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Arkenfall - The Ark

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ChatGPT Image Jul 21, 2026, 12_47_05 PM.webpHello everyone, you might have been seeing some Arkenfall things around here about the engine and other comments. This is the Discussion thread for the game I have been making along with it for the Tibia scene. First and foremost, this is discussion only, no recruiting, no advertisements going on per rules!

About the game:
The Ark is set to use class's, and ranks instead of levels. You can unlock these by doing assignments, quest, hunts, dungeons and much more! Spells have been replaced with abilities, these abilities can be grown stronger via the Fateweave which you can find more information below. The current map has allot to offer as it does use teleports along with exploration to it! Many spawns, many monsters, many hidden things!

You can find the Wiki HERE and the game website HERE

Arkenfall - The Ark, is a custom 2D game that emulates Tibia to a extent that you get the Tibia feelings within a certain means. The client is a custom built Godot client with a website client and IOS/APK client on the way also! Hopefully one day the mobile applications will be done but they are not at the top of my list as of right now. I focus on the local application then web application more so then others. I did use OTClient but found it not what I wanted, then moved to Unity and disliked their terms for what I was after so I ended up doing Godot and so far so good! Yes, I did in-corp some of the Tibia features but they seem to be in every game nowa day!

The server it's self is a Python first, Rust second system for hotpaths. The engine has been tested up to 15,000+ concurrent users across 7 servers with almost single digit readings which for this type of engine setup is amazing! Everything is server side auth. so it is pretty secure, along with a host of other things!

About the game now!

Features:​

The World

A seamless open world with true day and night — the sky darkens for everyone at once
Weather: rain and snow that roll in and fade
A world that fights back: fire/energy/poison fields, traps, deep water that drowns the unwary
Server-announced raid invasions — the whole world hears them coming
Multiple worlds, one login

Combat and Looting

Monsters that hunt you down, with corpses, loot, and respawns
Item tiers: every drop can roll Common → Legendary with scaled stats, colored tooltips, and a visible aura in the world
Gear that works for you: critical hits, life & mana leech, speed and skill bonuses
Wands and rods for ranged casting, runes you conjure yourself, and classic tools — rope, shovel, machete, fishing rod

Your Hero, Your Call

Four callings — Warlock, Shaman, Reaver, Stalker — or classless worlds where you build your own hybrid
Skills that grow by use, magic that grows by casting
48 hand-crafted abilities on customizable ability bars (up to four, drag-and-drop binding)
The Fateweave: a huge talent web where you unlock and shape your abilities — in testing now, playable in the current client build
Outfits, colors, addons, and mounts

PVP & Death

Skull system with unjust-kill tracking — PvP with real consequences
Death that costs you: your corpse spills your gear, blessings soften the blow, protection zones are the only true safety

A Living World

NPCs with shops and real trade windows, a bank, and mail that delivers parcels even to offline players
Player market with safe, bank-backed trading
Houses you buy in-world, with guest lists and private depots
Guilds, parties with shared experience, quest lines with a live quest log

ArkClient

Fully custom client: minimap, click-to-walk, hotkeys for everything
Real lighting, bloom, and visual effects — all tunable in settings

WIP And coming soon!
The Ascendant Path: ranks E→SSS earned through trials, awakened classes with hidden and co-op specializations, corruption as the price of power
Rank-gated dungeons, house auctions, imbuing & forging, and a store
Quick loot · Loyalty titles & bonuses · Daily reward streaks · Bestiary & charms · Prey hunts

-----------------------------------​

Think that sums up the features a bit, now lets move onto the class's a little bit and give you all idea on them!

Class's:​


Everyone starts as a Drifter — no class picked at character creation. You awaken your calling through what you actually do in the world, and from there your branch of the Fateweave opens up. (On classless worlds you can skip callings entirely and build a hybrid from any spell you can find, buy, or earn — your hero, your problem.)

The four callings:

Warlock — fire · storm · death
The glass cannon. Ember Bolts and Cinder Lances that pierce whole lines, Arc Bolts that leap between enemies, and death magic that drains a foe's life to patch up your own. Push deep enough and you get Hellcore, an eruption that deletes whatever's standing around you.

Shaman — ice · nature · light
The one your party wants alive. Frost that chills and freezes, roots and creeping poison, and the only real healing kit in the game — mends over time, group heals, and a shield that eats a burst meant to kill you. Their ultimate, Glacier, is a killing winter.

Reaver — steel · fury
No mana bar babysitting, just violence. Cleave everything in front of you, Whirlwind everything around you, stun with Skullcrush, knock packs down with Ground Slam — and brace behind Iron Guard when it all goes wrong. Fury builds in combat and Berserk spends it on one savage hit.

Stalker — bow · shadow · venom
Fights the fight before you know it started. Piercing and split shots, stacking venom, a long-aimed Snipe for heavy criticals — plus Shadowstep blinks and a Ghostwalk vanish when things get personal. Their ultimate is exactly what it sounds like: Ambush.

On top of your calling there are five universal abilities everyone gets — a basic strike, a quick heal, a cleanse, haste, and light — so no build is ever completely stuck.

