---CONFIGS---
local itemOneID =
local itemTwoID =
--/CONFIGS---
--locals--
local itemOneStorage = getPlayerStorageValue(cid,itemOneID)
local itemTwoStorage = getPlayerStorageValue(cid,itemTwoID)
-/locals--
if itemOneStorage == -1 and itemTwoStorage == -1 then
doPlayerSetStorageValue(cid,itemOneID,1)
doPlayerSetStorageValue(cid,itemTwoID,1)
doPlayerAddItem(cid,itemOneID,1)
doPlayerAddItem(cid,itemTwoID,1)
else
doPlayerSendCancle(cid,"You've already done this quest")
end
return true
end
function onUse(cid, item, frompos, item2, topos)
if item.uid == xxxxx then -----------uniqueID = pick it. any number from 1-55000 (any that arent taken)
if getPlayerStorageValue(cid,xxxxx) == -1 then --------same as above ^
doPlayerSendTextMessage(cid,25,"You have found xxxxxx") ------whatever item you decide to put in the chest
doPlayerAddItem(cid,xxxx,xx) -------------- item ID, and amount
setPlayerStorageValue(cid,xxxxx,1) ------------ same as above
else
doPlayerSendTextMessage(cid,25,"The chest is empty.")
end
end
return TRUE
end
Easiest chest ever..
Lua:function onUse(cid, item, frompos, item2, topos) if item.uid == xxxxx then -----------uniqueID = pick it. any number from 1-55000 (any that arent taken) if getPlayerStorageValue(cid,xxxxx) == -1 then --------same as above ^ doPlayerSendTextMessage(cid,25,"You have found xxxxxx") ------whatever item you decide to put in the chest doPlayerAddItem(cid,xxxx,xx) -------------- item ID, and amount setPlayerStorageValue(cid,xxxxx,1) ------------ same as above else doPlayerSendTextMessage(cid,25,"The chest is empty.") end end return TRUE end
---CONFIGS---
local itemOneID = xxxx
local itemTwoID = xxxx
--/CONFIGS---
--locals--
local storage = 7878
--/locals--
function onUse(cid, item, fromPosition, itemEx, toPosition)
if getPlayerStorageValue(cid,storage) == -1 then
setPlayerStorageValue(cid,storage,1)
doPlayerAddItem(cid,itemOneID,1)
doPlayerAddItem(cid,itemTwoID,1)
else
doPlayerSendCancel(cid,"You've already done this quest")
end
return true
end
Use this...In My Server not works this option, for example..
ActionID: 2000
UniqueID: 20001
in others servers it works but in my server nnot
how can i do to fix that ??
local specialQuests = {
[2001] = 30015 --Annihilator
}
local questsExperience = {
[30015] = 10000
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if(getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF, cid)
return true
end
local storage = specialQuests[item.actionid]
if(not storage) then
storage = item.uid
if(storage > 65535) then
return false
end
end
if(getPlayerStorageValue(cid, storage) > 0) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is empty.")
return true
end
local items = {}
local reward = 0
local size = isContainer(item.uid) and getContainerSize(item.uid) or 0
if(size == 0) then
reward = doCopyItem(item, false)
else
for i = 0, size do
local tmp = getContainerItem(item.uid, i)
if(tmp.itemid > 0) then
table.insert(items, tmp)
end
end
end
size = table.maxn(items)
if(size == 1) then
reward = doCopyItem(items[1], true)
end
local result = ""
if(reward ~= 0) then
local ret = getItemDescriptions(reward.uid)
if(reward.type > 0 and isItemRune(reward.itemid)) then
result = reward.type .. " charges " .. ret.name
elseif(reward.type > 0 and isItemStackable(reward.itemid)) then
result = reward.type .. " " .. ret.plural
else
result = ret.article .. " " .. ret.name
end
else
if(size > 20) then
reward = doCopyItem(item, false)
elseif(size > 8) then
reward = getThing(doCreateItemEx(1988, 1))
else
reward = getThing(doCreateItemEx(1987, 1))
end
for i = 1, size do
local tmp = doCopyItem(items[i], true)
if(doAddContainerItemEx(reward.uid, tmp.uid) ~= RETURNVALUE_NOERROR) then
print("[Warning] QuestSystem:", "Could not add quest reward")
else
local ret = ", "
if(i == 2) then
ret = " and "
elseif(i == 1) then
ret = ""
end
result = result .. ret
ret = getItemDescriptions(tmp.uid)
if(tmp.type > 0 and isItemRune(tmp.itemid)) then
result = result .. tmp.type .. " charges " .. ret.name
elseif(tmp.type > 0 and isItemStackable(tmp.itemid)) then
result = result .. tmp.type .. " " .. ret.plural
else
result = result .. ret.article .. " " .. ret.name
end
end
end
end
if(doPlayerAddItemEx(cid, reward.uid, false) ~= RETURNVALUE_NOERROR) then
result = "You have found a reward weighing " .. getItemWeight(reward.uid) .. " oz. It is too heavy or you have not enough space."
else
result = "You have found " .. result .. "."
setPlayerStorageValue(cid, storage, 1)
if(questsExperience[storage] ~= nil) then
doPlayerAddExp(cid, questsExperience[storage])
doSendAnimatedText(getCreaturePosition(cid), questsExperience[storage], TEXTCOLOR_WHITE)
end
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, result)
return true
end