Yes I am likely going to change it to a smaller buff for a minute or so after killing a monster.heres another question for xagul "deaths carnage" do u see in the foreseable future this item being fixed? i just accidentally bought it.
i vote we get a response to this 1...Xagul this is sorta ahead of time but any idea when you can Rebirth? As in what level?
Can we just get an option to DELETE characters entirely?We are working on a big update for the end of the week, some things that MIGHT appear in the update:
- Rebirth
- Multi-Map usage of some sort~
- Character trading system? (Safe trade characters in-game) if I can figure out a good way to do this, it will prevent a lot of scamming. I understand people wanting to try a new vocation and not wanting to re-level so I will try my hardest to add this but no guarantees.
- Possible new vocation (a dagger user) only because currently there is only 1 dagger vocation for people to rebirth into.
It is still early in the week many things may change, closer to the end we will announce the exact details concerning rebirth and the other stuff in this list.
Edit/Disclaimer:
We want to make sure this update includes everything it needs to be successful since rebirth is an important step for the server, due to this if we hit any snags then the update will be delayed without a second thought. I sincerely hope you all understand. Everything regarding rebirths must be executed perfectly because once its in, there is no going back.
We are working on a big update for the end of the week, some things that MIGHT appear in the update:
- Rebirth
- Multi-Map usage of some sort~
- Character trading system? (Safe trade characters in-game) if I can figure out a good way to do this, it will prevent a lot of scamming. I understand people wanting to try a new vocation and not wanting to re-level so I will try my hardest to add this but no guarantees.
- Possible new vocation (a dagger user) only because currently there is only 1 dagger vocation for people to rebirth into.
It is still early in the week many things may change, closer to the end we will announce the exact details concerning rebirth and the other stuff in this list.
Edit/Disclaimer:
We want to make sure this update includes everything it needs to be successful since rebirth is an important step for the server, due to this if we hit any snags then the update will be delayed without a second thought. I sincerely hope you all understand. Everything regarding rebirths must be executed perfectly because once its in, there is no going back.
The idea for rebirth atm is that candy/canes/exprate handicap will not apply to rebirthed characters. These things are in the game to give people a jump start and allow them to catch up, once rebirthed you are no longer a noob and as such do not require these things anymore. In the future we could always enable it for rebirthed players and do like Nuxohiz said (add x amount of levels to the formula based on rebirth) or give these things diminished effects if rebirthed such as 50% of a level per cane instead of 100%, but currently at this point I don't feel its needed. Also experience rate is reduced after rebirth because of the fact that the players will be so much more powerful.
It is still undecided if players will be forced to rebirth in order to progress through the server, however I feel the areas will become so hard anyway that there really is no point in not rebirthing.
Also, a little spoiler for you guys!
@Xagul so everything with stats and spells will be kept, I get that.
But what about the natural regen? That must be kept also, right? Otherwise it would be pointless to make e.g barb -> barb.
Ofcourse i am, but its a mad amount of exp, 10% exp at any given lvl? Problems will prolly start to arise ocne ppl breach da 20k mark, I'd say reduce their effect once they pass 10k or smthAre you confused on how much 15,000 candies is? Lmao
How is that relevant to the natural regen gained by lvling a specific vocation? Say I wanted to go warrior after barb, now gaining 80 hp per lvl, but only with natural regen from warrior while I still have 100 hp per lvl from my barb, that will make the healing not even close to relevant. It's like gaining double the hp per lvl, but only having the same natural regen.I'm positive the passives do not stack if you select the same vocation twice. Xagulz has already said the point of Rebirthing is to combine vocations, not stack one vocation multiple times.
How is that relevant to the natural regen gained by lvling a specific vocation? Say I wanted to go warrior after barb, now gaining 80 hp per lvl, but only with natural regen from warrior while I still have 100 hp per lvl from my barb, that will make the healing not even close to relevant. It's like gaining double the hp per lvl, but only having the same natural regen.
My question is just how the natural regen currently works / will work after a rebirth.
Amulet/eq/gem regen is nothing I really care about.
Say barbs get 25 hp/2s per lvl, then they would be regening 1/4 of their hp per second, and then they rebirth to warrior.
Do they then regen 25 hp/2s + new warrior regen, or just warrior regen?
Is the natural regen based on your current hp, or just level?