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Bug npc boats, crash server [25 usd]

Cmarfil

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Jul 1, 2010
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Hello,

I have a problem in my ot server, I use tfs 1.2 with the release of "malucooo" from TK, there is a bug that some players use to put the cpu to 100% and crash the server.

I have seen where they do it, they go to a npc of a boat and I think they travel repeatedly, between venore and svaground for example, that is my suspicion but I do not know 100%.
In the travel module there is an exhaust of 3 seconds, but it seems that somehow skip it.

Does anyone know this bug or something?
I think they use something like WPE pro.

I am looking for someone to teach me how to reproduce the problem and how to solve it.

Thanks,
 
The only time (that I can think of) that something like this happens is if there is an infinite loop in a script.
 
Hello,

I have a problem in my ot server, I use tfs 1.2 with the release of "malucooo" from TK, there is a bug that some players use to put the cpu to 100% and crash the server.

I have seen where they do it, they go to a npc of a boat and I think they travel repeatedly, between venore and svaground for example, that is my suspicion but I do not know 100%.
In the travel module there is an exhaust of 3 seconds, but it seems that somehow skip it.

Does anyone know this bug or something?
I think they use something like WPE pro.

I am looking for someone to teach me how to reproduce the problem and how to solve it.

Thanks,

Msg me on skype: acdc_gold
or facebook: facebook.com/ricardomianelli
or here.
 
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