This server indeed requires a bot to stay competitive. Once you leave the safer 500 zones, you'll feel lost as a non-botter/manual player. That's what my experience is. Since I'm too high for the 500 are where I could still farm a bit. This becomes impossible in the higher areas, since most of the people are just running cavebots there. Which is ok, since that's what you'll learn about the ot in the very first minute. But if they make their server very botfriendly they should atleast at very easy links on their main website + guides and tips/tricks that will get you started with a bot. If not, there should be some manual advantages. (some of them are really nice, like the orbsystem) Other than that autofishing is a big '+' as a manual player. So thank you for that
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What I would suggest tough, is a way to make it actually worthwhile for manual players other than the orbs. (the chests and ubers: most bots detect em, so that's not really 'advantaged')
- Ubers/treasure chests could use a 'math-problem' which has to be solved. No idea if bots can avoid this, but it would be an extra barrier.
As a manual player solving it won't be an extra problem since it's not like ubers/chests pop every minute and if they do training the brain once a while when grinding doesnt hurt anyone.
- Consecutive orbcollecting: picking up orbs (since you are manual you dont miss any) after eachother could increase the rewards from them significantly after having picked up a big array. Like increased gold, multiple tier items from one orb, double the exp of a normal exp orb, possibilities are quite endless here.
- I think orbs in higher area's somehow could use an upgrade or something that will attract botters to just roam in higher areas so lower levels can actually farm 2k - 5k area's as well. (the packing problem might as well be a serverstart problem, but if ubers are unlimited starting from the 1k area I dont see a change there).
=> Simple example why a manual could grind in the lower area's: if you kill the mobs faster your orbrate gets higher, since the value from orbs isnt that much different + you have to take in consideration that you can get crap (couple candies or bad stack items) it is just better to stick in lower areas to grind. That's why it would be better to change the rewards from orbs in higher area's (I know gold gets better from the orbs, but that's not that big of a change imo).
I'm not saying to make this server anti-botting, since that's not how deathzot works, but as stated above, it's not for the casual tibiaplayer and that might be a problem to keep a steady playerbase in the longrun. Since now it has a higher amount of players online, but it's never fun to see 40-50% of those players be afk or in trainers or botting afk in spawns.
Best of luck with the project, I will as I'm a casual player login daily to do my small farm ^^.