Ascendancies

Past your calling wait the specializations. Some are known — Necromancer, Pyromancer, Oracle, Stormcaller, Warlord, Sentinel, Deadeye, Nightblade — each ending in a signature ability at its Fateweave capstone (raising a shade to fight beside you, marking a foe for a single lethal strike, planting a war banner that empowers your whole party...). Some are hidden, and only reveal themselves to players who earn them. And a few only unlock when you fight together — you won't find those alone.

That's rolling out with the Ascendant Path. The Fateweave itself is already in the current client build if you want to poke at the tree: The Fateweave — Arkenfall - The Ark (https://2d.playarkenfall.com/fateweave)

--------------------------​

Next lets talk about sprites!

In-Game Sprites:

So with me being a solo dev I don't have a spriter...Which means I do not have allot of sprites I can pick from. With that being said I have gathered sprites from around the forum's and added them. You will find OTSP, along with others that said was free to use! If you find your sprites in this game please simply send a DM or post here and you will get credits, but please be advised some people already appear in the credits section!

PLEASE NOT IMAGES AND INFORMATION ARE SUBJECT TO CHANGE AT ANY TIME! THIS IS A ACTIVE AND DAILY WORKED ON GAME.
 
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Loving the site layout, Motivated to try the game one day :D
Good luck.
Thank you! I will be having a open test in the near future! I want all to try it out and give complete feedback! Have a couple hidden gems for everyone also ;)
 
HOLY ARK! It is fantastic. Project is very promising, waiting for release.
 
Here is a update!
Today perks, gear score, and sockets have been introduced into the game along with more!

Explanation of new features are below.
Tier (I–V) — how strong the base item is. Comes from where it dropped: weak overworld mobs give T1, demons and dungeon monsters give T4–T5 (instances add +1). A Sword V has 1.5× the base attack of a plain Sword. You can't change an item's tier — hunt harder content to get higher tiers.

Rarity (Fine → Legendary) — how lucky the roll was. Pure chance on every equipment drop. Multiplies stats again and decides how many perks the item carries (Fine = 1, Rare = 2, Ancestral = 3, Legendary = 4).

Perks — the personality of the item. Rolled affixes like Keen +5% crit chance, Stalwart +40 max HP, Luminous (the item glows like a torch). Values roll in a range, so two Keen swords aren't equal — that's what makes trading interesting. Fixed at drop; you can't reroll.

Sockets & gems — the part you control. Sockets roll at drop (weapons, shields, worn armor only — never rings/amulets); gems fill them. Gems drop from any corpse (~3% chance, better grades from stronger monsters) and the same gem does different things by where you seat it — Emberite is +crit damage in a weapon, +max HP in armor. Ark-tears only come from instance bosses. To socket: use the gem on the equipment (like rope on a rope spot). It's permanent, so pick deliberately.

Item Power / gear score — the one-number summary of all of the above (tier, rarity, perks, gems). Shown per item in the tooltip and totaled in your Character panel. It's for comparing two drops at a glance and flexing, not a stat itself.

Screenshot from 2026-07-22 16-20-20.webp

Nodes for gathering and more!

Screenshot from 2026-07-21 22-00-39.webp

Dungeons in Arkenfall


Private, procedurally generated adventures. A rift portal tears open somewhere near players every so often, announced world-wide. Step in and your party gets its own fresh copy of that dungeon — new layout every run, seeded BSP generation with themed walls, decor, hazard fields, monsters, and a boss in the far room.

Six themes, each just a TOML file: Sunken Crypt, Broodmother's Warren, Orc Warren, Smoldering Depths, Strangler Wilds (open-air jungle), Forsaken Keep (castle with real halls and doorways).

The rules: death costs nothing but the run (no drops, no exp loss — you're just out; party wipe ends it). Kill the boss → banner + 10-second countdown + exit portal on the corpse. Big bosses grant a Keystone Sigil for the Fateweave. Players browse themes in the Dungeons window and enter via rifts.

Screenshot from 2026-07-22 16-28-32.webpIn-game active map!
Screenshot from 2026-07-22 16-27-49.webp

Ark Codex

Bestiary — a growing book of everything you've slain; filling it earns Charm Points.
Prey — spend Charm to activate a hunting bonus (runs on charges) against creatures — rewards hunting widely.
Daily Rewards — daily gold with a streak that grows the bonus (miss a day, it resets); auto-opens on login when unclaimed.
Loyalty — the long game: points quietly accrue into titles + standing bonuses for time played.


Screenshot from 2026-07-22 16-29-08.webp



I have much more in store for you guys!
 
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I will be shipping uploading the actual client tonight for Windows. This is a alpha trail for ANYONE. This is for those whom want to try it out. Strictly for testing out the client and game. if this is against the rule son the forum please let me know as I am not advertising this, I am simply letting anyone interested know they can get the client on the actual website.
 
I will be shipping uploading the actual client tonight for Windows. This is a alpha trail for ANYONE. This is for those whom want to try it out. Strictly for testing out the client and game. if this is against the rule son the forum please let me know as I am not advertising this, I am simply letting anyone interested know they can get the client on the actual website.
14. Binary executables
Posting tools, engines, distributions or any other executable without full source code (including all instructions needed to rebuilt identical binary) is prohibited. Both source and binary must be attached.
 
14. Binary executables
Posting tools, engines, distributions or any other executable without full source code (including all instructions needed to rebuilt identical binary) is prohibited. Both source and binary must be attached.
I understand, but thats if I post it here on the forums right, not on my actual site of my actual game?
 
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