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Blackout (Modern/Futuristic Mapping)

iMadison

Back from the dark.
Joined
Aug 3, 2008
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Location
Canada, B.C.
Well, I actually made this a looongg time ago, but i worked on it more, made it more tactical-thinking friendly, if u get what i mean. thought more bout how Blackout is in Halo 3, so i made the "jumping" areas in the map. I know i might not be making too much sense right now, but w.e. here's the screenies.


First, an overview pic~
bo1.png


And 2 clear shots from above [not zoomed].
bo2.png

bo3y.png


And now, I'm going to show screenies of the different floors (so i'm now adding shade) starting from top to bottom. Note im showing the minimap so you can see how the map will turn out to be, playwise.


TOP FLOOR
bo4.png

bo5.png


MAIN/MIDDLE FLOOR
bo6.png

bo7.png


BOTTOM FLOOR
bo8.png

bo9.png


BASEMENT LEVEL/FLOOR
bo10.png



USELESS PICTURE lol.
bo11q.png



Last notes:
As you can see, i think, i'm not really going for detail right now because im not entirely done with it, still waiting on some more sprites to be finished (hence u can see im using mountain stairs).
Yes, this map will be used in my server. But for now, it isn't done and probably wont be 100% done for a small while, im working on getting the core of all the maps that im going to be using. and this is the core for Blackout (1 of 3 Halo maps im gunna be recreating). Hope you enjoyed looking, and reading i guess xD

~Madi
 
you make it more futuristic if you remove the water
and change it to those shining stars (id 8046)
outer space ^_^
 
@Rala Knighta


You mean an Oil Rig? Because that's what it is (This map is the Tibia version of Halo3 Multiplayer map (Blackout) >.>
 
its almost exactly the same...the overall structure didn't change at all. They just replaced textures and details so people wouldn't trip like... "oh we payed money for something from halo 2!"
 
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