Jeidi treats the project as another passive income, do not get baited about passion or sth from him
and about nekiro, prawdziwek, not sure why people trust them after 1st edition
Passive what? It would be better to reset it after a month, repeatedly, if I treat it in this manner. I would also not keep the Historia server running for over two years, as it is
not generating a single penny and costs thousands to stay alive. However, that's true;
it's our (only?)
hobby, not job. It would be very foolish to treat an open game server as a job, as you wouldn't earn enough to live a comfortable life, and it's a precarious thing that could theoretically be shut down within days by Cipsoft. I've been working in the CS:GO skins industry before, which also had a glass ceiling, and that was brutally enforced by Valve taking millions out of the companies within a day by banning accounts with skins and then adding trade restrictions. Lesson learned.
Considering the time invested in the project, costs, and revenue, we'd earn more working at Zabka ("Polish 7-Eleven"), looking only at hourly revenue. (Assuming 2 years, 4 months, and 10 days of development as of today = 584 working days, that would be around 225,634.35 pln net on a minimal wage in Poland, and it's more than the server revenue netto is. However, we could easily generate significantly more if we had 3-4 launches a year, without retaining old players' data and incorporating some pay-to-win (P2W) elements into the store. If I wanted additional passive income, I'd stick to things I do on a day-to-day basis, and that'd be way more financially beneficial to me.
I don't see where it's a shame for the project to be considered a hobby project. I'm sorry to say that, but treating it as a job, to live from it, would make the server like other (I don't want to mention names here) servers that have resets. We'd probably split Darkrest into two or three protocols (like 7.4, 8.0, 8.6/Newer) and run them one after another. Then, yeah, that'd make sense. Is that something you want the developers to do? (It's a rhetorical question.) I said that I want a long-term server. I believe I delivered it (
at least as much as I can, since I can't force players to play something, especially when they don't like it, but from technical point of view, we delivered what we said - a server that haven't been shut down nor reset, and I also belive that in OT community, it should be already considered longterm after over 2 years of development and over 2 years of hosting the same server without resets) by keeping the server to this day after over 2 years of development put, and wasting not only money on it but also a lot of energy.
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This post doesn't necessarily represent the team's point of view, and I didn't consult with anyone before providing this answer; it's my personal perspective.