Linxsis
Banned User
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- Nov 18, 2017
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Well the name of the server is not that important at present. I wanted to discuss the possible game play aspects, classes or as you are all familiar with vocations, skills and spells (visual). I am in the process of developing the basic structure of the game.
I have to capabilities to build everything whether it be in scripts, source editing or web development. The only thing I would have an issue with is the client, I would like to focus more on that at some point but it isn't a priority at the moment.
Client
I was going to be using an 8.6 client, however since I am having issues with adding in custom animations my target client will be 10.98 (since I wanted to use the sprites from that client anyway)
General Game play & PVP
I am designing the game around a good/evil/neutral aspect where players will be able to fight one another but only if they are of the same faction, except for neutral which would allow the player to fight any faction even their own.
Faction
This faction system would allow players to play in a semi safe environment sort of a protection level system instead of levels being the factor. Faction will also play another role by means of merchants. See Guilds & Status Points
Classes/Vocations
Since the classes will be of opposing sides certain classes will only be usable by certain factions, however there will be a means in place which will allow you to switch factions, this might be an item or quest-line.
Spells, Skills
I am re-writing the way spells & skills work, you will not have to gain skills or magic level, the attributes of a player will be assigned upon leveling up which will work with the equipment you wear. Each arch-type will have a primary attribute which work in conjunction with additional attributes.
Arch-types & Attributes
All arch-types will have 6 sub vocations to choose from
Fighter, their primary attribute is strength.
Mage, their primary attribute is intelligence.
Priest, their primary attribute is wisdom.
Scout, their primary attribute is agility.
These primary attributes in conjunction with other attributes will affect a player's attack, health, mana.
Common or shared attributes will be assigned to the player to affect their skills, magic level, critical, defense and so forth.
Crafting & Harvesting
The crafting system will allow players to create spells, equipment, furniture, ammunition, totems, bags, potions, poisons, runes, adornments, transmute items for materials, salvage items for common materials or rares. All crafting, harvesting, transmuting and adorning will have level requirements to make, harvest or break down items.
Guilds
Guilds on this server will have levels assigned to them, guilds will be able to level their guilds by doing raids, city/crafting quests where each player in the guild will gain status and a percentage of that status will go towards leveling up the guild.
The purpose of the guild levels is not just for bragging rights. The level of a guild will determine if a guild has a guild hall and what amenities are available to that guild based on its level. The guild leader can choose which amenities the guild will have access to. Certain amenities might be a spell which allows a guild member to call to their guild hall, or a banker in their guild hall etc.. These amenities will come at a cost though, with a status + gold weekly price tag.
Status Points
Status points aren't just for leveling up a guild you will be able to securely sell this status to other guilds, or purchase items from certain merchants (provided you have the faction), status points will also be obtainable through items.
Houses
Players will be able to rent, buy or sell houses (there is more to houses then i want to elaborate on right now but it will be pretty cool )
Mounts
Mounts will be awarded or obtained by doing quests, purchasable by merchants, or looted. Mounts will be sell-able to other players or merchants. Each mount will have a set speed associated with the mount. There will be both ground & flying mounts obtainable by all players, each mount will have a level requirement either in crafting or adventuring.
Tiers
Everything from spells, equipment even mounts will have a tier factor to them, these tiers will determine the quality of the item.
I guess that is it for now. I will post more details as I progress with the project.
I guess this doesn't strike anyone as fun or a little bit interesting 40 views no responses.
I have to capabilities to build everything whether it be in scripts, source editing or web development. The only thing I would have an issue with is the client, I would like to focus more on that at some point but it isn't a priority at the moment.
Client
I was going to be using an 8.6 client, however since I am having issues with adding in custom animations my target client will be 10.98 (since I wanted to use the sprites from that client anyway)
General Game play & PVP
I am designing the game around a good/evil/neutral aspect where players will be able to fight one another but only if they are of the same faction, except for neutral which would allow the player to fight any faction even their own.
Faction
This faction system would allow players to play in a semi safe environment sort of a protection level system instead of levels being the factor. Faction will also play another role by means of merchants. See Guilds & Status Points
Classes/Vocations
Since the classes will be of opposing sides certain classes will only be usable by certain factions, however there will be a means in place which will allow you to switch factions, this might be an item or quest-line.
Spells, Skills
I am re-writing the way spells & skills work, you will not have to gain skills or magic level, the attributes of a player will be assigned upon leveling up which will work with the equipment you wear. Each arch-type will have a primary attribute which work in conjunction with additional attributes.
Arch-types & Attributes
All arch-types will have 6 sub vocations to choose from
Fighter, their primary attribute is strength.
Mage, their primary attribute is intelligence.
Priest, their primary attribute is wisdom.
Scout, their primary attribute is agility.
These primary attributes in conjunction with other attributes will affect a player's attack, health, mana.
Common or shared attributes will be assigned to the player to affect their skills, magic level, critical, defense and so forth.
Crafting & Harvesting
The crafting system will allow players to create spells, equipment, furniture, ammunition, totems, bags, potions, poisons, runes, adornments, transmute items for materials, salvage items for common materials or rares. All crafting, harvesting, transmuting and adorning will have level requirements to make, harvest or break down items.
Guilds
Guilds on this server will have levels assigned to them, guilds will be able to level their guilds by doing raids, city/crafting quests where each player in the guild will gain status and a percentage of that status will go towards leveling up the guild.
The purpose of the guild levels is not just for bragging rights. The level of a guild will determine if a guild has a guild hall and what amenities are available to that guild based on its level. The guild leader can choose which amenities the guild will have access to. Certain amenities might be a spell which allows a guild member to call to their guild hall, or a banker in their guild hall etc.. These amenities will come at a cost though, with a status + gold weekly price tag.
Status Points
Status points aren't just for leveling up a guild you will be able to securely sell this status to other guilds, or purchase items from certain merchants (provided you have the faction), status points will also be obtainable through items.
Houses
Players will be able to rent, buy or sell houses (there is more to houses then i want to elaborate on right now but it will be pretty cool )
Mounts
Mounts will be awarded or obtained by doing quests, purchasable by merchants, or looted. Mounts will be sell-able to other players or merchants. Each mount will have a set speed associated with the mount. There will be both ground & flying mounts obtainable by all players, each mount will have a level requirement either in crafting or adventuring.
Tiers
Everything from spells, equipment even mounts will have a tier factor to them, these tiers will determine the quality of the item.
I guess that is it for now. I will post more details as I progress with the project.
I guess this doesn't strike anyone as fun or a little bit interesting 40 views no responses.
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