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Anyone can help me please?

Guiizuka97

New Member
Joined
Sep 9, 2019
Messages
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im removing the skills, to puto only one,
ex: weaponType: Sword,Club,Axe increace skill: SKILL_MELEE

i edited the source, everything working fine.

but i get this error on otclient and i dont got what means.
please, i will be greatfull for life, if someone help me.

PS: the log (otclient) is attached.

Code:
== application started at Sep 25 2019 06:09:00
OTClient 0.6.6 rev 0 (devel) built on Sep 25 2019 for arch x86
Startup done :]
ERROR: Failed to read dat '/things/1098/Tibia.dat': unable to open file '/things/1098/Tibia.dat': O sistema não pode encontrar o caminho especificado.'
ERROR: Failed to load sprites from '/things/1098/Tibia.spr': unable to open file '/things/1098/Tibia.spr': O sistema não pode encontrar o caminho especificado.
ERROR: Failed to read dat '/things/1098/Tibia.dat': unable to open file '/things/1098/Tibia.dat': O sistema não pode encontrar o caminho especificado.'
ERROR: Failed to load sprites from '/things/1098/Tibia.spr': unable to open file '/things/1098/Tibia.spr': O sistema não pode encontrar o caminho especificado.
== application started at Sep 25 2019 06:14:27
OTClient 0.6.6 rev 0 (devel) built on Sep 25 2019 for arch x86
Startup done :]
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function 'onSkillChange'
    /game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:91: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:91: in function 'setSkillBase'
    /game_skills/skills.lua:428: in function </game_skills/skills.lua:427>
ERROR: ProtocolGame parse message exception (2566 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
== application started at Sep 25 2019 06:17:38
OTClient 0.6.6 rev 0 (devel) built on Sep 25 2019 for arch x86
Startup done :]
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function 'onSkillChange'
    /game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:91: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:91: in function 'setSkillBase'
    /game_skills/skills.lua:428: in function </game_skills/skills.lua:427>
ERROR: ProtocolGame parse message exception (257 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: ProtocolGame parse message exception (23 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
Exiting application..
Exiting application..
Exiting application..
== application started at Sep 25 2019 06:18:18
OTClient 0.6.6 rev 0 (devel) built on Sep 25 2019 for arch x86
Startup done :]
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function 'onSkillChange'
    /game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:91: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:91: in function 'setSkillBase'
    /game_skills/skills.lua:428: in function </game_skills/skills.lua:427>
ERROR: ProtocolGame parse message exception (247 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function 'onSkillChange'
    /game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:91: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:91: in function 'setSkillBase'
    /game_skills/skills.lua:428: in function </game_skills/skills.lua:427>
ERROR: ProtocolGame parse message exception (227 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function 'onSkillChange'
    /game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:91: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:91: in function 'setSkillBase'
    /game_skills/skills.lua:428: in function </game_skills/skills.lua:427>
ERROR: ProtocolGame parse message exception (227 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function 'onSkillChange'
    /game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:91: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:91: in function 'setSkillBase'
    /game_skills/skills.lua:428: in function </game_skills/skills.lua:427>
ERROR: ProtocolGame parse message exception (227 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function 'onSkillChange'
    /game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:91: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:91: in function 'setSkillBase'
    /game_skills/skills.lua:428: in function </game_skills/skills.lua:427>
ERROR: ProtocolGame parse message exception (247 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
Exiting application..
== application started at Sep 25 2019 06:44:17
OTClient 0.6.6 rev 0 (devel) built on Sep 25 2019 for arch x86
Startup done :]
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function 'onSkillChange'
    /game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (300 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function 'onSkillChange'
    /game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (280 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: Unable to load module 'game_skills': LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function 'onSkillChange'
    /game_skills/skills.lua:220: in function 'refresh'
    /game_skills/skills.lua:34: in function 'init'
    /game_skills/skills.otmod:8:[@onLoad]:1: in main chunk
    [C]: in function 'reloadModules'
    /client_modulemanager/modulemanager.lua:149: in function 'reloadAllModules'
    ...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: Unable to load module 'game_skills': LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function 'onSkillChange'
    /game_skills/skills.lua:220: in function 'refresh'
    /game_skills/skills.lua:34: in function 'init'
    /game_skills/skills.otmod:8:[@onLoad]:1: in main chunk
    [C]: in function 'reloadModules'
    /client_modulemanager/modulemanager.lua:149: in function 'reloadAllModules'
    ...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: Unable to load module 'game_skills': LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function 'onSkillChange'
    /game_skills/skills.lua:220: in function 'refresh'
    /game_skills/skills.lua:34: in function 'init'
    /game_skills/skills.otmod:8:[@onLoad]:1: in main chunk
    [C]: in function 'reload'
    /client_modulemanager/modulemanager.lua:126: in function 'reloadCurrentModule'
    ...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
Exiting application..
== application started at Sep 25 2019 06:47:17
OTClient 0.6.6 rev 0 (devel) built on Sep 25 2019 for arch x86
Startup done :]
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function 'onSkillChange'
    /game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (227 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function 'onSkillChange'
    /game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (247 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function 'onSkillChange'
    /game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (227 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function 'onSkillChange'
    /game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
    [C]: ?
    /game_skills/skills.lua:107: in function 'setSkillValue'
    /game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (247 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (19 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
    [C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
 
Next time you post a thread, please use a proper title.

For the problem,
1. Failed to read dat '/things/1098/Tibia.dat/spr' means that it couldn't load tibia assets (.dat/.spr), please make sure you put Tibia.dat/spr in data/things/1098/.

2. /game_skills/skills.lua:107: attempt to index local 'skill' Are you sure you are using skills.lua without any modification? I can't reproduce this error.

3. For the protocol error, are you sure you are using 10.98 protocol? tfs 1.2 at least? I can't reproduce that error either.

Sincerely,
Slavi
 
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