So my problem is this, whenever I conjure items, the cap doesn't properly update until it's created a new stack.
So by definition I have infinite cap due to this,
Here are some images to put it into perspective: (The bug can be replicated at will)
STEP 1 (399 cap, 75 bolts)
STEP 2 (399 cap, 100 bolts)
STEP 3 (359 cap, 125 bolts)
As you can see, something is wrong. I can start at 25 Bolts and keep my cap until I reach above 100 and the inventory is changed, however it does change by the correct number when the inventory is updated. (In this case 25 bolts is 20oz and with +50 it changed by 40oz)
I should also mention that if I move or alter the inventory in any way except conjuration, the cap is updated. If I went above what my character's total cap is, it will become 0 and stay 0 until I've cleared out enough cap.
I've tried this with adding items 1 by 1 to the same stack, but the bug seems to only occur during conjuration (function="conjureItem").
Here is the spell:
It seems that every conjuration spell that creates items out of "thin air" suffers from this, so runes or any other type of conjuration that uses another item as a reagent doesn't suffer from this.
(Using blank runes doesn't alter inventory and only stack count, but the bug doesn't exist here)
If you need additional information, just ask!
Help would be greatly appreciated.
King regards, Z.
So by definition I have infinite cap due to this,
Here are some images to put it into perspective: (The bug can be replicated at will)
STEP 1 (399 cap, 75 bolts)
STEP 2 (399 cap, 100 bolts)
STEP 3 (359 cap, 125 bolts)
As you can see, something is wrong. I can start at 25 Bolts and keep my cap until I reach above 100 and the inventory is changed, however it does change by the correct number when the inventory is updated. (In this case 25 bolts is 20oz and with +50 it changed by 40oz)
I should also mention that if I move or alter the inventory in any way except conjuration, the cap is updated. If I went above what my character's total cap is, it will become 0 and stay 0 until I've cleared out enough cap.
I've tried this with adding items 1 by 1 to the same stack, but the bug seems to only occur during conjuration (function="conjureItem").
Here is the spell:
Code:
<conjure name="Conjure Bolt" words="exevo con mort" maglv="6" mana="70" conjureId="2543" conjureCount="25" function="conjureItem">
<vocation name="Paladin"/> <vocation name="Royal Paladin"/>
</conjure>
It seems that every conjuration spell that creates items out of "thin air" suffers from this, so runes or any other type of conjuration that uses another item as a reagent doesn't suffer from this.
(Using blank runes doesn't alter inventory and only stack count, but the bug doesn't exist here)
If you need additional information, just ask!
Help would be greatly appreciated.
King regards, Z.
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