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Aros.Online Custom Server

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TheRealMystic

TheRealMystic

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Hello everyone . I will be sending out the closed testing invites this weekend. Please be sure to check for a pm. Also if you had previously donated and have a record of it, them please pm. Those that donated will receive a reward for their donations.

Regarding donations.
Donations will be accepted, however no in game advancements will be offered. No equipment, nor supplies can be obtained from the shop. The shop will simply offer players a chance to help further the development, or obtain certain outfits/mounts. Moreover everything is obtainable in game.

Supplies:
Your potions can only be crafted. You can however buy simple ones from the NPC. In order to gain stronger ones you will have to craft them, or set out on questing.

Equipment:
You can obtain them from questing, or do some jobs for others or NPC's. Once obtained make sure you keep it as you can refine it into a armor piece. Once you have 10 pieces of armor you can then go to the forge.

That's all. More updates and information will come soon
 

XeekXeek

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one of the best forging systems
When I heard you will revamp the forging system (when the server was open), I quit. I hope you don't.
Yes, it was OP, but maybe you can give it a bit of a touch up to accommodate all classes.
Those who played knew which class was too OP, I was one of them, and I was that class.

Nonetheless, it's not a big deal if you don't want to go that route, just hope you have something better.
 
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TheRealMystic

TheRealMystic

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When I heard you will revamp the forging system (when the server was open), I quit. I hope you don't.
Yes, it was OP, but maybe you can give it a bit of a touch up to accommodate all classes.
Those who played knew which class was too OP, I was one of them, and I was that class.

Nonetheless, it's not a big deal if you don't want to go that route, just hope you have something better.
The forging system will still technically be the same. However I plan on having having it so you gradually progress in it. You can't simply take a first weapon and roll the dice and get a godly or Aros item.
 

Blinkz

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The forging system will still technically be the same. However I plan on having having it so you gradually progress in it. You can't simply take a first weapon and roll the dice and get a godly or Aros item.
^^ that's stupid but okay lol
 

XeekXeek

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It's good and bad. We still know which vocation will dominate 🤐
 

Zasranets

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If I remember correctly the forging system was pretty op for knights/paladins and didn't do shit for mages. That is why I stopped playing because my friends were knight/paladin and were dominating and me as a mage it was no fun. I didn't feel like remaking or being forced to play paladin/knight just to compete with other people. That was a while ago though so I'm not sure what changed.

Stuff like weapon speed, range, and other mediocre stats on a wand don't do anything really. That is the problem with 99% of enchant or item stat systems I see on servers. They always benefit paladins and knights way more than mages. I already mentioned this to you plenty of times back when I was playing the server. You ended up say something about adding crit, mana leech, etc.. but I didn't stay around long enough to find out if you added them.

Players like the feeling of being able to get super crazy enchants and making themselves "op"" or noticing a huge difference with a good enchant. It's what makes it fun. Enchant system have the potential to be so exciting and fun but most server make it really lackluster. Not to mention most enchant systems are 90% about the weapon and then enchants on other equipment is pretty pointless. Stuff like more armor doesn't really do much. If you had small chance to roll cool stats like damage, crit, life, skills, etc.. on armors and such it would be more exciting, but as I recall it was mainly all about just rolling your weapon. Could even add super rare rolls like increased damage with certain spells, less mana cost, increased sd damage, etc..

You said it's been changed around so I guess we'll see what it's like now, but I'm not really expecting much.
 
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TheRealMystic

TheRealMystic

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If I remember correctly the forging system was pretty op for knights/paladins and didn't do shit for mages. That is why I stopped playing because my friends were knight/paladin and were dominating and me as a mage it was no fun. I didn't feel like remaking or being forced to play paladin/knight just to compete with other people. That was a while ago though so I'm not sure what changed.

Stuff like weapon speed, range, and other mediocre stats on a wand don't do anything really. That is the problem with 99% of enchant or item stat systems I see on servers. They always benefit paladins and knights way more than mages. I already mentioned this to you plenty of times back when I was playing the server. You ended up say something about adding crit, mana leech, etc.. but I didn't stay around long enough to find out if you added them.

Players like the feeling of being able to get super crazy enchants and making themselves "op"" or noticing a huge difference with a good enchant. It's what makes it fun. Enchant system have the potential to be so exciting and fun but most server make it really lackluster. Not to mention most enchant systems are 90% about the weapon and then enchants on other equipment is pretty pointless. Stuff like more armor doesn't really do much. If you had small chance to roll cool stats like damage, crit, life, skills, etc.. on armors and such it would be more exciting, but as I recall it was mainly all about just rolling your weapon. Could even add super rare rolls like increased damage with certain spells, less mana cost, increased sd damage, etc..

You said it's been changed around so I guess we'll see what it's like now, but I'm not really expecting much.
I completely understand your whole post. I have plans to include all wearable items in the forging system. I will explain kind of what I have in mind on this...

Forging is more directed to the melee class, such as a knight, Archer, or a berserker. They can forge their items for money, and metal objects/material.

Crafting will be aimed at the mage classes, such as a sorcerer, elder, or a pyro master. You will need to get magic dusts, creature products, and some money on certain things.

Hope this sort of clears things up. Each system offers different abilities, and upgrades.
 
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