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[9.46] The Forgotten Server v0.2.12 (Mystic Spirit)

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Try using "127.0.0.1". And you are still unable to host because of the lack of memory, so it seems (from the error).
 
The version in this thread has large address aware enabled, and there's 64bit build. This allows more memory allocation and could be why it works. They're also compiled under MSVC. The Code::Blocks tutorial only supports 32-bit without large address aware.
 
How can I change config.lua.dist name? I see it as config.lua but when I run TheForgottenServer.exe it says that "unable to load config.lua"
But when I right click and see the propertise it's a "dist-file"
 
uncheck Hide extensions for known file types
 
Hi I just moved to LUA_JIT and looks like there is something wrong when using function to do the error reporting, My server crashes with segmentation fault always that a Lua error needs to be reported. This is a stacktrace: (In this example I'm using a spell calling the doCombat function with only 2 params instead of 3, for example: doCombat(combat,var) --> which is wrong because it has a missing parameter "cid" )

#0 0x00007f83cbfdc4f9 in lua_getinfo () from /usr/lib/libluajit-5.1.so.2
(gdb) bt
#0 0x00007f83cbfdc4f9 in lua_getinfo () from /usr/lib/libluajit-5.1.so.2
#1 0x00007f83cc01a718 in ?? () from /usr/lib/libluajit-5.1.so.2
#2 0x00007f83cbfd3e43 in ?? () from /usr/lib/libluajit-5.1.so.2
#3 0x000000000050ff0f in LuaScriptInterface::getStackTrace (this=0x7f83c01b70b0, error_desc=...) at luascript.cpp:712
#4 0x00000000005101a6 in LuaScriptInterface::reportError (function=0x630196 "luaDoCombat", error_desc=..., stack_trace=true) at luascript.cpp:748
#5 0x0000000000520e42 in LuaScriptInterface::luaDoCombat (L=0x41add378) at luascript.cpp:5394
#6 0x00007f83cbfd3e43 in ?? () from /usr/lib/libluajit-5.1.so.2
#7 0x00007f83cbfe0240 in lua_pcall () from /usr/lib/libluajit-5.1.so.2
#8 0x000000000050f72c in LuaScriptInterface::protectedCall (L=0x41add378, nargs=2, nresults=1) at luascript.cpp:573
#9 0x000000000051098d in LuaScriptInterface::callFunction (this=0x7f83c01b70b0, nParams=2) at luascript.cpp:859
#10 0x00000000005f937f in RuneSpell::executeCastSpell (this=0x7f83a08571c0, creature=0x7f83a0592820, var=...) at spells.cpp:2281
 
The version in this thread has large address aware enabled, and there's 64bit build. This allows more memory allocation and could be why it works. They're also compiled under MSVC. The Code::Blocks tutorial only supports 32-bit without large address aware.


So.... how can i make it works when i compile this?
 
Btw here a list of bugs/stuff missing:
1. House rent system doesn't work, after payment it doesn't check if the house has been paid and rent is paid after each server restart only.
2. Targetdancing doesn't work right doesn't move west when monster is east~
3. No black skull
4. No orange skull
5. Five blessings and loot gets still dropped
6. No war-system
 
I cant run it cause it says that lua51.dll is missing from my computer...:p
 
There is no oracle! Why is this happening? I try to leave the first town and I can't...
 
Btw here a list of bugs/stuff missing:
1. House rent system doesn't work, after payment it doesn't check if the house has been paid and rent is paid after each server restart only.
2. Targetdancing doesn't work right doesn't move west when monster is east~
3. No black skull
4. No orange skull
5. Five blessings and loot gets still dropped
6. No war-system

The upcoming release (0.2.13) has black skull, drop chance and death penalty changed, a war system and much more.
 
Question:

Why do these revision's not include "ALL" monsters found in 9.46?

Not quite sure I fully understand this.
 
Question:

Why do these revision's not include "ALL" monsters found in 9.46?

Not quite sure I fully understand this.

This is a server engine, not a datapack. The content should be created or found by you.

The database is locked? wtf

SQLite database is locked while the server is running.
 
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