Guiizuka97
New Member
- Joined
- Sep 9, 2019
- Messages
- 11
- Reaction score
- 0
im removing the skills, to puto only one,
ex: weaponType: Sword,Club,Axe increace skill: SKILL_MELEE
i edited the source, everything working fine.
but i get this error on otclient and i dont got what means.
please, i will be greatfull for life, if someone help me.
PS: the log (otclient) is attached.
ex: weaponType: Sword,Club,Axe increace skill: SKILL_MELEE
i edited the source, everything working fine.
but i get this error on otclient and i dont got what means.
please, i will be greatfull for life, if someone help me.
PS: the log (otclient) is attached.
Code:
== application started at Sep 25 2019 06:09:00
OTClient 0.6.6 rev 0 (devel) built on Sep 25 2019 for arch x86
Startup done :]
ERROR: Failed to read dat '/things/1098/Tibia.dat': unable to open file '/things/1098/Tibia.dat': O sistema não pode encontrar o caminho especificado.'
ERROR: Failed to load sprites from '/things/1098/Tibia.spr': unable to open file '/things/1098/Tibia.spr': O sistema não pode encontrar o caminho especificado.
ERROR: Failed to read dat '/things/1098/Tibia.dat': unable to open file '/things/1098/Tibia.dat': O sistema não pode encontrar o caminho especificado.'
ERROR: Failed to load sprites from '/things/1098/Tibia.spr': unable to open file '/things/1098/Tibia.spr': O sistema não pode encontrar o caminho especificado.
== application started at Sep 25 2019 06:14:27
OTClient 0.6.6 rev 0 (devel) built on Sep 25 2019 for arch x86
Startup done :]
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function 'onSkillChange'
/game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:91: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:91: in function 'setSkillBase'
/game_skills/skills.lua:428: in function </game_skills/skills.lua:427>
ERROR: ProtocolGame parse message exception (2566 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
== application started at Sep 25 2019 06:17:38
OTClient 0.6.6 rev 0 (devel) built on Sep 25 2019 for arch x86
Startup done :]
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function 'onSkillChange'
/game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:91: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:91: in function 'setSkillBase'
/game_skills/skills.lua:428: in function </game_skills/skills.lua:427>
ERROR: ProtocolGame parse message exception (257 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: ProtocolGame parse message exception (23 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
Exiting application..
Exiting application..
Exiting application..
== application started at Sep 25 2019 06:18:18
OTClient 0.6.6 rev 0 (devel) built on Sep 25 2019 for arch x86
Startup done :]
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function 'onSkillChange'
/game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:91: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:91: in function 'setSkillBase'
/game_skills/skills.lua:428: in function </game_skills/skills.lua:427>
ERROR: ProtocolGame parse message exception (247 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function 'onSkillChange'
/game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:91: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:91: in function 'setSkillBase'
/game_skills/skills.lua:428: in function </game_skills/skills.lua:427>
ERROR: ProtocolGame parse message exception (227 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function 'onSkillChange'
/game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:91: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:91: in function 'setSkillBase'
/game_skills/skills.lua:428: in function </game_skills/skills.lua:427>
ERROR: ProtocolGame parse message exception (227 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function 'onSkillChange'
/game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:91: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:91: in function 'setSkillBase'
/game_skills/skills.lua:428: in function </game_skills/skills.lua:427>
ERROR: ProtocolGame parse message exception (227 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function 'onSkillChange'
/game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:91: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:91: in function 'setSkillBase'
/game_skills/skills.lua:428: in function </game_skills/skills.lua:427>
ERROR: ProtocolGame parse message exception (247 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
Exiting application..
== application started at Sep 25 2019 06:44:17
OTClient 0.6.6 rev 0 (devel) built on Sep 25 2019 for arch x86
Startup done :]
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function 'onSkillChange'
/game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (300 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function 'onSkillChange'
/game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (280 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: Unable to load module 'game_skills': LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function 'onSkillChange'
/game_skills/skills.lua:220: in function 'refresh'
/game_skills/skills.lua:34: in function 'init'
/game_skills/skills.otmod:8:[@onLoad]:1: in main chunk
[C]: in function 'reloadModules'
/client_modulemanager/modulemanager.lua:149: in function 'reloadAllModules'
...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: Unable to load module 'game_skills': LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function 'onSkillChange'
/game_skills/skills.lua:220: in function 'refresh'
/game_skills/skills.lua:34: in function 'init'
/game_skills/skills.otmod:8:[@onLoad]:1: in main chunk
[C]: in function 'reloadModules'
/client_modulemanager/modulemanager.lua:149: in function 'reloadAllModules'
...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: Unable to load module 'game_skills': LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function 'onSkillChange'
/game_skills/skills.lua:220: in function 'refresh'
/game_skills/skills.lua:34: in function 'init'
/game_skills/skills.otmod:8:[@onLoad]:1: in main chunk
[C]: in function 'reload'
/client_modulemanager/modulemanager.lua:126: in function 'reloadCurrentModule'
...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
Exiting application..
== application started at Sep 25 2019 06:47:17
OTClient 0.6.6 rev 0 (devel) built on Sep 25 2019 for arch x86
Startup done :]
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function 'onSkillChange'
/game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (227 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function 'onSkillChange'
/game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (247 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function 'onSkillChange'
/game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (227 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function 'onSkillChange'
/game_skills/skills.lua:220: in function </game_skills/skills.lua:199>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:107: attempt to index local 'skill' (a nil value)
stack traceback:
[C]: ?
/game_skills/skills.lua:107: in function 'setSkillValue'
/game_skills/skills.lua:421: in function </game_skills/skills.lua:420>
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (247 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (19 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0
ERROR: invalid skill
at:
[C++]: LocalPlayer::setSkill
ERROR: invalid skill
at:
[C++]: LocalPlayer::setBaseSkill
ERROR: ProtocolGame parse message exception (4 bytes unread, last opcode is 0, prev opcode is 161): unhandled opcode 0