A Dirty Rag
Active Member
- Joined
- Mar 31, 2014
- Messages
- 147
- Reaction score
- 32
I'm looking for a way to break the battle window in TFS 1.0. I don't need an elegant solution, it can cause a debug if the window is even open for all I care. I just need it disabled one way or another without breaking any other systems. I'm using OTClient with the battle module removed, so if someone wants to not use my client and they debug it's not an issue for me. If anyone could point me to where it's handled in source or a line of code to delete/change the packet it sends or something. I would be very grateful.
Edit -- I think I've found it. I'm going to delete
from protocolgame.h/cpp and compile here in a bit. Feel free to post a different solution if you think that will break things other than the battle window. o_o
Edit -- I think I've found it. I'm going to delete
Code:
void parseLookInBattleList(NetworkMessage& msg);
Last edited: