from player.
	* Added Hermes quest system in LUA. You can add new quest by adding new line to the table
	  in data/actions/scripts/theend/quests/hermesquestsystem.lua
	* Added Pits of Inferno Quest map and scripts. Scripts are somewhat messed up (although
	  they are in order) in actions/movements .xml files, but I will fix them in next version
	  (added to TODO)

TODO:
	* (DO)(DONE IN 0.3) Rewrite EVERY quest to Hermes quest system.
	* (DO)(DONE IN 0.3) Rewrite Pits of Inferno Quest scripts. Optimize movements and actions entries.
	
	
-~'"*The Evolutions Never Die version 0.3*"'~-
DONE:
	* More map fixes. Terrain has been randomized.
	* Pits of Inferno Quest scripts are optimized. Everything should work fine.
	* Rewritten EVERY quest to fit with Hermes quest system. Also, Hermes quest system
	  was extended (added level requirement). But still, container reward is not supported
	  (but can be made separately with LUA).
	
TODO:
	* (DO)(DONE IN 0.4) Add the most important quests such as Annihilator, Demon Helmet Quest and
	  The Inquisition.
	  (I know that this project should use just clean and fixed Evolutions map, but I think that
	  it would be better with those quests included.
	* (THINKABOUTIT) I am considering of adding teleports to hunting places, but in my style. So everything
	  will be great, for sure.

	  
-~'"*The Evolutions Never Die version 0.4*"'~-
DONE:
	* Added Annihilator Quest.
	* Added Demon Helmet Quest.
	* Huge Pits of Inferno Quest scripts update. Everyone was rewritten again and now it takes less space.
	* Fixed errors in console.
	  (Yeah, I failed with spawns update..)
	* Fixed house exits.
	* Removed much earth and water.

TODO:
	* (DO) Add The Inquisition Quest.
	* (DO) Add Demon Oak Quest.

	
-~'"*The Evolutions Never Die version 0.5*"'~-
DONE:
	* Added and tested if statement that prevents higher group id characters (GM, CM and God) from getting
	  rewards from quests.
	* Removed comment from Hermes Quest System so it's now candidate for final version of the script.
	* Added Demon Helmet Quest rewards, using Hermes Quest System.
	* Configured additional experience for quests.

TODO:
	* (DO)(DONE IN 0.6) Move array with quests to lib/quests.lua so it will be global one.
	
	
-~'"*The Evolutions Never Die version 0.6*"'~-
DONE:
	* Updated to The Forgotten Server 0.3.5 patch level 1, so it's now working with 8.50 protocol.
	* Fixed quest system, so now it won't mess up empty chests without unique or action id.
	* Moved array "questList" to data/lib/quests.lua, so you can add/modify your quests from there now.

TODO:
	* Nothing new to TODO list.


-~'"*The Evolutions Never Die version 0.7*"'~-
DONE:
	* Updated map to 8.50 version.
	* Small fix into PvP arena.

TODO:
	* Nothing new to TODO list.

Now, README file:
Code:
-~'"* THE EVOLUTIONS NEVER DIE PROJECT LEADED BY HERMES FROM OTLAND *"'~-
For further informations about project FEATURES read CHANGELOG.TXT

LICENSE:
	* GNU General Public License.
	
CENSUS:
	* The Evolutions Never Die project started and leaded by Hermes.
		& it is in some way tribute to Xidaozu to thank him for great Evolutions distribution.
	* Evolutions.otbm map modifications by Hermes.
		& default map from Evolutions made by Xidaozu ;
	* Additional LUA scripts written by Hermes.
		& default scripts are from The Forgotten Server.
	* Basic Evolutions server created by Xidaozu.
	* The Forgotten Server distribution authors: Elf, Talaturen, Lithium,
	  Kiper, Kornholijo, KaczooH, slawkens and Macroman.
		& official The Forgotten Server website ;
			# www.otland.net
		& The Forgotten Server subversion repository ;
			# svn.otland.net/public
			

FOR YOUR INFORMATION:
	* CHANGELOG
		& this file contains LOG of changes made from first version 0.1 ;
		& for every version there are two lists: DONE and TODO ;
			# DONE contains things that was changed or implemented in version
			# TODO contains plans of new changes or important fix notes
		& DONE list special tags ;
			# (TESTME) tag means that selected feature needs further tests to improve it
			# (TESTME)(TESTED IN [VERSION]) tag means that feature was tested in version [VERSION]
		& TODO list special tags ;
			# (FIXME) tag means that selected feature needs to be fixed in next release(s)
			# (FIXME)(FIXED IN [VERSION]) tag means that feature was fixed in version [VERSION]
			# (DO) tag means that selected feature needs to be made in next release(s)
			# (DO)(DONE IN [VERSION]) tag means that feature was implemented in version [VERSION]
			# (THINKABOUTIT) tag means that selected feature is just an idea

And finally short info and download link:
Distribution: (clean)The Forgotten Server 0.3.5pl1
Map: Evolutions + most popular and demanded quests.

DOWNLOAD


Best regards&enjoy!
Hermes

_________________________________________________________
Very nice one
thanks bro ^___^;);)
 
How i can download it by Uploadhyper.com?? i dont found the download option.

sorry for my bad english.
 
can someone tell me how this quest system works? quests as annihilator work becouse it's scripted but for example ActionID: 2000 and UniqueID:2160 dosent work at a normal chest. Thanks for help also Rep ++
 
Good Job ! =) ..

Try To Add Some New Quests ! :)

Regards,

// Zarby
 
No, but i've mapped really a lot, and when i am starting the server it cant load items.xml :(
 
Strange bug with these items.xml. I have no idea how to reproduce it.
 
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