ralke
(҂ ͠❛ ෴ ͡❛)ᕤ
Hi again! I wonder if someone can help me improving a system i've been using for quite long. Is this thread:
I would like to send a broadcast message every time that a player dies inside the arena, like:
Using the damage map to achieve the amount of players that contribute on the kill.
Consider that function creatureeventPvPArena.onPrepareDeath(creature, killer) will prevent player's death if is inside the arena. So everytime a player dies in arena it doesn't actually die, it just get out.
I will really appreciate any help with this
Thanks in advance!
TFS [1.X] Infinite PVP Arena
Hi! Here's a system made by @Itutorial all credits to him. I wanted to share this in case someone want to use it. This system is a request made in the following thread: Lua - Don't waste potions and runes on area (frompos topos)...
otland.net
I would like to send a broadcast message every time that a player dies inside the arena, like:
Code:
Ralke was killed by Player, Player2, Player3 and Player4
Consider that function creatureeventPvPArena.onPrepareDeath(creature, killer) will prevent player's death if is inside the arena. So everytime a player dies in arena it doesn't actually die, it just get out.
I will really appreciate any help with this
Thanks in advance!
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