gustavo931918
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- Feb 23, 2026
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Hello, my name is Gustavo,
and I have a complete full global Tibia server, version 8.6, in TFS 1.7, with new mounts and outfits, a market system, and cities from newer versions included! An excellent project that I ended up acquiring! While testing, I encountered the following problem: the client is otclientv8 3.2 rev 4 otclient.net
This client receives server data in a way that, when I go to any trade NPC and say "hi, trade," the NPC opens the trade window, but it doesn't identify my bank balance, my backpack balance, or which items I have in my backpack to sell to them. Therefore, I can't buy or sell from any NPC.
One positive aspect of this client is that everything else seems to be working, such as mounts, outfits, the market system, boats, quests, etc.
I tested a new client, Redemption 4.x. I compiled it and the trading worked because it receives server data differently. However, in Redemption, the market system had a layout flaw and lacked a mount system, leaving the mounts invisible.
Below is an image of otclientv8, with trades open, but no money is detected in the backpack or the bank, making the purchase impossible.:

Below is an image of otclientv8, with trade open, showing an NPC that buys small diamonds. I have one in my backpack, but it doesn't appear as available for sale in the trade menu.

log of player "
Connecting to: 127.0.0.1:7171
Login to 127.0.0.1:7172
ERROR: ProtocolGame parse message exception (2408 bytes, 0 unread, last opcode is 0x7b (123), prev opcode is 0x7a (122)): InputMessage eof reached
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
ERROR: ProtocolGame parse message exception (1712 bytes, 0 unread, last opcode is 0x7b (123), prev opcode is 0x7a (122)): InputMessage eof reached
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
WARNING: HTTP error for http://************/api/status.php: Invalid http status code (403)"
_____________________________________________________________________________________________________________________________________________________________________________
Below is an image of the redemption client, with trades open and trading active.

This is the CPP file that, after the server is compiled, contains the code that sends the data to the client. protocolgame.cpp
and I have a complete full global Tibia server, version 8.6, in TFS 1.7, with new mounts and outfits, a market system, and cities from newer versions included! An excellent project that I ended up acquiring! While testing, I encountered the following problem: the client is otclientv8 3.2 rev 4 otclient.net
This client receives server data in a way that, when I go to any trade NPC and say "hi, trade," the NPC opens the trade window, but it doesn't identify my bank balance, my backpack balance, or which items I have in my backpack to sell to them. Therefore, I can't buy or sell from any NPC.
One positive aspect of this client is that everything else seems to be working, such as mounts, outfits, the market system, boats, quests, etc.
I tested a new client, Redemption 4.x. I compiled it and the trading worked because it receives server data differently. However, in Redemption, the market system had a layout flaw and lacked a mount system, leaving the mounts invisible.
Below is an image of otclientv8, with trades open, but no money is detected in the backpack or the bank, making the purchase impossible.:

Below is an image of otclientv8, with trade open, showing an NPC that buys small diamonds. I have one in my backpack, but it doesn't appear as available for sale in the trade menu.

log of player "
Connecting to: 127.0.0.1:7171
Login to 127.0.0.1:7172
ERROR: ProtocolGame parse message exception (2408 bytes, 0 unread, last opcode is 0x7b (123), prev opcode is 0x7a (122)): InputMessage eof reached
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
ERROR: ProtocolGame parse message exception (1712 bytes, 0 unread, last opcode is 0x7b (123), prev opcode is 0x7a (122)): InputMessage eof reached
Packet has been saved to packet.log, you can use it to find what was wrong. (Protocol: 860)
WARNING: HTTP error for http://************/api/status.php: Invalid http status code (403)"
_____________________________________________________________________________________________________________________________________________________________________________
Below is an image of the redemption client, with trades open and trading active.

This is the CPP file that, after the server is compiled, contains the code that sends the data to the client. protocolgame.cpp
Attachments
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protocolgame.rar17.2 KB · Views: 13 · VirusTotal